
"Princess Maker" pioneered the raising simulation genre with its innovative "raising a daughter" system. The concept of taking in a 10-year-old girl and nurturing her into a mature woman through the player's love and care was groundbreaking at the time and remains popular today.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏好多bug 买道具会出不来所以从来不敢买道具
初見でやったらステータスがオール0疲労80病気になって詰みました しかも武者修行したらフリーズしました 他の方のレビューを見る限り対策法はあるようですが、同じジャンルで他に面白いゲームがたくさんある以上、わざわざこのゲームをやる必要はないと思います
動不動就閃退 到底要玩啥 能不能把遊戲弄好在上架 要不是童年 不然根本不想買
this game was frustrating and fiddly and the errantry made me want to kms but i can't pretend i didn't feel my heart swell with pride when my girl became queen. truly an accurate parenting experience. anyway don't play this unless you hate yourself
옛날게임인데도 정신없게 했네요 프3 원하심 영어명으로 검색하세요 이건 프1입니다
너무너무 재밌는데 언젠가는 리파인 말고 리메이크가 됐으면 좋겠어요!
买来回忆童年的,但是我不推荐任何玩家购买。 1.和其他版本的存档不兼容。 2.武术修行一定会闪退,改语言没用,兼容模式更是打开游戏就闪退。偶尔也会不明原因闪退。 3.想用CE抢救一下也不行哦,这个版本用CE改不了。 4.这个版本作弊秘籍也不能用哦。 5.如果你一定要买,因为武术修行不能用,力量是肯定刷不够的。可以用HxD修改器去改存档,reddit上有人分享了各个数值的位置,自己动手改吧,记得用十六进制。 - 6.再补充一点,力量不够,但是评价过1000,依然可以打出女王结局。但是不改存档的话,力量不够,大概率是刷不够1000评价的
这游戏的养成系统拉完了,打怪基本打不过,机制就摆在那里。想给女儿提升数值就必须打工赚钱上课,上课就会升疲劳值,疲劳值过高就打不了工,只能休息,但休息需要钱,钱需要打工,并且休息还会掉道德感,道德感掉完女儿会变坏,并且打不了工,一不小心就是死循环,制作组是不是左右脑在互搏,怎么这钱难挣的要死? 可能是因为游戏是很早出的,恶趣味的结局比火山国的女儿还多,就比如离异妇女、职业卖春女、高级娼妇、酒吧女郎、贵族的侧室、国王的宠妃,这国王年纪和我爷爷一样大了!只能说这游戏只占了古早情怀这一点,玩法和剧情都一般,不是很推荐。
추억의 게임.... 그러나 조작성이 불편한..... 추억 때문에 가끔 생각나서 돌아오고 돌아오고 하는 연어겜이지만여
재밌게했습니다. 안해보셨다면 추천하고싶네요
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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