
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.1Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
เป็นเกมที่สนุกและสร้างสรรค์มาก รูปแบบด่าน รูปแบบการเล่นเข้าใจออกแบบได้ดี ดีกว่าที่คิดไว้ ยิ่งเล่นยิ่งเข้ามือ แต่ก็ยากและท้าทายพอสมควร พวก Challenge ที่เป็นด่านๆ ทำเอาหัวร้อนไปหลายด่านเลย แต่สุดท้ายก็ผ่านมาได้ ควรค่าแก่การเล่นอย่างยิ่งครับ
探索解密加动作都还不错
Tiene mapa, tiene checkpoints antes de cada jefe. Buen plataformeo, buenos bosses.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's just another one of those double jump slop plus soulslop. Also the developers hate fun
Искал медь, а нашёл золото, так можно говорить об этой игре. А так это одна из лучших игр юбиков на мой взгляд за всё время, может не графически, но геймплейно и по части истории уж точно.
fight boss is design by mokeys
Ok d'accord, les gens ne mentaient pas : c'est un excellent Metroidvania. J'ai adoré mon temps passé sur le jeu. Tout fonctionne tellement bien : les mouvements, la transversalité, les combats… C'est tellement riche et foisonnant, un régal ! Allier l'ADN platformer de PoP avec le metroidvania fonctionne tellement bien. La qualité de l'animation est si réussie que, même jusqu'à la fin du jeu, j'avais toujours un petit frisson de satisfaction en voyant Sargon faire un backflip aérien. L'animation brille encore plus pendant les combats de boss, qui transpirent un amour de l'over-the-top à la DBZ. Mais ce qui m'a le plus marqué, ce sont les combats de boss. Hormis peut-être deux ou trois peu mémorables, ils sont tous marquants et jonglent entre un savant mélange de difficulté, de réflexes et de feedback. Je suis pourtant du genre à vite me lasser après la troisième mort, mais là, le jeu te donne juste assez de mou pour te donner envie de revenir. Il y a malgré tout quelques points qui, sur la fin de ma partie, m'ont un peu usé : - In fine, j'apprécie mes Metroidvania un peu plus concis. 20h de jeu, c'est 5h de gras qui auraient pu être supprimées. - La map est trop vaste pour le peu de points de téléportation qu'il y a. Passé les 3/4 du jeu, le problème n'est plus, car on peut voyager entre les arbres Wak-Wak, mais avant ça, je pestais un peu de devoir naviguer, à nouveau, à travers certaines parties de niveau clairement galères. - Vraiment pour chipoter mais la VF est très inégale. Entre un mixage aléatoire et un ton parfois à côté de la plaque, ce n'est pas fameux. (Je jouerai en perse pour la prochaine run, du coup !) Je ne peux qu'espérer que l'équipe derrière Prince of Persia: The Lost Crown se réunisse à nouveau pour créer un jeu encore meilleur. ____ [EN] Okay, fair enough—people weren't lying: this is an excellent Metroidvania. I loved my time with the game. Everything works so well: the movement, the traversal, the combat... It’s so rich and packed with content—a real treat! Blending PoP’s platforming DNA with the Metroidvania genre works incredibly well. The animation quality is so impressive that, even right up to the end, I still got a little thrill of satisfaction watching Sargon pull off an aerial backflip. The animation shines even brighter during boss fights, which ooze a love for Dragon Ball Z-style over-the-top action. But the boss fights were what really stood out to me. Aside from maybe two or three forgettable ones, they are all memorable, striking a perfect balance of difficulty, reflex-testing, and satisfying feedback. I’m usually the type to get fed up after three deaths, but here, the game gives you just enough leeway to keep you coming back for more. That said, there were a few things that started to wear me down toward the end of my playthrough: - Ultimately, I prefer my Metroidvanias a bit more concise. At 20 hours, there’s about 5 hours that could have been cut. - The map is too vast given the limited number of fast-travel points. Once you’re three-quarters of the way through, the issue disappears because you can travel between Wak-Wak trees, but before that, I found it frustrating to have to navigate back through certain sections of the level that were a real hassle. - Just to nitpick, the French voice acting is very uneven. Between inconsistent audio mixing and a tone that sometimes misses the mark, it’s not great. (I'll play in Persian for the next run, then!) I can only hope that the team behind Prince of Persia: The Lost Crown reunites to create an even better game.
its a good game if you like the metrovania type. Getting used to the controls take a little time (specially the parry system) but in the end the story and the graphics make this game a gem. Its not that long, you could finish it in a week.
fun game
Great
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.3M | 8.9K | 98% | $7.99 | |
| $1.3M | 2.1K | 87% | $19.99 |
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| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
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