
A girl wakes up in the grass, only to find she has lost her memory and grown wings. Playtime: ~30 minutes + endless mode
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Indie, platform jumping, ultra-short RPG. Come and uncover the mystery behind the protagonist's background together!
[Game Features]
Simple and intuitive controls
Exciting and thrilling gameplay
A story full of mysteries
A black home page, monochromatic grass, monochromatic characters, text-based tutorials laid out directly, drifting characters, a character that automatically looks to the right, areas almost entirely represented by text alone, a castle you can enter without any guidance, a monochromatic interior of the castle, a second level where you don’t know where to go, lights that don’t change between morning and night, a health bar that isn’t centered, a young hero in the story who shouldn’t be able to fly but does, a chase scene with no sense of urgency, misaligned dialogue boxes, characters that haven’t changed in twenty years…
[Development Team]
Developer: Budai
Art (TBD): Jeannie Cheung
Music: Sara Garrard
Genres
Stats
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
⠀
The name of the game is PRANK, and yes… I absolutely feel pranked. You play as a girl who loses her memory, somehow grows wings, and tries to find her way home. Which sounds dramatic… except she literally wakes up next to her home. Her brother thinks she’s a shapeshifter, so he chases her with murderous intent. Along the way you dodge bird poop, wander through monochromatic scenery, and try to navigate a story that manages to be both overly serious and painfully cringy. Between the misaligned dialogue boxes, aimless level design, and a chase scene with zero urgency, (like said on the store page) I genuinely can’t point to a single thing I enjoyed here. If the goal was to prank me, mission accomplished. 0/10 — would rather dodge real bird poop.
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牛阿好久沒玩到這麼糞的遊戲了,綠色方塊是草,藍色方塊是海,鳥的大便是多力多滋,我竟然玩完了,推薦給剛完過糞Game很生氣的人玩玩,你會發現你之前玩的遊戲真好玩~
傻逼神经病做梦游戏
免费 有中文 没成就
Bir kız çimlerde uyanır ve hafızasını kaybettiğini ve kanatlarının çıktığını fark eder. bakalım hikaye bizleri nereye getirecek.
so basically anyone else? hello guys i have recently picked up this game and have really been getting into the story mode. i think the game evokes emotion within me and i like the endless mode the most because the birds are really laxated. this is a real diamond in the rough, i would love to see my favourite streamers such as speed and kai cenat play this game, and also shout out my boy nicky lombardo <3 <3 <3. love to see more from this ka also i changed my mind about the bird laxatives because its not possible to beat and
只想问一句,开发者自己玩的下去这游戏吗,躲屎环节真的是又臭又长,简直折磨
..............залупа
十年之内没人能真正地玩懂恶作剧。 巧妙的剧情,环环相扣,深邃的哲学思想与古老的凯尔特民俗神话相结合,给予了游戏另一种异样的美感。同时关于自我。是精灵还是恶魔的哲学辩思也相当深邃有趣,令我不禁想到千年前文艺复兴时期人类第一次正视自己开始对自身进行崇拜,人类啊,你这半神的子孙。 抛开这些深邃的哲学观念,游戏时间跨度横跨十余年,可谓波澜壮阔,亲人反目成仇遭兄长追杀而逃亡的公主这种优美的古典悲剧,给游戏染上了另一种别样的色彩,得益于游戏开创性的叙事手法,你可以在短短11分钟之内就体验到王国18年的波澜壮阔的动荡,这种震撼的经历,无论是天国拯救还是黑暗之魂,我认为都难以匹敌的,环环相扣的宿命论更是给这款游戏添加了别样的色彩。 同时,游戏的美术风格相当与众不同,令我想起了塞尔达传说时之笛那开创性的手法。我认为如此具有开创性美术风格的游戏,哪怕现在遭人误解,将来也必将在世界游戏史上有它自己的一席之地。 满分十分,我将给11分,这款游戏唯一遗憾的是生在了我们这个时代,没有人能理解它的伟大,我渴望诸位玩家暂收锐利的批判,须知新事物的诞生是需要保护和发扬的,梵高的画也是死后才有人懂得珍惜!
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