
A zen puzzle game but also a brainy challenge! Reach the highest score in "Powernode", a puzzle game that requires planning and organizing skills.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America +17 more
Reviews
今天来试着评价一下这个。 为什么说试着评价,因为越简单的东西越难跟别人推荐。 玩法很简单,屏幕中会出现带有数字的圈,你需要将与圆圈内数字相同的菱形与它相连,等待从菱形出来的小球沿着路径走到圆圈积攒进度。当圆圈内的绿色进度满的时候,他就会消失。但是这些圆圈有时间限制,如果时间限制内没有小球填充,那么游戏将结束。如果没有数字相同的节点,那么可以新建一个节点(游戏中以实心圆圈标出),通过加法从各个菱形引出线来凑够数字。 吐槽一下自己:就这么简单的一件事为啥表达的那么不清楚...... 如果你还不明白是啥意思,可以看看那个介绍视频。你也不必担心,在每次游戏开始的时候都会有教程来教你。上图就是教程的一部分。 用户界面也很简介,右上角为倍速,可以调整x2或者是x4;最下方为分数,游戏结束之后有一个记录是最高分;左下角为暂停键。 下面说一下这游戏的一些机制: 从一个菱形节点引出的线不是越多越好,它并不是同时给这几条线都送出一个小球,它是依次向这些线输送。这也就意味着线越多,一条线上的小球发送间隔时间就越长。线多了好处就是可以供给多个节点,可是圆圈的进度条不等人啊,因此要合理分配。 越是临近倒计时的终点,游戏背景底色就越是偏深色,这也就是在提醒你,有一个圆圈长时间没有获得小球,如果再不给它分配就要爆炸啦! 游戏随着时间的推移会越来越难,会出现一些特殊的节点,比如三角形的-1节点,它与其他的结合会减少数字(其实就是加法......),还有一点就是有些菱形节点会消失,消失之前也会用大大的标记给你标出来(虽说是比较大的标记,但是第一次打的我也蒙了一下) 暂停界面大大的暂停标志,也是只有三个按钮,继续、重开以及回到主菜单,简洁明了。 这个游戏需要玩家对自己手下的资源进行合理的分配,不要让任何一个地方超时,也不要过多分配一个资源。这种感觉有一点点像是我之前玩过的一款休闲游戏——Mini Metro,也是合理分配资源让更多的乘客能够到达他们想要去的地方。 很佩服这游戏的作者,玩法简单但是想打好还不容易。 游戏也有一些缺憾: [olist] [*]暂停的时候我想看看哪些地方可以优化,但是文字挡住了大部分地方,观看体验不太好; [*]自己建立的节点无法直接拖动位置,只能新建一个,这也导致当你删掉一个节点的时候,它上的小球会消失掉,也就浪费了许多资源; [*]无法只删除一条链接,只能删除节点; [*]每次重新进游戏都有一个教程,希望这个教程能不总是出现...... [/olist] 最后,感谢奶牛关野蔷薇提供的码,十分感谢! 本篇评测在[url=https://cowlevel.net/game/Powernode/review/3546242]奶牛关[\url]以及Steam上推出,禁止转载,转载需要先获得我的授权。
This is a fun little puzzle game that scratches the tiny itch that comes from Sim management type games. I quite enjoy myself while playing it, even if it is a bit simplistic. Things I Liked: 1. It's simple, and quick. I can play a couple of rounds between emails for work. 2. It makes sense, and has a challenging learning curve that makes me want to try to do better. 3. Scratches the itch I have for more "hardcore" games like Factorio. 4. Peaceful music. This game almost has a Zen like feeling to it. Things I wish were improved: 1. I wish there was a mode where you could pause, and readjust your nodes while time was stopped. This is the biggest thing for me. 2. When your nodes go away at certain points in the run, makes me grumpy because it's almost impossible to recover from if you have power going across the screen, and even if you reconnect immediately, sometimes the travel distance is too far. 3. Crashed on me a few times. 4. Barebones. Could have lots more modes, but then again, it's just a 2$ game, I don't expect the world. Just a pause and adjust nodes option. Overall, if you need a cute little time waster, that is also relaxing, you could do much worse.
ストアページのムービーを見ると楽しそうなんだけどなあ……下記のようなルールです。 ・ダイヤ型のノードと丸型のノードをつなぎ合わせる - ダイヤ型の数字の合計と丸型の数字が等しくなるよう、つなぐ必要がある - ダイヤ型からエネルギー的なものを一定量注ぎ込むと、丸形は消滅する ・丸型の外縁にある赤色のゲージは時間毎に減っていく - ダイヤ型からエネルギーが供給されると、ゲージはある程度回復する - 一定時間供給がなく、ゲージがなくなるとゲームオーバー 問題はステージの概念がないこと。定期的に追加される丸形ノードをひたすら消していくことを、ゲームオーバーになるまで続けていく。それだけ。 スコアアタックができれば他は何もいらないぜ!と情熱を燃やせる人なら楽しめるかもしれない。
Enjoyable little "thinker" in the visual style of Mini Metro - terrific for that quick fix. Starts off very peaceful with good ambient music, but can get fairly hectic as you quickly progress. A good value for money experience.
刷啥数字都是随机,能玩多久全看运气, 运气差的时候,第一波菱形块变红消失,场上所有的圆圈,全都要用到个3或者4才能凑齐,,,可我全场就只有一个3,也没有1和2,就很绝望啊。 还有不知道什么原理, 死了重来死了重来连续个五六局之后,游戏就开始崩崩崩,有时候满屏圆圈消不掉,有时候拉出来的线全都缩成两三像素宽,有时候就直接卡死, 然后就只能重启游戏,,, 难不成是作者为了防止我沉迷游戏专门设计的 -_-||
4.4,也就这样,一小时腻
Very fun and hectic games. Has a feel somewhat similar to Mini Metro, where you're trying manage ever-increasing chaos. The only thing I wish Powernode had was the ability to play the game while paused so that you could manage things more effectively. As it is, you're inevitably rushed and the bottleneck becomes not your logistical skills but rather your reaction time.
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