
A short incremental game about fishing, earning gold, and unlocking powerful upgrades to dominate the waters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A short incremental game about fishing, earning gold, and unlocking powerful upgrades to dominate the waters.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行吧,流程太短了
CVVBF
I hate it. This game has to have the most annoyingly linear "skill tree" I have ever seen. I knew it from the start. Branching tree with 1 branch costing 4, the others cost 15 TRILLION. Yeah, no. There is no skill or strategy whatsoever. Just fish once, buy 1 upgrade, fish once, 1 upgrade, Magically get an upgrade in the mess of a tree that doubles or quads your income so you can reach the next blob of the tree. Mindlessly buying which ever upgrade that it wants you to buy next. Rinse and repeat until the end. Just as bad, there is ZERO story. Go fishing, get money. Nothing tells you what you're main goal is. When you win? "Thank you for playing" What the heck. And, I think the WORST part of it all is that I have beaten the game, but there is still THREE achievements I am forced to trog through another 70+ fishing trips. Each now about 50+ seconds each. I hate it. I hate it. I hate it. I play a LOT of incremental games and this has been by far the worst game I have played this year.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 game would recommend for people who like numbers on their screen
What starts off as a basic looking fishing game ends more intense than Vampire Survivors. Completed in about 4 hours but continued to finish the node network. Past level 13 it pretty much plays itself once you've caught a shark and it chains to eat the screen. Worth the few pounds to experience the commotion of the fishing seas. Not sure if it would experience slowdown on lower end laptops but worked completely smooth on this one. For some reason it didn't save my achievements but I might have been on the wrong mode.
Dopamin
Game is alright but the achievements were awful, devs force you to sit there and replay over and over for the last 2 achievements. SO BORING.
Good to kill some time. Perfected it in about 5h
A relaxing and satisfying incremental game with a charming ocean theme. The progression feels smooth, the upgrades are rewarding, and it’s perfect for playing casually while you unwind. Simple, fun, and surprisingly addictive! I would love to play meanwhile I'm taking a bath :3
Bueno para pasar el rato
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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