
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.1Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Perfect..
Great update to the franchise
도전과제 올완료,DLC 전체 완료후 작성 * 충분히 재미있는 메트로배니아, 플랫포머가 억까인 부분이 있긴하다. * 패링은 익숙해질 필요가 있음 패링에 익숙치 않은 상태에서 본 게임을 접하면 잡몹도 엄청 성가실 수 있음 이리저리 내 공격을 피하며 뛰어다니다가 한방한방씩 나에게 치명타를 먹이는데 이걸 그대로 맞게되면 사실 잡몹이라도 그냥 목숨내놓고 다시 시작해야함.. 그만큼 패링에 익숙해지면 난이도가 낮아지니까 게임하면서 익숙해질 필요가 있음 다행히 몹 종류가 많은편은 아니라 서 하다보면 그냥저냥 괜찮아지는거 같음 * 보스난이도는 오히려 낮음 보스는 피지컬보단 패턴위주의 공격이 많아서 조금 죽으면서 패턴 보다보면 ' 아 이렇게 깨야되는구나 ' 감이 잡힘 보스들은 좀 맥빠질정도로 쉬운 경우가 많았음 * 플랫포머 구간, 길찾기 구간이 오히려 강적같은 느낌 메트로배니아상 스토리 설명, 앞으로 진행해야할 위치가 불분명하고 알아서 찾아가야하는 경우가 많은데 어딜가야하는지 막막해지는 경우가 있고, 특수한 맵의 경우 자꾸 죽기만하고 여기가 맞나 싶은 느낌을 받기도 함. 이러면 보통 하기싫어서 끄게됨.. 맵에 스크린샷을 남기는 기능으로 그나마 좀 완화하긴 했는데 몇몇 기믹의 맵들은 짜증을 유발해서 오히려 재미를 깎아먹는 경우가 있었음 * 전체적으로 잘 만들어진 메트로배니아 메트로배니아로서의 선을 잘 지킨 수작이라고 봄. 맵을 탐험하는 재미, 적들과의 전투를 통한 성장과 다양한 기술해금, 해금된 기술로 못가던 맵들을 뚫고, 게임을 완료하는 것까지 모난곳없이 잘만든 게임은 맞으니까 메트로배니아 좋아하면 한번은 꼭 해보는걸 추천함. 세일도 많이하니까 세일할때 사자
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
prince of persia the lost crown foi uma grande surpresa pra mim, eu nao esperava nada desse game e ele me surpreendeu positivamente. gameplay gostosinha com um enredo que te prende e muitas horas de diversao, eu nao fiz tudo e zerei com 20 horas, com o 100% deve levar umas 40 horas tranquilo e o game é barato. recomendo 10/10
This is one of the best Prince of Persia games EVER. Unfortunately, the game suffered because of perception (I imagine people didn't like the 2D graphics) but the game is amazing, the gameplay is very fun, the boss battles are great, the combat and parkour are energetic. To be honest, I've never been a fan of 3D Prince of Persia games (mainly because of the slow gameplay) and this game really scratched my itch of fast and energetic gameplay. If you're a fan of metrovanias or 2d side-scrollers, give this game a chance, it is one of the best in its category.
This is a great game with lots of challenging platforming and fighting. I always loved playing Prince games.
High recommendation. This for me is an absolute beast of a metroidvania. Satisfying combat that is simple at its core, but the abilities that Sargon learns generally add new tools that you can use in combat as well. But on top of that each ability is useful for moving around the environment and for solving various puzzles and the tricky platforming sections they’ve thankfully included. I found exploration itself to be quite rewarding here, as the develops included a variety of different types of secrets to find. The areas are interesting to move around in and tend to have an identity that affects how you have to move through the environment, rather than just a visual one. On that note, some of the areas are really cool from a visual standpoint. The story is timey wimey and for me, I’m not really playing games for the story - so long as it isn’t obviously offensive to me I’ll be able to play. This one I thought was okay for a metroidvania. Also Sargon controls like ♥♥♥♥♥♥♥ butter. If you appreciate movement in platformers, give it a try.
Adepte de la première heure des "Prince of Persia" (surtout de l'original sur Atari ST), cette version est détestable au possible de part la difficulté des enchaînements de certains parcours. Il n'y a rien de plaisant à refaire encore et encore les mêmes combinaisons de gestes pour espérer passer des zones aux enchaînements bien "capillotractés". Je me demande si les développeurs de cet opus ont joué à leur jeu. Si oui, c'est surprenant qu'ils ne se soient pas rendus compte qu'il y a un côté assez abrutissant à repasser plein de fois aux mêmes endroits, à refaire les mêmes sauts, les mêmes enchaînements.
Good puzzles and traversals, giid combat. crappy writing
一周目英雄难度通关,难度不高,主线的跑酷跳跳乐也不难,很完美的横板游戏,但满分只能给七分 支线只有司马的要鼠标操控的跑酷没做完 一分扣在弓箭操作上,要鼠标操控瞄准,扣一分 一分扣在次元裂缝上,要鼠标操控瞄准,扣一分 一分扣在拴绳上,要鼠标操控瞄准,扣一分
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $1.3M | 2.1K | 64% | $19.99 | |
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| $1.3M | 8.2K | 89% | $8.74 | |
| $1.3M | 2.3K | 96% | $19.99 |