
Go solo or invite up to three friends to play this turn-based roguelike, where all characters move simultaneously. Fight against evil forces in the ever-changing Dark Forest. Learn skills: from Fire Magic to Necromancy. Get better loot. Change the difficulty. Repeat.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Crazy cool premise, AI being a coin flip can be frustrating lol
Really awful experience. Not good for fans of roguelikes or turn based games. Feels more like a guessing game/puzzle. I'm all for low budget indie games but this one just isn't a good concept.
Le jeu n'est pas seulement affreux graphiquement, il est aussi affreusement incompréhensible.
good game for the price needs a few adjustments to make it a bit more polished such as life steal being added before enemies attacks lower the players health looking forward to seeing this game progress is a fun game and worth trying
Fun light weight game that matches it namesake. Enjoy the game play. A small grid but it is more like a learning curve to unlock harder mods and options.
Not bad game for relax and enjoy. Hate f*cking minions who stop me every time.
The first time i saw this danicing skelton, it was so funny i didn't even disappoint because of losing.
Bad netcode
Game seems quite decent at a quick glance. Will definitely be returning later to fiddle with it a bit more, especially since the dev is actively updating and improving the game. Grabbed it on sale for a price that was practically a rounding error, so nothing really to be unhappy about as a whole. Will likely be returning to this review later to provide more detailed feedback, but a quick run through the tutorial and one game session did reveal a few areas that I think could do with some attention. First, and mainly, tooltips. It's not immediately obvious what anything does, and the visual indicators are fairly subtle. Repeat gameplay probably solves this, but it's not ideal that I have to wonder what an item does. Sure, I see it on the bar next to skills--sometimes. But did it add something? Is it just an extra upgrade? Does it matter more than the skill upgrade itself? And the permanent-progression equipment selection--what do those do? The difficulty slider seems simple enough, but what does it actually do? A lot of simple questions are left unanswered in the short-term, simply due to information not being presented clearly, or at all. The other main standouts I noticed were the enemy movement and the... Vampire enemy, is it? The tutorial indicates that you should try to predict enemies, avoid their attacks, and land your own. But at baseline--unclear if this changes later--enemies seem to all have a higher base movement, with no limitations, and they behave erratically at best. I don't see any tells/telegraphs, and it essentially turns fights into a slug-fest. There's nothing wrong with that, per se, but it makes me wonder if I'm missing something and, due to lack of clear information, a simple understanding of game combat just went right over my head. This leads into the Vampire, that seems to heal to full HP regardless of the damage dealt to the player. Simple solution is one shotting it, but I imagine, again, there's some intention of preventing a hit. But I'm failing to see where this can be done reliably, and this can result in a strange situation where you simply can't kill a non-threatening enemy due to lack of upgrade "points" to spend for more damage. As a whole, I enjoyed the bit that I played, but I can see the experience becoming either frustrating or boring more than anything else, just due to little oddities like the above. So I plan to come back to the game later after it has had some time to grow a bit more. ....Definitely worth the price, though. If you like what you see in the videos, just grab it. It's cheap enough.
Неплохой кооперативный рогалик, из-за того, что планируешь ходы одновременно с напарником не приходится долго ждать. Одному тоже забавно. Рекомендую!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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