
A game of diplomacy and war in the atomic age. Safeguard your closest allies and change unfavorable regimes without giving away your long-term ambitions. Every action risks an enemy reprisal, and if nobody backs down from a standoff, we all lose.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
uno de los mejores juegos de simulacion politica que he visto
The game is really fun, its just a shame its been abandoned by devs.
fun little game, but the ai is completely braindead and pretty much incapable of doing anything other than randomized actions. You'll never see it attempt to unify a zone or progress towards victory in any meaningful way. The only time I really see it do anything of note is when a crisis pops up somewhere in the world and the ai will throw all of it's spies at a region and endlessly destabilize and coup until the crisis ends, and then if you challenge them on the coup they just back down which has led to a lot of games where the ai has 0 countries in their zone of control. im confident that the only way to lose this game is to not back down from a challenge that the ai has a particular hard on for, because the ai on it's own will never beat you. Despite that, i like this game. The game does appear to be dead tho with no updates for the last few years, which is a shame. Hopefully the creator makes it open source at some point because I'm trying to learn gdscript and am particularly curious as to how this game works as I've considered making similar projects on my own time. This game could really be a gem and pretty much a one of a kind in terms of genre if it had a little more love in the way that some of the mechanics worked and the way that the ai functioned. multiplayer is a race to see who hits the red button first from my experience, but my friend and i are pretty stubborn people in general so maybe you could have more fun with it than we did. it'd be nice to have an option in multiplayer to remove the button entirely so we could finish a game. although i like the game i can't recommend it in it's current state, there's just not enough challenge, structure, or cohesion in the way that the ai functions. i think it had a lot of potential tho when it was still getting updates.
great game because when you want to play with your friends, all you have to ask is 'Wanna press my piss?"
Buyer beware ! Problem with widescreen monitor and maybe others. So i have a widescreen monitor full-HD and the problem is that the mouse-pointer is misaligned with the buttons, meaning to light-up or click on a button i have to put the mouse-pointer outside the button, more or less one inch on the right of it. And the height is also misaligned. I just saw a thread created by a person complaining about this in 2021 !!! Also, the developer never answered the thread, so is just ignoring it. Given that widescreen and high-resolution monitors and tvs are becoming quite common for gaming, this problem will also become more common. I asked for a refund.
很轻量的游戏,不过很有意思,尤其是决定要不要逼对手按核弹的时候hhh每次到最后一步都是心提到嗓子眼,不过幸好第一次玩的时候试了三次并没触发核弹。 个人打法: 前期疯狂开贸易协定,这样可以平衡资源且中期可以突然收获一批支持者。 前中期巩固偏向自己的高生产国家,强力偏向你的国家才会被动生产资源,所以苏联把中印搞到手是很爽的。 中期资源起来了就可以开始四面开花了,可以和平外交,也可以在外交布局后揪着重要国家搞选举颠覆或者政变(注意政变的话最好在自己国家围着的地方开,一个国家+10%),可以对着偏向敌方的或者敌方正在游说的地方开战(因为无论是偏向哪边的,开战获胜后都是强偏向你,可以浪费敌人很多步骤)。只要能做到资源占优一般都能滚雪球躺赢。 感觉AI还是太蠢了,很多东西都不用就能赢:死个特工影响不大,卫星不发也没事,只要AI宣你你就疯狂升级就行,大概率AI会退缩然后丢一堆基本盘。好的地皮AI也不会死命抢,看一下哪些地皮贵重点注意一下就能有很大优势。
w game
The game lies about its percentage of success odds for each action you take on the map. It says 95%, but you will get a>0.05 deviation by a mile on the failures - a 95% chance action actually has an 80% chance, 75 is 60, etc. Destroys game balance.
simply not worth it.
Great game! Hard in the start but it does get easier as you progress making it a bit repetitive but, that's were the other dificulties come in, the AI learns from your playstyle and adapt to match it in next game and this is furthered as you play in diferent dificulties . When you master the game you can finally start to play the custom scenarios, where the game does scale a bit to match the player. overall, the game does fit the price, and considering the recent prices game have been releasing in being labeled "early access", than the game is worth even more than it is asked. Overall: Great game, lovely mechanics, worth playing a bit, getting bored, and coming back to it for some ADHD distraction while you chat with friends online.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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