
Retrace the path of the Prime Mover to uncover the story of the Byte of Burden! Prime Mover is an open-ended puzzle game about designing circuit boards.
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English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一如Zach的品质,烧脑的佳作,过关不易,优化更难。不知不觉已经玩了400个小时,强烈推荐!!
Interesting puzzle game
An elegant and deceptive puzzle game. I bought it because there are many reviews saying it's very close to a Zachtronics game, and it true. But it's not just a copy / paste proposition, it's a lovely exploration of the programming puzzle game genre. It feels like it has been made with love, and it is with love that I play it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great programming game with limited tools! The flow control by using physical space is really fun, and the "infinite" board space allows you do some really messed up stuff. You're encouraged to use past solutions as chips in more complex puzzles (Eg, using the solution to addition as a part in multiplication), meaning that as you solve puzzles you're effectively building your own programming system, unique to you. It could use some QoL, as every time you want to add an old chip into a puzzle that doesn't contain it yet, you have to exit the level, enter the old one, copy the chip, exit [i]that[/i] level, enter the level you were in at the start, and finally place it down. Most of the controls aren't explicitly explained if you don't check the bindings in settings, so I'll explain them here; Left-click places pieces and rotates already placed ones, right-click deletes pieces, and middle-click swaps between alternate forms of a piece. If only one of altering and rotating is possible, both Lmb and Mmb will do that function. The Copy/paste tool has it's own controls. Right-click swaps between copy and paste modes, and left-click/drag will carry those out. If you have copied something, R will rotate it before it's placed, and M will mirror it
very good logic puzzler, excruciatingly hard though yes, even harder than TIS-100 in my book, it shares a lot of the puzzles/problems, but implementing the solutions is even more daunting than it is with tis-100 there are sub boards that allow you to overcome the insane screen real estate issues you'll get trying out solutions, but getting your triggers right in the tight spaces is still a massive undertaking you can avoid some by syncing up things, but well, that's even harder to get right this one will hurt your brain, but tackling the problems is super rewarding once you get them it hurts me to think i still have hard/bugged mode puzzles to do would love a sandbox mode to create one's own puzzles :D
I remember it being fun for a while, then becoming very difficult and losing my interest. But I do recall it being fun. For apparently an hour and a half. Watch a video and see if it's exactly what you want.
For folks who love Zachtronics games, Prime Mover fits the bill perfectly. I found it to be a more difficult variant, and incredibly rewarding when you solve it! The highly complex components you can build with dead-simple atomic pieces is astounding. Having infinite space to work on is also a great relief, although I do wish you also had infinite time (mainly just for the final puzzles).
An idiosyncratic programming game about moving and manipulating numbers. If you want to solve some very challenging engineering problems, this game is for you.
A roller-coaster ride of confusion, sudden inspiration, disappointment, revelation, and immense satisfaction. I spent about four hours over two days on one puzzle and finally (and horribly inefficiently) solving it was like that point where your favourite song hits the good bit. Using what I learned to solve the next puzzle in 20 minutes was even better. I doubt I'll actually finish the game given the 1% completion rate, but I've already gotten my money's worth several times over.
Se vi piace spappolarvi la mente.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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