
Prehistoric Pack is a dinosaur auto battler. Each turn, rip open card packs of dinosaurs to create a ferocious dinosaur pack. Then, your dinos will automatically battle an enemy team. Win rounds to collect Bones and open more packs, then fill the Apex Meter to unleash devastating power on your prey!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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DINOSAURS! Explore a pool of 40 different dinosaurs to build your army split across 5 distinct families. Each one comes with unique abilities that are the centerpiece of your strategy.
Buff your dinos! While opening card packs, you'll also collect Marks, which grant one-time bonuses to dinos, as well as Flairs, which grant them lasting permanent effects for the rest of the game! During combat, you can tear through Objectives to grant your dinos even more buffs!
Immersive environment! Watch the environment interact with the game as you play. Open a Legendary card from a pack to see a volcano erupt or a flurry of shooting stars! Objectives are integrated into the environment - sounds like your Triceratops is hungry for a thicket full of flowers in the next round.
UNLEASH the APEX METER! Merge and sacrifice dinos to fill up the Apex Meter. Once it's full, you'll get an Apex Mark - a powerful boon that will let you choose from a variety of card flairs with their own game breaking effects and unique visuals to add to one of your dinos. Make the right choice to master the Mesozoic!
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Languages: English
Engagement
Reviews
I'm morally required to state that i developed this game. I'm also unsurprised to see people getting good at the game. For you: There is a developer hardmode accessible by clicking on the main menu logo 6 times. It's not insane, but it can force some more decision making and consideration. I think it's very solid game for under a year of part-time development time. There's loads of comps and god runs to search for where you're interested and quite frankly our artists went insane with the time they had. Thanks for reading and have fun!
For a free game with no micro transactions, its a fun time Rounds being longer to really amp up your Dino's could make it more fun. Currently it feels pretty hard to lose and after playing 2 or 3 rounds, theres not much else to see - needs more to hook me beyond the time ive spent
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
Dinosaurs AND Gambling?? Holy peak
Man, I’m 40 years old and I’ve been chasing that perfect game high since I was sneaking quarters into the arcade after school in the late ’80s. Back then games were simple—jump, shoot, survive—but somewhere along the way they grew up into something bigger. They became art. Not the kind you hang on a wall and stare at, but the living, breathing kind that grabs you by the collar and makes you feel what it means to be human. Prehistoric Pack gets that. Deeply. This isn’t some shallow cash-grab dino clicker. It’s a quiet, almost meditative auto-battler that understands the philosophy of play itself. Every turn you’re cracking open those card packs like some digital archaeologist, never knowing what ancient beast you’re about to pull from the dirt. One moment you’re cursing a bad draw, the next you’re grinning like an idiot because three seemingly random dinos just clicked into a perfect synergy that feels… inevitable. That’s the art right there—the way the game turns pure randomness into meaningful creation. It’s the same thrill I felt the first time I built a deck in the original Magic back in ’95, only now it’s wrapped in primal, prehistoric skin. The battles themselves? They play out automatically, and at first I thought, “Eh, that’s just watching.” But after a few hours it hit me: that’s the point. You’ve done the work—the planning, the pack-building, the careful balancing of your little ecosystem—and then you step back and let nature (or the algorithm pretending to be nature) take its course. It’s like watching evolution in fast-forward. You’re not mashing buttons; you’re setting the conditions for chaos and glory. When that Apex Meter finally fills and your alpha predator lets loose with some screen-shaking roar… brother, that’s catharsis. That’s games doing what only games can do—letting you feel the raw power of survival without ever leaving your couch. Every new pack feels like a philosophical question: What does it mean to build something lasting out of pieces you don’t fully control? How much of victory is strategy and how much is just having the guts to keep opening packs when the odds look bad? Prehistoric Pack doesn’t preach at you. It just quietly respects you enough to let the mechanics do the talking. If you’re the kind of player who still believes games can be more than entertainment—if you ever stopped mid-playthrough to think, “Damn, this is saying something about life”—then do yourself a favor and pick this up. It’s not trying to be the next triple-A blockbuster. It’s something rarer: a small, focused piece of interactive art that reminds you why we’ve been playing games for thousands of years. 10/10 would rip open another pack tomorrow.
The effect of Prehistoric Pack on my life cannot be understated. Before the advent of this artistic experience, which I hesitate even to call a "video game" for fear of being reductive of its splendor, I was lost. I was confined to my bed, riddled with boils, tumors, cysts, erectile dysfunction, perpetually boiling blood, serious penile shrinkage, and rickets. All of the doctors, holy men, Infowars columnists, and really cool dudes selling vitamin supplements on podcasts were sure that I would soon be dead. This was before Prehistoric Pack. The minute, nay, the SECOND Prehistoric Pack became available for download on Steam, I immediately burst from my sickbed and began to levitate ten feet off of the ground. Light exploded from my eyes, mouth, nostrils, ears, and penis, immediately vaporizing every man, woman, child, and household pet in a sixty mile radius. Gravity began to invert and twist upon itself, pulling objects every which way in a terrible maelstrom which resulted in a further death toll in the tens of thousands, and hundreds of millions of dollars in irreversible property damage. My skin sloughed off of my putrid human form as I ascended to a higher plane of being, the placement of each dinosaur on each hexagonal space in the game corresponding immediately to an unfathomable change in the natural order of the world. So I mean, it was pretty good.
🦖🐊🦕💥☄️🌋🦴 ➖🟩🟩🟩🟩 🟩🔳🟩🔳🟩 🟩🟩🟩🟩🟩 ➖➖⬛⬛🟩 ➖🟩⬜🟩🟩➖🟩 ➖➖⬜⬜🟩🟩🟩 ➖➖⬜⬜🟩🟩 ➖➖🟩➖🟩 🦖🐊🦕💥☄️🌋🦴 RAWR!
I like to think of myself as an honorable leader, bestowing blessings upon my dinosaurs. Though while some of my subjects are certainly strong, there is no passion that burns brighter for me than that for the Ceratosaurus. Whatever sacrifices must happen, I will appease the PACK GODS until I can acquire 4 Diamond Ceratosauruses. Then, I can show the world the truth behind the power of the Deathblow, granting hundreds of bones and fury, and the stats to destroy anything and everything in my path.
Fantastic game. Will definitely be sinking some hours to beat hardmode. It's dinos and gambling. Get it now!
Your Honor, my client isn't guilty of gambling for sick dinosaurs. oh they have played Prehistoric Pack? They guilty. The game is fun and loved watching it come together, now we gamble. 99% of gamblers stop right before wining it all, your next pack will be a hit.
Played through a full round and came away genuinely impressed. For a demo/school project, this feels surprisingly polished and confident in what it wants to be. The core loop is simple but satisfying, and building out a dino team is way more fun than I expected. Choosing between herbivore and carnivore builds gives each run a different flavor, and the mark system adds a nice sense of investment, it actually feels meaningful when you commit to a favorite dino and watch it grow. As a free, chill experience, it’s a great little time‑killer, and I’d happily pick up a full release if the devs decide to take it further.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.