
Take the helm of a variety of different ocean vessels from small sport boats all the way up to large commercial vessels. Dynamic seas, Day/Night cycle, RADAR, GPS, "IALA A" Buoyage with NavAid/AtoN lighting systems provide a realistic sailing environment. VR & Non-VR modes supported.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Hello virtual Mariners, I have been a huge fan of Nautical Simulation, since way back on my old Windows XP machine. I sill own (as that PC) VStep's Ship Simulator 2008 and Ship Simulator 2008 Collector's Edition, both on DVD's. Later on came Ship Simulator Extremes, European and World Ship Simulator, via OS Windows 7/64 Professional. I was fortunate to have practically no technical problems on Ship Simulator Extremes and the others, simply because of my O.S is still on stable W-7. Maritime Search and Rescue and Ship Handling Simulator came afterward. Which brings me to my latest discovery, of magnificent Powerboat VR. Must specify that yours truly, is not in VR mode for PBVR. The dedicated Developer Jimmy Arcade Limited, is very focused on the smallest details. That's why this simulation (not a game in my book) is so close to reality. The immersion factor navigating in free play, or managing fuel, ballast, loads of cargo, or transporting passengers, is just like the real thing. I must point out that while in Free Play, I got caught by significant swells on the open sea. After a few minutes of this washing machine cycle, I was close to having seasickness and reach out for some well needed Gravol in my bathroom. The simple solution to stop this uneasy feeling, was to drop anchor and stop the engine. Just enjoy the sights and sounds (near a buoy) for a few minutes, and you will be fine. This overall feeling is a huge testament of the ever so important, immersion factor. Since I was never afflicted with air, ship, and ground travel issues, this is quite impressive indeed. I had the privilege of being part of the certification process (Beta), to test and confirm the compatibility of Windows 7/64/Pro. Jim the Developer, was extremely available and lightning quick to apply modifications. A true reference of picture perfect technical assistance. He even added some of my suggestions without hesitation. The rhythm of updates, are the proof of this dynamic progress that went through, as days and weeks went by. This Developer has set the bar sky high, to anyone who wants to duplicate this quality of customer support. All these efforts by all concerned, have permitted the access of a very handy guide, available on it's Steam store site. I strongly suggest to all virtual Captains, to read and study this indispensable guide. Having partially owned a semi-inboard Chris-Craft sport boat in the early 80's, the price of purchasing PBVR is practically loose change in comparison. Money well spent for sure, without the steep cost and responsibilities, that entail boat ownership. I almost forgot to mention, that my trusted wired controller/gamepad Thrustmater GPX LightBack and Logitech F310, are fully compatible. In my modest opinion, controllers are indispensable for the full enjoyment of this awesome Nautical simulator. So long fellow virtual Captains.
This is a really solid VR entry for anyone who likes being on the water, in an open world, and would like to experience sitting in or driving different motor/power boats - it also works in non-VR mode. It's already got a lot of potential, with five boats with different cockpit views and steering/acceleration dynamics, and a large area to explore, with your choice of hours of the day (developer says the ocean basically goes on forever, so I certainly haven't seen it all yet - and there are some specific islands/cities also). Personally I have tried this with my Windows Mixed Reality headset (ASUS) as well as my Oculus Quest, plus PC, and the developer has been extremely responsive to control issues and suggestions - especially with WMR, even when it's supposedly not even supported yet. I definitely recommend this as being worth the asking price - from experience, WAY less than being out on the water in any real motor boat for an hour - and from my interactions so far I am betting on this developer to make good improvements over time.
Terrible game Full of bugs...
good game i like it keep up the hard work ...
was fun when i could steer on my g2 its sad because i love boats but cant drive em in the winter pls fix g2 steering issue EDIT REPLYING TO JIMMYS COMMENT: I am saying when i try to steer with my vr controllers it doesnt do anything
I have a 3060 yet the framerate was choppy and around 15 fps. Also not much to do and there are many bugs.
If you enjoy motor boating, this gives a reasonably similar experience/sensation. Works with WMR HP Reverb out of the box. It's great when you get a some calm weather and smooth seas and the sun is going down and then having to face rougher seas at night trying to come into a harbour. There is a game mode (business/logistics) but I just enjoy free play/roaming. There are a few VR related settings to tweak to give a better user experience but otherwise is pretty easy to dive in and enjoy.
its not working on quest 2
No. Absolutely not.
Was seeking a new VR experience so I opted to give this a shot. It's pretty good for what it offers especially how well it runs on my NVIDIA RTX 2070. There aren't that many VR games that put you on the water and allow you to explore a vast ocean environment in this fashion. It's pretty fun once you make adjustments & get your external controller working properly. I'm sure it would be more fun with a steering wheel but I was ok playing with my XBOX ONE S controller. For whatever reason, playing with WMR motion controllers was difficult. I couldn't grab & maintain control of the steering wheel with my left hand WMR motion controller. I thought I would be able to steer with my left and control the speed with my right but wasn't able to. There were a few other issues like not being able to button map a boat reset option to external controllers via the menu, requiring the WMR motion controller to navigate the menu even when an external controller is connected, no clear active GPS travel indicator to help navigation between destinations. If you can overlook these cumbersome issues you may enjoy yourself. The game has great potential & would benefit from some additional features like avatar passengers, jet ski and more scenery. I played it on my Alienware Aurora R9 Intel i7-9700 CPU @ 3.00GHz 32 GB Ram system with the HP Reverb G2 (V1) WMR headset. I was pretty surprised I could run it on very high settings without issue.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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