
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.1Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its peak
很好玩,总体给到9分。
I wasn't expecting this from a Ubisoft game—I was genuinely surprised. The gameplay is a lot of fun, the art style is absolutely gorgeous, and the game is impressively long for a metroidvania.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Surprisingly an good game. Not enough of bosses tho, after the mid game you can tank anyhting. Cool puzzles and challenging levels, but if you cleared Silksong, its mostly a child play.
继奥日2后 继续让我上瘾的类银河恶魔城游戏,不亏
勉强试试吧。画面表现挺不错的,终结技看起来很爽,内容量也是足够的。跑图有点难受,存档点和传送点是分开的,传送点给的相当少。还有跑酷问题,虽然给了跳过功能但少数地方还是很难受。第二章下水道不给地图让你追人死了重来毫无提示是最恶心的。战斗有点连招但不多,小怪还能打击飞,打大怪就只剩下普攻两段和闪避了。boss战难度过高了,调伤害打一整把不知道技能怎么躲。
相当优秀的一部类银,难度很友好,我是直接开了难度第二的档,最后也没打爽。 整体很均衡的一部类银作品,几乎没有短板,体量大(全成就约30h),手感一流,解密一流,战斗一流,跳跳乐一流,很适合入门类银的标准游戏。地图没有太多特色,基本就是标准罐头式地图,也有一些小隐藏,剧情方面差强人意,虽然有些地方我没太理解(比如最后的结局结束的有些莫名其妙),但是整体能自圆其说,不算扣分点。 先说一下优点吧。 首先是战斗手感很好,尤其是弹反,上一部让我弹反很满意的还是九日[cube_喜欢],相较之下尘埃异变的手感让我觉得黏黏糊糊的(不过后面适应了也还行的)。战斗还加入了连招,以及训练营,连招并不难,但是实用性大部分都一般。 一些敌人的设计,不是那种千篇一律的换皮,每个敌人都有处决动画以及丰富的动作,这一点好评。 boss设计也可以,嫌难度低还可以调高,这点很好评,互动做的也不错,弹到最后能弹爽了,有些不能弹的,留的反应时间也很充裕,加上主角机动性很足,残影技能还是太强了。如果实在不想调难度,还有官方外挂时间泡泡,有这个打boss如喝水般简单。[cube_欧润吉] 然后是解密,游戏里充斥着大量的解密,而且解法多种多样,重复性低,如果喜欢解密的可以来试试。解密整体并不算太难,也不会有卡住的情况,稍微想一下就大概能猜到。有一些比较偏和怪的解密也都不是主线里的,不会影响通关,都是一些支线和收集物。 接着是跳跳乐,也就是整体不难,但是种类多,对残影的应用可以说是玩出了花,这个还是做的不错。主线的跳跳乐依旧是随便挑,DLC之后另说[cube_超人]。 地图方面,虽然并不出彩,但是存档点和传送点给的很足,基本是刚跑完一个房间就给一个存档,一个区域又有多个传送,加上主角一开始就有疾跑的能力,跑图并不是一个很折磨的事情。收集物也很丰富,一些隐藏墙找到了也能让人会心一笑。游戏如果遇到暂时没法收集的物品,游戏内可以拍照,这一点尤其好评(建议所有类银学习一下!每次都还需要跑回去看一眼需要什么能力!!!)不用跑过多回头路。另外最后会给出所有未收集的物品,方便全收集玩家,简直是把饭送到嘴边了,就冲这一点没有不给五星的理由[cube_喜欢]。游戏也不用额外刷钱,路上打打怪就够用,最后打完boss会给不少钱。 接下来是一些吐槽。 首当其冲的就是DLC[cube_生气]。性能这些重头开始我就不说了,这个是可以接受的,理解制作组不想加入二段跳来降低游戏难度,以及考验玩家对残影的运用。但你这跳跳乐又臭又长,血条又低,关键是在一些需要跑酷的关键点给你塞俩怪,还是那种机动性贼高,血条贼厚,各种瞬移远程攻击无法弹反的怪,我是真的不懂何意味,有一半血条都是被怪搞没得。关键是这样的怪往往不止一只或者两只,连招根本没法连下去。 接着是神之试炼,这个能打完的也是神人了,关键是我打完才发现这个竟然不算全成就(那我雪山跳一个小时算什么[cube_生气])。一些莫名其妙的战斗限制,以及比DLC还臭还长没有存档点的跳跳乐,非跳跳乐爱好者不建议入。 对连招的吐槽,连招很酷炫,但是大部分没啥用,还是AAA三连用的最多,上挑下砸这种,打弱的怪没必要,强的怪用不上,不是各种霸体就是各种闪现,还是老老实实A最好用。 游戏的收集物又是各种时尚小垃圾,跳跳乐虽然没啥难度,但是跑到最后发现是一套很丑的衣服或者各种小垃圾还是很难绷,护符有用的也就那么两个。 虽然有一些不足之处,整体质量还是过硬,内容也很丰富,如果有想试试类银的可以尝试一下,只要不碰DLC你的体验感就不会差[cube_喜欢]
esta guay, pa una ofertilla buena rents
Excellent game. I don't play platformers ,I picked up the game out of passing interest in the source material. Anything that can grab your attention outside of your normal 'play genre/interests' I think deserves mention. This is a very well put together game that i simply could not put down.
虽然是究极缝合,但缝的还挺不错的,地图设计也可以,10分的话可以给到8-8.5分,挺好玩的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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