
You are the CEO of a private military company. Recruit capable mercenaries, purchase weapons, and develop your mercenaries according to their roles and characteristics. Observe how your mercenaries perform in combat and plan your tactics to ensure mission success.
Modeled estimate, not a reported figure. How we estimate →
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About

The player is the CEO of a private military company based in Cordivia, South America during the 1990s. The cartels are rapidly growing, and the government and local police are quickly becoming corrupt. Rebels are constantly seeking to start a civil war, and intelligence agencies from various countries are running rampant. In this world plunging into chaos, opportunities and crises always come hand in hand for the mercenary company.
Your client does not wish to reveal themselves due to political reasons. They hope someone else will take care of the dirty work for them, and if you fail the mission, the client will not protect you. However, you will be paid handsomely in return.
The process of preparing for and resolving missions consists of observing realistic combat simulations. Players do not directly control the combatants but, as the CEO of a mercenary company, must issue more effective tactical directives. It is difficult to succeed in a mission on the first attempt. Persistently identify the enemy's weaknesses and try new tactics. The growth of your mercenary squad could be the key to solving missions. Ensure you are prepared to execute the mission within the set timeframe.
Recruit new mercenaries, control their weapons and tactical combinations, and their engagement rules in CQB (Close Quarters Battle) situations to ensure the success of the mission. As the CEO, you will analyze how the mercenary squad carries out its missions.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
今天换了个电脑运行游戏 遇到两个问题 1、日程预设 没法对日程进行调整(无法左右翻页) 2、切换全屏模式 进入黑屏状态,通过TAB能看见一下画面,一点点操作切回窗口模式才回来。。。 游戏还是蛮有特色的,希望能走得更远一些
전략적 cqb 시뮬게임인데 재밌는데 출시를 못함
还不错,既然是EA阶段,那希望未来可以给SNAKE、INDIANA等特殊战斗员添加个人剧情~
When some news?
简单概括一下这个游戏:"军事承包商"。当熟悉了所有流程后就开始觉得无聊。室内CBQ烈度太低了(太容易通关),也没有什么意外没有危机管理的感觉。 几点建议: 1.加入任务成功或失败后的逃跑路线设定,让玩家规划。例如:车辆追逐,意外撞车,下水道撤退,天台跑酷撤退等方案和失败预案。 2.更多的意外状况,任务简介上有更多的“情报部门是"酒囊饭袋"。 3.加入任务演练设计路线(非固定,多楼层)。 4.每个种类的干员职业分支最少有2个。 5.敌我双方都加入催泪瓦斯,烟幕弹,无人机,机械狗等,甚至敌人有步兵车、武装直升机等设定。 6.实战的时候要加些演练没有的意外情况。 7.商店的物品过少,开发者你如果实在想象力有限就加"词条"吧。 8.加入训练设施,训练设施与训练设施之间有属性提高等要素.请参考“背包英雄”等steam游戏设计理念。 9.任务设计除了CBQ的4人外也加入外围(撤离路线)伪装的干员部署。他们的“武器”可能是一辆送货的van、三轮车、改装雪糕车等。外围干员不一定持有武器就是为了阻挡后续支援。 10.甚至可以加入任务前的时间选择设定(不同时间不同数量的敌人)。 我也不知道我这些提议有没有用,回去返工一下吧。可能有概率是个好游戏。虽然你忠实还原了“军事承包商”的日常事务,但游戏总得加点属于游戏的设计,伙计你觉得呢?
Produit prétentieux au niveau de l'intérêt suscité, dans son prix de 5€. 3 missions sur 12 seulement disponibles. 3 entrainements disponibles seulement pour vos "Rambo". Ce produit n'est même pas à conseiller aux fanatiques du survivalisme tellement l'intérêt est pauvre...
This game took the ideas given to us by Breach & Clear and added a great management overlay. Then a story got added to it! I'm saddened that the dev couldn't keep developing it, but glad that the dev was able to handle it better than just silently abandoning it. Would buy at the original ~$15 price, and DEFINITELY recommend at the new regular price of $6!!
난 재미있는데?
和我开一辈子私人军事公司吧,欧内该😭先帝创世外天堂、桑给巴尔未半而中道崩殂,那谁来圆我当Big Boss的梦想啊😭
体验了半小时,感觉这游戏问题真有点多,并且有很多没有完善好的设计,看到评论区说制作组不会更新,那就不推荐大家入手了,虽然标题写着自动战斗,但并不完全是自走棋类型,依旧需要你手动安排很多东西,想要上班摸鱼玩玩自走棋的慎入
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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