
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.1Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,战斗简单,跳跳乐有点难度
What a game! Absolutely worth it to play. Smooth controls, some fun and unique upgrades for a metroidvania, fun story, good game length, music, art direction and a couple of neat environments. Definitely recommend this one.
Excelente juego tanto en sus mecanicas como en su jugabilidad
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
**Prince of Persia: The Lost Crown** foi uma daquelas experiências em que eu terminei o jogo com a sensação de que tudo simplesmente funciona. A movimentação é extremamente fluida, e controlar Sargon pelo cenário é tão prazeroso que explorar acaba sendo uma recompensa por si só. Cada salto, esquiva, golpe e habilidade nova parece acrescentar uma nova camada àquilo que já era divertido. O combate é rápido, preciso e responsivo, mas nunca deixa de exigir atenção e domínio dos movimentos. A exploração talvez seja o meu aspecto favorito: descobrir caminhos, voltar a lugares antes inacessíveis e perceber novas possibilidades é extremamente satisfatório. O jogo consegue fazer com que até mesmo atravessar o mapa pareça parte da diversão, e não apenas um caminho entre objetivos. Existe uma sensação constante de evolução, não apenas do personagem, mas também daquilo que eu, como jogador, consigo fazer. Quando percebi que estava usando naturalmente todas as habilidades que aprendi, tive aquela sensação maravilhosa de finalmente ter “entendido” o jogo. É raro encontrar um jogo em que a jogabilidade seja tão boa que eu simplesmente queira continuar jogando mesmo sem ter um objetivo específico em mente. **The Lost Crown** me lembrou por que jogos podem ser tão fascinantes: quando movimento, combate, exploração e progressão se encaixam perfeitamente, jogar deixa de ser apenas uma atividade e vira puro prazer.
-I beat the main story, explored the majority of places and got most things, so I can fully tell how I feel about the game. -Combat feels good and you can get creative, but enemies tend to perish quickly after some hits, so crazy combos don't happen often despite the game allowing it. Still it is fun to attack. Parry is tough but solid, dodging is easier but not always better, which is good. -Music fits the game. No bangers I'd listen to outside of it, but music is perfectly fine for the game. -Platforming is where I think this game shines the most, Makes use out of most of the powerups you get making platforming really fun and satisfying. -The story was good. I enjoyed it. It was straight-forward, but enjoyable to follow. -Overall this is just a very good game to play. The effort clearly shows and I'm happy to have finally played it and I do recommend others to give it a shot.
nice
本来以为和网上风评一样的育碧出品精品小品级游戏,其实真挺屎的 首先夸夸手感,这个挺不错的,其实游戏运行没有bug(就只有黄光弹反给我弹出地图外面了),战斗系统也有模有样的,定位回溯和传送到飞环上面也是非常有新意的设计。地图的留影和显示单向门也是非常优秀的便利化设计 但是其他地方一眼难尽,首先是前期体验纯纯的一坨,敌人血厚的不知道对面才是不死战士,我知道战斗系统深度高但是有必要是个人都得连上一套给打死吗,其次开局有单独的几个传送点也挺好,但是复活点之间的传送开的非常非常晚,开了宝藏地图一看一大堆宝藏离传送点十万八千里,这我去开个勾八。最后是最重量级的剧情,完完全全的一坨屎,王子为啥被她妈命令抓走。这个不说, 她妈为啥刺杀,这个也不说。剧情和预言内容狗屁不搭,那我辛辛苦苦找半天找了个寂寞。反派boss有明确的目标说拿神力救波斯,主角历练一路吭吭哧哧憋半天整了一句神力不该是凡人所拥有……最后连西莫格和主角的关系也没个交代,一堆伏笔当个屁放了,就比如开局那个巨大的破碎雕像。3d建模的画面表现力也相当一般,很少有吸睛画面。 最后我个人认为和心渊梦境坐一桌把,都是前期狗屎,但是后者前期没那么屎,前者中后期渐入佳境的爽感没有后者中后期装备成型那么爽机能没那么高。剧情前者虽然整了非常多的历史考据,但是和剧情没有完美的呼应和配合,显得鸡肋,后者平庸剧情反而胜出。前者boss演出倒是比前者强很多,但是战斗爽感一般。
游戏战斗还是很舒服的,主角性能强,就是跳跳乐占比太高了,跳跳乐加解密(因为很多情况这俩是混合的就不分了)和战斗比例大概是8比2的样子,并且蛮多很困难的跳跳乐到最后只给钱或者用不到的学习币,享受跳跳乐的玩家可以爽入,我反正跳的快要受不了了,boss战大多比较简单,因为主角实在太强了,偶尔有一两个赖皮boss,也自由赖皮打法,总的来说,8分吧,来自30多块钱的评价,200入的只能说3分都高了
конечно, паркур заставил мою жопу взлететь до луны похлеще, чем битва с боссами, но я к концу игры уже было гораздо проще. редко пишу отзывы, игра прекраснейшая и затягивающая, но ради бога, введите возможность биндить кнопки, потому что ясновидение на R3 (проходил на деке) сильно убивало прохождение сложных локаций для получения артефактов. на деке кстати играется суперски!
best metroidvania game i've ever played
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.3M | 8.9K | 98% | $7.99 | |
| $1.3M | 2.1K | 87% | $19.99 |
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| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |