
Power generators, stun haywire hostiles and magnetize objects using your electrical tools in this sci-fi platformer with steampunk elements.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Game of the Decade?
[b]Not having fun with the game[/b] Sorry to say but the game does not want to be played. There are several issues that makes game hard to enjoy. 1) Level 1 - dark rooms. Yes I know the factory is malfunctioning but come on - how do I move anywhere when the lights are off and not even flickering often enough to see the path? 2) Level 1 - charged jump. Yes this might be explained plot-wise or technology-wise (jump need preparation) but I cant get used to this mechanic. Like in most platfromers I can jump from the ground and even do a double jump. Why cant the robot do a double/triple jump from ground zero? I cant predict when do have to start charging and when to release the jump. 3) Arch jumping Can I jump in arch? Combine 1+2+3 and thats why I still stuck here after 10 minutes of playing: https://steamcommunity.com/app/2746810/discussions/0/7404569906651130894/ Cant jump from the bottom of the ramp - Ok the platform is high. Why though? Cant jump when starting rolling from the ramp: 1) Jump need charging - cant find the correct time to start/release jump 2) Pressing "right" after jump does not seem to move me in arch. 3) Hard to retry jumping as with no lights i cant see where i have started jumping from 4) The closer to wall I rolling the lower i getting so need to jump higher which seems to be impossible. Sorry, I give up.
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Concurrent players on Steam, sampled daily since tracking started.
[h1]The Best Time I've had in a Long Time[/h1] The most challenging platformer i have ever played. If this is your first platformer I wouldn't recommend, but if your looking for a real challenge this is game for you.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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