
A retro-style procedurally generated monster collecting RPG. All glitches, all the time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I bought this on a whim and ended up refunding it. It is exactly what it advertises itself to be, for better or worse. For me, it was an incomprehensible mess that was devoid of any real entertainment value. If you're after a randomly generated monster collecting experience, PokeRogue and Rogue Emerald are much more enjoyable, and don't cost any money. This game...I would only recommend if you have ever entered "Glitch City" in the original Pokemon games and thought it would be great to have an entire game that consisted of that experience. Otherwise, just move on.
Procemon is basically the best combination of Pokemon, DWM and Random generation I can think of. The only thing that could make it better is if I could play it on a gameboy or gameboy shaped device. Also love all the support from the dev, any issues I've had with the game were resolved quickly and it really seems like they care about making this a good game.
Fun, feels good to play. Also feels more like Dragon Warrior Monsters than Porkeymans with the fusing and random exploration.
To start, look at my playtime in this game. I haven't played it much, so take that into account when reading my review. Overall, I like the premise of this game. A monster taming game built out of randomly generated nonsense is a really cool premise and the game systems seem to be in place for this. However, I found it really difficult to want to play the game. Due to everything being randomly generated, I constantly needed to check what stuff did. However, that information isn't accessible when it's needed most: during battles. Overall, I could kind of comprehend the game until I got into a battle, where it was difficult to tell what was going on or what anything did. The game definitely could use polish and quality of life features so that it's easier to tell what is happening during a battle. Surprisingly, the randomly generated nonsense isn't what's hard to comprehend, it's just the bare bones battle system which doesn't have good feedback or available help text/explanations.
Procemon is an interesting game, if I had to describe it I would say its a procedural creature collecting dungeon crawler with a mysterious undertone that intrigues players to continue playing with the story. I wont lie as this game obviously not for everyone, its "tutorial" is stylised like a forum post (which I prefer though as you have to play the game yourself to learn) and the game may seem unfair at first since your chances of succeeding in the earlier worlds is entirely based on luck but the entire game carries a certain type of uncanny charm and an intriguing game play loop were nothing is the same and you have no idea what to expect in any battle which stops it from getting repetitive from the get go. The art style takes from gameboy colour pokemon games with Procemon all being various incarnations of Missingo but recognisable as what their custom types are despite the beautiful mess of shapes they are made of. The music is catchy and fits the nature of the game perfectly in my eyes and to top it all off the fact that everything is segmented from Wikipedia makes for some hilarious descriptions, names and moves and allows for a ton of exploration considering that no Procemon can be the best as there are no set parameters of what is good (except we all now paint types are true kings) and finding type match ups is a fun experience and rewards diverse team creating compared to other games in its genre that usually follow a simple strategy and don't move past that. Overall I would rate Procemon a 7/10 and would consider it worth your time and the only improvements I could give is too just have more of everything, more hub space, more Procemon, more world designs but in the end the Dev is only one person and for what they have given us so far I can say for sure the Procmon is worth your time and money. A discord is provided as well for anybody who is struggling were the Dev is active for any inquires that don't breach spoilers boundarys story wise :)
Fever dream mon!
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