
C&C is a Roguelite Shooter with a Dark theme. Inhabit Cloaker, a caster who grieves for vengeance and whose sole purpose is to resurrect his son as you engulf celestial beings in flames of anguish. Embrace powerups and spells as you pave your path through traps filled caverns and abysses.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Really fun game. Reminds me of the old flash game era of the internet where you could find gems like this. It's an absolute passion project and the developer is really nice and appreciates community feedback. Big recommendation!
[h1]ローグライト…かな?[/h1] 日本語未対応 ローグライトでいいのか解らないがお金を貯めて死に戻りしながら 能力を高めて殴る、そんなアクションゲーム ジャンプとダッシュで画面内の色々な所に移動できるのがいい感じ ワープしたりステルスする敵が多いのでやっぱり死ぬんだけど デスペナが少ないし、やり直し地点も鬼のように戻されないので 諦めなければクリア出来そう [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://twitter.com/_Rlyeh]Twitter[/URL] 毎日更新してます! [/code]
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
played through 2 bosses so far, quite challenging boss fights which i really appreciate, great experience
I absolutely adore this game and it reminds me of fighting terraria bosses in a roguelite shooter format. However the game is absolutely lacking in content, I beat the entire game on normal as well as a boss rush within 40 minutes and a lot of that time was spent on the last boss “fight”. I don’t really feel like doing the last fight again on hardcore mode but I may come back to try that in the future. At a MSRP of $10 I probably wouldn’t recommend buying it, but on sale I would definitely give it a shot.
I really like the game progression, you keep learning from your mistakes but not in an annoying way. The overall experience is pretty fun and solid!
First and foremost, the controls feel natural and quick. The controls may be simple, but it feels good to play. The monsters/enemies all have iconic looks and specific ways to play around. There's many weapons you can use, each having a certain advantage but also a certain drawback, for example the fire shotgun can do SERIOUS damage, but also has a lot of knock-back and a lower fire-rate. There's also other upgrades that smooth out gameplay or give you an extra mechanic to progress easier. Every boss has multiple stages, or attack patterns that change depending on how much HP they have, which shows that there's a lot of thought going into creating these bosses. What I personally enjoyed the most is hard-core mode, where the bosses are tankier, where the enemies are faster and taking damage happens all too easily. To the people struggling to get through the game: don't give up, once you get a feeling for the bosses' attack patterns and tendencies, it'll feel a lot more fun and rewarding when succeeding. The story ending is quite worth it as well. Though the game has flaws, like having a hard time seeing where the main character is when being in enraged mode, no game is really perfect. I still enjoyed the game a lot and would be happy to play it again if there's new content.
Karanlık temalı bir Roguelite Shooter oyunudur. İntikam için acı çeken ve siz göksel varlıkları ıstırabın alevleri içinde yutarken tek amacı oğlunu diriltmek olan bir teker olan Inhabit Cloaker. Tuzaklarla dolu mağaralar ve uçurumlar boyunca yolunuzu açarken güçlendirmeleri ve büyüleri kullanın.
Годная игруха
Pros: -Gameplay and combat is solid. Feels great to play. Upgrading your skills is satisfying, as is filling up the hit bar and going super saiyan. -The music and pixel art are nice. -Story/atmosphere looks cool so far. Cons: -Parts of the art (mainly menus and UI) could use some polish. Too many solid colour rectangles. Overall quite good. For £5 it's 100% worth.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.