
A short incremental game about fishing, earning gold, and unlocking powerful upgrades to dominate the waters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A short incremental game about fishing, earning gold, and unlocking powerful upgrades to dominate the waters.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fire
Cool
不錯
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun at first but there's little for the player to do other than vaguely move the cursor around during levels. There's only a slight difference between the two game modes, with the standard mode having very forced linear progression through the upgrades. The second game mode gives you a little more freedom with your upgrade choices but it's a major grind completing both modes to get 100% achievements. There are much better incremental games out there.
好枯燥啊
Grind e upgrades. Tudo que há de bom.
:)
Rövid de nagyon chilles game, csak ajánlani tudom!
Très bon petit jeu, pas prise de tête pour deux ronds.
Perfect time for thisssssssss!!!!!!!!!!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| $60.9K | 365 | 92% | $4.99 | |
| $89.1K | 209 | 75% | $7.99 | |
| — | 0 | — | — | |
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| $39.3K | 139 | 91% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.7K | 968 | 69% | $1.94 | |
| $29.7K | 193 | 93% | $7.99 | |
| $29.7K | 181 | 69% | $9.99 | |
| $29.7K | 73 | 68% | $11.99 | |
| $29.8K | 53 | 58% | $14.99 | |
| $29.7K | 111 | 75% | $9.99 |