
President for A Day: Floodings is a turn-based strategy game where YOU are the President of Pakistan. With two weeks to Election Day, the monsoon could not come at a worse time. And in its wake comes famine, cholera, rebels, and much more. Can you save the nation in its hour of need?
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Danish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Захожу в магазин возле дома, - а там дед луковицу покупает. Одну луковицу, понимаете? Одну! Ну я в соседнюю очередь втиснулся с килограммом лука в пакете, деда уже на выходе догнал и сую тому пакет в руки: "На дед, ЕШЬ!". Ну тот начал что-то мямлить про "да бабке одной на котлеты не хватило", "да не надо, сынок", "я не хочу, не буду", но я-то ведь ПРАВДУ знаю! Заставил-таки! Вот сидим мы с дедом на ступеньках магазина - он третью луковицу дожёвывает, сам плачет. Я курю и плачу. Молчим оба, всё понимаем. До чего страну довели?
President for a Day - Corruption Симулятор президента Пакистана. Кто-нибудь может сходу, не гугля, назвать как зовут нынешнего, или хотя бы как звали прошлых? Вот и я нет. В отличие от прошлой части ([url=https://steamcommunity.com/id/Drogobar/recommended/368780/] President for a Day - Corruption[/url] ), сценарий тут один, надо продержаться до перевыборов, пока страну затапливает разлив Инда, а на фоне этого появляются беженцы, растёт недовольство и поднимают голову исламисты. Во многом всё упирается в безопасность, если не обеспечивать регион войсками, боевики быстро отобьют территории. С затоплением внезапно можно бороться меньше, потому что та же карта отстройки домов сильно повышает и популярность и здоровье. Да и по большому счету тут надо просто понять какие карты дают бонус по нескольким категориям и топить за них, забивая на остальное. Пройти игру легко, но вот на все ачивы это геммор, особенно на популярность в 90%, она сильно снижается при любом чихе. ➕ ✓ можно стать президентом Пакистана. Редкий сэттинг для игр, да более того я вообще игр по Пакистану не вспомню, кроме какого-то флэша про террористов. ✓ элементы политики прикольные, хотя в прошлой части они были интереснее. ✓ есть карты. ➖ - разрешение и графоний шакальные, насколько могут быть шакальными шакалы в Пакистане. В Пакистане есть шакалы? - таки баги. Категорически не рекомендую свертывать игру, появляется ошибка с разрешением экрана и её придётся грохнуть через alt+F4. При этом настроек разрешения нет как таковых. - задания от иностранных государств могут не засчитываться. Как итог: как и в первой части, идея прикольная, реализация хромая. В целом сыграть было норм, да и спасибо за карты, но советовать всё же не берусь. 5 коррумпированных министров из 10 https://steamcommunity.com/sharedfiles/filedetails/?id=1276831459 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
a casual game. overall its alright. the price is also alright.
sıra tabanlı strateji oyunu, diğer oyuna göre başarılı oynanır, politikacı olarak ülkeyi dengede tutmalı ve savaşı kazanmalı
Я играл всего 20 минут. Понятия не имел, что происходит. Не видел экрана настроек, это был не полный отстой, но не стоило тех 3 баксов, что я потратил, больше играть не буду... Редактирование: Хотя мне не понравилась эта игра, разработчик написал мне и дал ключ к игре. Отличная работа с их стороны, они стараются улучшиться! Всегда хорошо...
President for a Day – Floodings is a strategy and crisis-management simulation developed by Serious Games Interactive and published by My Way Games. Unlike traditional strategy games that revolve around warfare, empire building, or economic dominance, this title places players in a political leadership role during a humanitarian disaster. The design belongs to the category of “serious games,” meaning that it aims not only to entertain but also to illustrate complex real-world problems through interactive decision-making. The result is a compact but thought-provoking experience focused on the pressures of leadership during a national emergency. The scenario unfolds with the player stepping into the role of the president of Pakistan at a particularly difficult moment. A devastating monsoon season has triggered widespread flooding across the country, displacing large populations and causing severe damage to infrastructure. The disaster arrives just two weeks before a national election, leaving the government under intense scrutiny from both the public and political opponents. As president, the player must manage the unfolding crisis while simultaneously maintaining political stability and protecting their chances of winning the upcoming election. From the very beginning, the game establishes an atmosphere of urgency. Floodwaters spread across regions, leaving communities without food, shelter, or medical care. As the crisis grows, new problems begin to emerge: disease outbreaks threaten vulnerable populations, public unrest increases as citizens demand aid, and armed rebel groups attempt to exploit the chaos. These overlapping challenges form the core of the gameplay, forcing players to constantly evaluate priorities and decide which problems require immediate attention. Gameplay revolves around a turn-based decision system in which each turn represents a short period during the unfolding disaster. During every turn, players are presented with a variety of events and dilemmas affecting different regions of the country. These events might include requests for emergency relief, reports of civil unrest, infrastructure failures, or intelligence warnings about rebel activity. The player must choose how to respond to each situation by allocating resources, sending aid, deploying security forces, or implementing political measures. Resource management becomes one of the central strategic elements of the game. The government has limited financial, military, and humanitarian resources available to respond to the crisis. Spending too heavily on disaster relief may leave the state vulnerable to security threats, while prioritizing military action could alienate citizens who expect compassionate leadership during a disaster. Because resources are scarce, every decision involves a trade-off. This forces players to think carefully about the consequences of each action and balance immediate humanitarian needs with long-term political stability. Another important layer of gameplay revolves around political reputation. Since the election is approaching rapidly, every decision made by the president influences public opinion. Providing aid to flood victims can increase popularity and strengthen support among voters. However, controversial actions such as harsh crackdowns on protesters or neglecting certain regions may lead to criticism and declining approval ratings. This system adds tension to the decision-making process, as players must weigh both practical crisis management and the political consequences of their actions. The game also highlights how interconnected national crises can become. Addressing one problem may inadvertently worsen another. For instance, allocating resources to rebuild damaged infrastructure might reduce the funds available for healthcare responses to disease outbreaks. Similarly, ignoring growing unrest in certain regions could allow rebel groups to gain influence and destabilize the country further. These cascading consequences create a sense of realism that reflects the complex nature of leadership during a disaster. Visually, President for a Day – Floodings adopts a functional and information-focused presentation. Rather than emphasizing high-end graphics or cinematic storytelling, the game relies on simple maps, event panels, and decision menus to present information clearly. The interface highlights affected regions, displays the current status of various crises, and allows players to review available response options. While the visual design is relatively minimal, it effectively supports the strategic focus of the game. The audio design follows a similar philosophy of restraint. Background music maintains a serious and reflective tone that matches the gravity of the situation. Sound effects are minimal and primarily accompany menu interactions or major events within the simulation. The understated approach keeps the player’s attention on the decisions being made rather than distracting them with elaborate audiovisual elements. One of the most compelling aspects of the game is how it illustrates the difficulty of leadership during emergencies. Players quickly realize that there are rarely perfect solutions. Every choice involves compromise, and even well-intentioned decisions can produce unexpected consequences. This constant pressure to balance humanitarian aid, national security, political stability, and electoral success creates a challenging and intellectually engaging experience. However, the game does have certain limitations that may affect its long-term appeal. The mechanics are relatively simple compared to larger political or grand strategy simulations, and the number of possible events is somewhat limited. As a result, players may encounter similar scenarios during repeated playthroughs. Additionally, the minimalist presentation may feel somewhat dry to players who prefer more visually dynamic strategy games. Despite these constraints, President for a Day – Floodings succeeds in delivering a unique type of strategy experience. By focusing on crisis management and political decision-making rather than conventional gameplay systems, it provides insight into the complexities of governing during a national disaster. The combination of humanitarian challenges, political pressure, and strategic resource management creates a scenario that feels both educational and engaging. Overall, President for a Day – Floodings stands as an interesting example of how video games can explore real-world issues through interactive simulation. While its modest production values and limited scope prevent it from matching the depth of larger strategy titles, its focus on leadership under pressure offers a distinctive and thought-provoking experience. Players interested in political simulations or serious games that tackle real-world challenges may find the scenario both engaging and enlightening. Rating: 7/10
Ты президент Пакистана, до выборов две недели, и тут – муссон, наводнение, страна тонет. И встаёт перед тобой выбор: спасать людей или спасать свой рейтинг. Спасти и то и другое разом игра не даёт принципиально. Потому и называется – «президент на один день». На второй уже не переизбирают.
Ровно 17 лет назад музыкальную индустрию всколыхнул феномен, изменивший облик пост-хардкора. В 2009 году клип группы Attack Attack! на трек «Stick Stickly» стал вирусным хитом и положил начало эре «крабкора».Этот шутливый термин закрепился из-за специфической сценической стойки гитаристов: во время брейкдаунов они широко расставляли ноги и приседали до земли, напоминая крабов. Сочетание тяжелых риффов, электронной музыки с автотюном и моды эпохи MySpace навсегда вошло в историю альтернативной сцены.
Became president. Flood hit. Saved cats, ignored budgets. Now everyone dances on roofs singing about pies. Best crisis ever.
не
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