
Go solo or invite up to three friends to play this turn-based roguelike, where all characters move simultaneously. Fight against evil forces in the ever-changing Dark Forest. Learn skills: from Fire Magic to Necromancy. Get better loot. Change the difficulty. Repeat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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3/10 Coop 4p Очень бюджетный кооперативный тактический рогалик с пошаговой боевкой. Доступные герои максимально архетипичны, без каких-либо интересных способностей. Видов врагов мало, каких-то шмоток и перков тоже особо не отсыпают. Тактической глубины нет, подошел-ударил. Очень быстро наскучила даже в коопе.
good game for the price needs a few adjustments to make it a bit more polished such as life steal being added before enemies attacks lower the players health looking forward to seeing this game progress is a fun game and worth trying
3300원 (본인은 할인할 때 430원에 구매함) 이라는 저렴한 가격과 투박한 그래픽에서는 예상못한 상당한 게임성 게임의 이름처럼 적의 다음 행동 패턴을 예측하여 적의 공격은 피하고 내 공격은 맞추는 전략성이 상당히 도드라진다. 아직 개허접이라 가장 쉬운 난이도만 클리어해봤지만, 가장 기본적인 기사 캐릭터도 세 개의 공격 범위 + 세 개의 스킬 + 여섯 개의 포션의 업그레이드 순서가 가져다주는 선택과 집중의 필요성을 불합리하게 느껴지지 않으면서 잘 표현하고 있다. 난이도를 깰 때마다 더 강한 아이템을 얻어 다음 전투 때 더 강해지는 rpg 요소가 일부 차용되어 있으며, 이 리뷰를 쓰는 순간에는 구매한 유저가 워낙 적어 가장 쉬운 난이도만 깻는데도 세계 랭킹 12위를 찍었다. 430원이면 무조건 구매, 3300원이어도 상당히 만족할 만한 퀄리티라고 생각한다. p.s. 게다가 온라인으로 친구와 2인 멀티가 된다!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian
Hours played at review time, across 36 reviews with recorded playtime.
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Game seems quite decent at a quick glance. Will definitely be returning later to fiddle with it a bit more, especially since the dev is actively updating and improving the game. Grabbed it on sale for a price that was practically a rounding error, so nothing really to be unhappy about as a whole. Will likely be returning to this review later to provide more detailed feedback, but a quick run through the tutorial and one game session did reveal a few areas that I think could do with some attention. First, and mainly, tooltips. It's not immediately obvious what anything does, and the visual indicators are fairly subtle. Repeat gameplay probably solves this, but it's not ideal that I have to wonder what an item does. Sure, I see it on the bar next to skills--sometimes. But did it add something? Is it just an extra upgrade? Does it matter more than the skill upgrade itself? And the permanent-progression equipment selection--what do those do? The difficulty slider seems simple enough, but what does it actually do? A lot of simple questions are left unanswered in the short-term, simply due to information not being presented clearly, or at all. The other main standouts I noticed were the enemy movement and the... Vampire enemy, is it? The tutorial indicates that you should try to predict enemies, avoid their attacks, and land your own. But at baseline--unclear if this changes later--enemies seem to all have a higher base movement, with no limitations, and they behave erratically at best. I don't see any tells/telegraphs, and it essentially turns fights into a slug-fest. There's nothing wrong with that, per se, but it makes me wonder if I'm missing something and, due to lack of clear information, a simple understanding of game combat just went right over my head. This leads into the Vampire, that seems to heal to full HP regardless of the damage dealt to the player. Simple solution is one shotting it, but I imagine, again, there's some intention of preventing a hit. But I'm failing to see where this can be done reliably, and this can result in a strange situation where you simply can't kill a non-threatening enemy due to lack of upgrade "points" to spend for more damage. As a whole, I enjoyed the bit that I played, but I can see the experience becoming either frustrating or boring more than anything else, just due to little oddities like the above. So I plan to come back to the game later after it has had some time to grow a bit more. ....Definitely worth the price, though. If you like what you see in the videos, just grab it. It's cheap enough.
The first time i saw this danicing skelton, it was so funny i didn't even disappoint because of losing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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