
Learn to drive at home. Master real‑world road rules in bite‑size lessons, pass your driving test, then take on taxi, delivery, and bus routes across living cities and motorways. Realistic handling, dynamic weather, Left Hand/Right Hand drive, full wheel support.
Modeled estimate, not a reported figure. How we estimate →
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About

Stop wasting paid lesson time on the basics. Virtual Driving School is a serious, skills-first simulator that teaches real-world manoeuvres and traffic systems, so you show up to your first lesson already road-ready. Drill fundamentals in quick 1–3 minute scenarios, then put them to use in practice drives, quizzes, and career modes like delivery driver, and repeat until it sticks. Then test your skills on city streets, rural roads, and motorways, in sun, rain, or fog.
VDS is built to get you ahead fast: fewer hours on fundamentals, more time perfecting your driving.
Targeted lessons cover the fundamentals in short bursts (1–3 mins): Gears, clutch control, moving off, lane choice, merges, roundabouts, parking, emergency stops, and more.
Practice Drives: Tackle set routes packed with live hazards — pedestrians, parked obstacles, unpredictable traffic — with one goal: get to the end cleanly.
Quizzes: Drive and think. Routes pause to test your road knowledge with progressively harder questions and a final score at the end.
Career Modes: Step into the shoes of a delivery driver (points-based) or taxi driver (5-star rating). Hit your destinations on time, drive cleanly, and watch your score climb — or tank.
Unlimited retries: Master tricky manoeuvres without a meter running.
Realistic traffic & signage: Pedestrians, temporary roadworks, box junctions, crossings, level crossings, lane control, motorway incidents, different times of day.
Hazard Avoidance: Train for the unexpected — cars pulling out from behind lorries, reckless overtakes, sudden stops, dangerous drivers, and more.
Right‑ and Left‑Hand Drive options (mirrors, lane flow, junction priority, etc.).
Steering wheels & pedals: Logitech, Fanatec, Moza, and many more.
Drive your way: Pick from preset modes - Arcade, Intermediate and Expert - or fully customise the controls to match exactly how you want to drive. Toggle automatic gears, easy gears, clutch, handbrake, headlights, and more. Whether you're easing in or simulating the full manual experience, the setup is yours.
Manual mastery: Clutch control, hill starts, and gear‑shift driving supported.
Also supports keyboard & mouse and controller.
Full VR Support – Play the game in Full VR.
Multi Display and Surround Display Support – combine up to five displays to create the most immersive gaming environment possible. (Requires NVIDIA Surround).
Multiple Cameras – cameras and display cut-ins show the view from multiple sources simultaneously: allowing the player to view a head, behind, wing mirrors, rearview mirror(s) and side windows.
Headtracking Support – Headtracking combined with surround screens allows near VR experience with multiple screens.
Over 30 lessons covering all aspects of driving broken down into several categories.
Basics: Setup, controls, gears, moving off, turning, pull up left/right, blind bends, hill starts.
Traffic Systems: Traffic lights, zebra/controlled crossings, box junctions, junctions, priority rules, roundabouts.
Speed, Stopping & Parking: 20 mph zones, dual carriageways, national limits
HD environments with pedestrians and dense traffic with realistic driving AI.
Locations: Launch regions include Conway, Cairnloch, and San Jose, with locations from around the world rolling out (UK, US, Europe, Asia).
Dynamic conditions: Day/night, rain/fog, wet/icy grip that changes stopping distances.
Vehicle variety: From compact cars and family sedans to vans. Each with distinct visibility, weight, and braking feel.
VDS is built to frontload your learning: master core skills, understand road language, and sharpen hazard perception before you meet an instructor. That means fewer paid hours on fundamentals, more on passing the test.
Disclaimer: Virtual Driving School is a training‑oriented simulation and a powerful supplement to real‑world instruction. It does not replace certified driver training. Always follow local laws and licensing requirements.
P.S DON'T FORGET TO HIT THE WISHLIST BUTTON
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +18 more
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
I played using the following setup: - Logitech G29 Wheel + Manual Transmission - Quest 3 VR - Left-hand drive All I can say is that everything about this game is poorly done: - The VR calibration is terrible; the steering wheel is constantly at an angle, too far away or too close – there’s no easy way to calibrate it. - Most importantly: the mirrors don’t work well in VR; they only update when you look at them, which leads to a bad driving habit – not looking at the mirrors because it’s physically uncomfortable. - My steering wheel didn’t work in the game straight away; it was only after two hours of fiddling about that I found the right connection settings. - The game doesn’t properly penalise you for breaking the rules – whilst working as a taxi driver, I broke every conceivable rule and still passed. In other words, overall it’s not a great game and not a great simulator. So what’s left to like about this game? I’m eagerly awaiting changes to the game – for now, unfortunately, I can’t recommend it
To say this game supports VR is a bit of a stretch. I couldn't navigate the menus in VR as there was no visible cursor and even though I'd mapped a recentre VR button it would not work. The graphics are not spectacular. Even through my Moza is listed is the controller setting I got zero force feedback despite having it turned right up. If I exited the game to change some settings in flat screen (because I couldn't access them in VR) some of my controller bindings would be lost and I would have to exit the game, disconnect my VR, start in flat screen, exit, start VR and start the game again and hope that nothing else had changed. There are no collisions at all you jsut drive strait through cars. I had high hopes for this and have had the demo since it came out waiting for the release. I'll be requesting a refund from Steam.
Really cries out for a driving test mode where you either pass or fail based on your number of infractions. I found I was having to police myself for things like headchecks and indicating, which really means it's not teaching me much more than if I were playing GTA5 abiding by the road rules. Also: it would be way more useful if it had regional road rules (for example regarding whether you can turn right on a stop light).
this driving sim game isnt very good the menus dont work properly well using a vr headset also when you try to brake the car stops like you dropped a anchor the steering is off it does not match the sim wheel and the keybinds keep unbinding themselves
Absolute no-brainer. If you just save a single actual driving lesson, due to training with this simulator, you already save more than 7 times the full price of this simulator. As for features, it's so far doing, what it advertises to be able to offer. You can even choose different cars and change colours, so it even includes some benign gimmicks. It is fairly easy to get into, especially compared to City Car Driving.
Currently learning to drive in the UK, around 20 hours of lessons in. Playing this using a G29 steering wheel and pedals and the screen is my laptops, no VR. So far functionally I have had 0 issues with the game. Loads fine, no crashes or lagging and wheel has functioned perfectly from the get go. Have adjusted some of the controls such as indicators, gears and looking around as these are setup for manual control and I'm learning automatic. Whilst I have found this useful to refresh skills and for control of the car at this stage the lessons only really cover the basics so great for someone approaching starting learning but further in you will have already covered this. Hopefully the more technical things can be added in time and especially would like to see parking lessons added into this. The low speed turning control could use some refining as I feel you have to go a lot slower than IRL to maintain control of the car in tight turns. Just tried the taxi minigame and it's quite fun and keeps you on your toes to put the lessons into practice. This will probably be what I mainly use it for unless more is added, particularly with self policing for mirror checks which is something I need to improve upon. Overall in summary, works fine and great for a beginner but needs more depth and detail to cover for learners further along in their IRL lessons
I waited for over half a year for this, thinking it might be a good way for my wife to learn the basics of driving, especially since it appears to be designed around UK road rules and supports both VR and steering wheels. On paper, it looked perfect. But in reality, the button detection barely works, the steering wheel button mapping is ridiculous, and the UI instructions are laughable. What’s even more bizarre is the throttle and brake logic — I have genuinely never seen such a stupid mapping setup in any driving game or simulator. The VR display is also far from satisfactory, and overall the whole game looks like something from ten years ago in terms of graphics. Very disappointing, especially after waiting this long.
It's good! There aren't many games for just chill legal driving and learning, I've been playing with an xbox controller and it's been fully playable like that. I'm upgrading to a wheel+gearbox, I'll update it after, but in the forums the devs seem to be listening and working on fixes. In fact I wish I had this while I was learning for a license, I was practicing parking in GTA5 EDIT: It works alright with my Logitech G923, I just had to set it up to my preferences and in these games maybe invert the clutch to work well. It works as it should! Graphics wise I like it, it reminds me of the graphics from drivers ed programs, my only issues are the maps being relatively small and the Ai is sometimes funny, they currently don't work very well at roundabouts.
[b]Not bad but too early to recommend.[/b] Note that my setup is keyboard and mouse only. There is one UK map and one US map, which is great. Obviously needs more maps, but I expect that to happen in the future. It's kinda hard to tell where the line is for the traffic lights, so I feel like I have to experiment to figure out where it flags a violation. "Hitting" vehicles is frustrating because sometimes the NPC vehicles are the ones that hit me, and I understand you're supposed to practice evasive maneuvers but please... there's gotta be a way to tell that someone else hit the player, especially because you sometimes can't avoid it. I would also like crash physics. It doesn't "feel" like I'm hitting anyone because my car just clips through. Cars are solid objects. [b]I need to feel like a little warning box is not the only consequence to a collision.[/b] I have not seen a single NPC vehicle signal a turn [b](EDIT: I was wrong about this lol, I saw it in my last session)[/b] and sometimes there's just a huge line of them in my way when I get a green light. I'm not sure if this is just realism (I've never been to San Jose and don't know what their traffic is like, and I only really play the San Jose map) or if the NPC programming is that stupid. Braking needs some work. It feels like there's zero stopping distance, so I end up stopping too early. Or I guess I could just get used to pressing S over and over because it's not like my keyboard is pressure-sensitive. I don't know if there's necessarily a solution to this one for my setup. What I do like: [list] [*] You can simulate the need to change gears [*] There are multiple unlockable vehicles modeled after a good variety of real ones, increasing the chances that one of them will be at least somewhat like your IRL vehicle [*] Even though the quiz questions are a little invasive, it comes with practical "on-the-road" training [*] The practice routes are much less invasive, with the GPS/Sat Nav acting as the guide and making it feel less "education-y" [/list] I will keep using this in the hopes that it will help me, since my difficulties are mostly in paying attention (maybe why cars keep hitting me lol?) and with the knowledge that there will be more fixes and features soon. So no, not recommended... yet.
не рекомендую, какая то грязная поделка на тему ccd. CCD по всем параметрам в разы лучше. Машины не настоящие, руль только правый , 4х полосных дорог в принципе нет, звук двигателя вообще не слышно, физики машины нет, столкновений нет. кабина это не кабина автомобиля, а какая то херня. Машина не глохнет, хоть заднюю втыкай на 100 км час. Какие то дикие ограничения скорости в 30 английских километров в час, я на велосипеде быстрее езжу. опять же делаю авто симулятор и круиз контроль (или искуственный круиз контроль) не сделан, не у всех есть руль. Даже тот же Taxi Life: A City Driving Simulator обосранный со всех сторон в прямо в разы лучше смотрится по отношению к данной игре, хотя он на фоне ccd просто отстой.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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