
Mouse people is an experiential commercial game. Please use your mouse to click, drag and destroy people and things. Be chill , face up to your your own thoughts.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 1.17/day in the week to Jul 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mouse people is an experiential commercial game. Please use your mouse to click, drag and destroy people and things. Be chill , face up to your your own thoughts. We have a little plot about 20 to 30 minutes, and an endless mode.
You can throw away lots of things. From a Band-Aid which can cure your broken-heart, discarded job resumes, cars in traffic jams, crazy taffic lights and even your own mind.
This game is easy to controll. You just need to control the character (or the mouse) to click on the item, press and release it.
There is no text in the game. I used a rather vague expression, because I also wanna understand your thoughts, and share some stories with other players.
Even dialog can be thrown away.
The progress of making this game includes my chaos, excitement and patience.
This is Liujiajun and it's my fifth game on Steam. Thanks for playing my game.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
鼠标的人可以做什么:可以用鼠标拽起你的老板然后把它旋风丢出去。(我是认真的 适合喜欢《泡泡的人》和思维发散的人,打工人代入感+max 3-5章被扎心了呢,保持忧郁脸到18章,卡关了。 这章需要找到出口,在地板上有标示方向,但有点难辨。出来之后,就可以让你讨厌的人飞天了! 真快乐呀快乐^ ^ 20个小剧场结束会自动进入一个无限模式,需要让小人在框框中坐定,摁住鼠标保持10分钟,音效停止小人出框就跳【离开鼠标的人】成就啦。另一个【忙碌鼠标的人】要在主菜单点进无限模式,消灭250个物品即可达成。
仍然是世外仙贤liujiajun的风格。 黑白风的内心独白,每一幕都像是一句自省诗。 游戏没有文字,全鼠操作,画面表现力丰富。 在游戏过程中我感受到了孤独,无奈,坚强,蜕变…… 主线20个关卡,约30分钟内完成。 无尽模式要鼠标离开鼠标,寻找内心的宁静,挂机一段时间解锁全成就。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Ukrainian*, Russian*, Bulgarian*, Hungarian*, Turkish*, Greek* +91 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1小时全成就,小游戏,感觉不如前作泡泡的人那么惊艳,还是可以玩玩的
This game definitely has a message it's trying to convey, and I think there is something that some players will really enjoy, but the game is not my cup of tea and I personally did not enjoy the game play all that much.
Not very interesting, it's rare for the click and drag mechanic to mean something, click targets are too small, this could have just been a video
примите и по-настоящему познайте себя и идите делать то, что вы действительно хотите делать.
社會派致鬱遊戲。 跟免費版的前作比起來爽快感非常低落,按下去滑動的手感很差,無法直接按了就爆令人累積壓力。(可能比較適合手機)跟內容一樣,充滿壓力。 每句話彈出去之後還要按個下一步也非常的累贅。 去年購買後才打三四關就覺得要死了放置了一年,剛剛果斷打完,心裡滿是負評。 原本想說要不要屈於同調壓力給個鼓勵性好評以表示嘿我懂這個,但我想內容本身就告訴我們放棄這種外在的壓力。 所以我毅然決然決定給負評。
Mouse People is a quirky little follow up to Bubble People. While it shares similar mechanics its a lot more relaxed. This time around, instead of popping bubbles you're flinging objects around in a short story that’s oddly soothing. No finger cramps here unlike bubble people. Just a fun bit of chaos told in a creative style. The story can be hard to interpret however this is done purposefully as the producer wants people to make there own stories. I definitely recommend playing Bubble People first to get a feel of the games mechanics. But Mouse People stands nicely on its own too especially if you're in the mood for something interesting and cheap. It’s short, strange, and kind of intriguing in its own silly way.
是和前作一样的意识流 感觉没有前作泡泡的人惊艳 作者水平还是在线的 一些表现手法也有了升级 推荐在打折的时候入 7.9/10
Small and short interactive-narrative game that can resonate with you or not. I thought it was good.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $3K | 65 | 95% | $1.00 | |
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