
Free-to-play multiplayer extraction RPG set in the apocalyptic future world of Pangea. Fight against enemies, both other players and monsters, for resources. Craft items and earn skill points to build an unstoppable Apidom that matches your playstyle.
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Languages: English**languages with full audio support
Engagement
Reviews
Games looks fun from a solo perspective. Multiplayer, well it requires players for the feature to work. Give it a shot !
Really not bad for an early access game. The animations of your character are smooth, making your movements feel light and responsive. The atmosphere of the game feels on point, environments are immersive, creating a distinct mood. The controls are easy to learn but difficult to master (which is a good thing in my opinion). The only downsides could be lack of enemy models, lack of different sound effects and a tutorial would be nice in giving the player the position of the game and their role in it. But despite these small gaps, Project Apidom is a promising start for a new developer Breach.gg. Keep it up guys!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
To me, this is not the genre I play, and for me it seemed a bit dull.... servers are basically empty, gameplay I would say 50/50, no tutorial or anything like that.... The game seems solid, but needs a bit of work. If you are more FPS kind of gamer or like racing games, then don't waste your time because this game is not for you :) all in all, good work devs, but I won't be playing this game, due to it not being my genre and preferred gamestile.
Pangea'nın kıyamet benzeri gelecek dünyasında geçen, oynaması ücretsiz çok oyunculu çıkarma RPG'si. Kaynaklar için hem diğer oyunculara hem de canavarlara karşı düşmanlara karşı savaşın. Oyun tarzınıza uygun, durdurulamaz bir Apidom oluşturmak için öğeler üretin ve beceri puanları kazanın.
dude this game has so much potential i think you should probably add an anticheat or something might happen i just need more people to play but fr love this game
I don't know where to start and how to play, it's a complete waste of time
this game despserately needs hold-to-autofire for the main attack. I think it would play much better on a gamepad, too. Also nobody's playing it so probably DOA.
Armors and weapons look really cool. Especially the Sagittarius Choice Bow
Project Apidom has come a long way since its alpha days on the road to early access. There's definitely the basis of a compelling gameplay loop here, even if you lose a match you get some pity shards you can save to buy more/different equipment (which you can save up to sacrifice 5 of a rarity to craft down into an item of 1 rarity higher i.e. 5 x common items crafts you an Uncommon item - albeit a random item in the absence of blueprints at the moment!!) There's still a lot of refinements and balancing needed to really start making things shine and player count is low right now which is a shame (I don't have the time to take out the boss solo so even 1 other player to co-op with would help that!!) - Still, I look forward to the direction this one goes in.
Game feels like a cookie clicker with WASD, my finger hurts from clicking for 15 min straight. As far as I saw, there is only 1 map with 3 different mobs. Graphics look very ugly but still require a lot of computing power. Overall, looks like a game made with store assets and plays like one.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.