
PowerSlave Exhumed is a KEX Engine port of the classic console game perfectly blending both the PlayStation & Saturn versions
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 754reviews | 91% | — | $66K |
| $19.99 | 475ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent boomer shooter
Un FPS teinté de mécanismes d'exploration empruntés à Metroid prenant place dans le décor de l'Egypte Antique, ça vous intéresse ? Parce que c'est ce que Powerslave Exhumed compte vous servir ! Remanié avec brio par Nightdive Studios et leur moteur Kex Engine, le jeu fait peau neuve : Meilleure distance d'affichage, textures lissées et plus détaillées, effets de lumière modernes, le tout servi avec des commandes et un système de visée dans l'ère du temps. Tout le reste est identique à la version d'origine (basée sur la version Playstation 1 et Saturn combinées) : musique, armes, level design, bestiaire, sensations. Que demander de plus quand on affectionne particulièrement les jeux rétro ? Outre l'ambiance égyptienne géniale qui en soi est trop rare dans le paysage vidéoludique, le jeu tire son originalité dans la conception de ses niveaux qui se veulent piégeux et gorgés de secrets à la manière d'une pyramide. Durant l'aventure, vous serez assez souvent amenés à détruire des vases, des pots et autres contenants de la sorte. Là où les choses fâchent, c'est qu'ils ne vous donneront pas forcément ce que vous voulez. Comprenez que vous pourrez récupérer des orbes de puissance (qui servent de munition universelle pour toutes les armes) ou de santé comme vous pourrez hériter d'un gros insecte ou de projectiles mortels qui pourront vous balayer en une demi seconde. Réfléchissez bien avant de les détruire donc. Cela ne s'arrête pas là : les niveaux sont pensés pour vous piéger et vous pourrez ainsi vous retrouver découpé par des lasers ou carbonisé par des boules de feu qui sortent des murs sans prévenir. Si tout ça n'a pas su vous enterrer, ce seront alors les ennemis qui se chargeront de vous prendre en embuscade au détour d'un couloir ou suite à l'actionnement d'un levier. Les niveaux ne sont pas forcément entièrement visitables du premier coup et vous forceront à revenir plus tard pour en percer tous les secrets. C'est en effet aussi la grande différence de ce FPS comparé aux autres de son époque : c'est un Metroidvania. Vous devrez collecter différents pouvoirs divins durant votre aventure et revenir dans certains niveaux pour pouvoir continuer le récit, explorer des zones optionnelles ou secrètes. Seule ombre au tableau pour moi qui concerne surtout le level design : vous vous sentirez parfois bloqué dans un niveau pensant avoir loupé un artefact essentiel pour pouvoir progresser. En réalité, vous aurez déjà tout pour avancer, mais il faudra seulement persévérer pour franchir certains obstacles qui demandent une certaine dextérité. Bref, c'est un peu trompeur, mais on pardonne au vu de l'âge du jeu. Concernant le bestiaire, il reste relativement restreint, avoisinant les dix ennemis différents au total. Il est cependant très bien utilisé dans le jeu et vous forcera constamment à bouger pour éviter de mourir trop rapidement. Certains passages sont d'ailleurs assez frustrants au vu de leur caractère trop exigu. Ajoutez à cela une hitbox pour votre personnage beaucoup trop large qui parfois se voit touché alors que le projectile ennemi passe littéralement devant ou en-dessous de vous. Malgré ces quelques défauts, ça reste une très bonne expérience qui se boucle en six heures environ en difficulté "Difficile". Reste pour les plus téméraires la difficulté "Pharaon" afin de mettre vos nerfs et vos réflexes à rude épreuve ! A consommer sans modération !
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Italian*languages with full audio support
| $19.99 |
| 108ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
grande flash back
Good and woefully underrated fps metroidvania hybrid that understands how to handle ability gating, level design and how to make abilities satisfying to use better than most conventional metroidvanias. Could have been more non linear than it was. Set in a mythical egypt visually it's mostly very well executed and fun even if the game does start to feel quite samey about halfway through before picking back up towards a strong ending. The music ranges from a little generic to quite good and memorable, sound effects are good and punchy across the board. The fps elements are satisfying and the player is given a good set of weapons and they're all enjoyable to use. At first the enemy roster and placement seem very well dialed in, letting the player skip repetitive fighting when backtracking but later on it goes back on that. The forementioned samey stages also harm memorability a bit, making soome of the backtracking later on a little tedious, even if there really isn't that much of it anyway. Ultimately though it's very enjoyable and fluid.
Juegazo 100% recomendado si te gustan los FPS y metroidvanias
is this what bruce dickinson experienced while writing 2 minutes to midnight?
Poprawny mechanicznie boomer shooter próbujący być metroidvanią. Zdaje się, że jest to remaster gry z PSX, co by pewnie tłumaczyło pewne drewniane mechaniki, jednak wracanie raz po raz do tych samyh lokacji, które trzeba za każdym razem przechodzić od nowa, by odblokować jedne drzwi, do których wcześniej nie mieliśmy dostępu, kompletnie zniechęciły mnie do dalszego zwiedzania map.
[h3]I have mixed feelings about this game, but it is overall positive. [/h3] [hr][/hr] The game feels more of a proto-metriodvania than what I was told by Civvie11 (as in more like the linear sections of Order of Ecclesia). There are many standout individual levels that are great to play. the Deserted Slave Camp, Canyons of Chaos, Karnak - I like the more puzzle-like design that loops into itself. I even like the Sunken Palace, it was memoriable (I enjoyed the exploration aspect and not having to deal with many enemies. Fishes are not that hard to deal with). The Checkpoint system is great, as it basically removes save-scumming and encourage you to play well throughout. The big issue I have are the enemy placement: I have no issue with the enemies individually, but when combined with narrow and linear designs of some maps - they become unfun to fight. This is espically true for the Mummies (which is basically Doom's Revenants - being spammed 50% of the time with homing projectiles down a corridor is hell) and the Teleporting Cat-Creatures (Pinkies on Steriods - hyper-aggresive and will keep attacking non-stop up close). Plus not having a shotgun equivalent in this games makes dealing with them a pain (Ring of Ra is the closest to a shotgun, but you get that so late into the game. There is the Flamethrower but it is more of a medium ranged weapon that burns enemies over time. I ended up using the Grenade and the Serpant's Staff a lot for burst damage purposes, but it is always at the cost of potential self-damage). But this issue might have been my fault as I played on the Hard difficulty, which increases enemy health and added more enemies. Maybe I should have started on Normal (which was the default difficulty of the original console games). In conclusion, I do not regret playing this game - I still like the game even with its flaws.
This game will take you 10-12 hours to beat but if you play it on Pharaoh difficulty it will feel like it took twice as long.
Love me some modern pc remasters/source ports of retro 90s fps games! With Xbox controller support and all!
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