
Fuel is life. Survive relentless alien swarms in this fast-paced arcade shooter featuring auto-targeting weapons, deadly terrain navigation, and score-chasing chaos.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Japanese*, Korean*, Simplified Chinese*, Russian**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Its a good challenge and a great time waster! cant go wrong for a buck!!
This simple but fun game seems barebones at first, but gets tricky quick. Choosing whether to evade, attack, scout, or collect powerups is essential, and goes wrong fast. Getting past the first boss is tough, getting past the 2nd is tougher. Addicting in the same way as flappybird, but with more Michael Bay feel.
Cool game. Fast achievements.
PROS + Simple gameplay + Smooth gameplay CONS - Repetitive - Twitchy camera - Quirks noted in full review So this game, its alright. It feels very much like a mobile port, since one of the biggest things I notice about the game is the camera snap that happens when you fly too fast toward the edge of the screen (and sometimes when you don't!) If this happened occasionally I wouldn't have an issue with it, but there would be times when I'd have the camera snap to me 3-4 times in a small burst. I do not understand the reason for the mouse cursor being a target. There is no aiming control that I can see, so making it look like the mouse could add an element to the game does not make sense. Not truly a negative, but just an odd quirk. The game itself is simple and easy to play, although repetitive. There isn't a lot of depth or substance to it, but that is part of the charm and appeal. It helps kill some time here and there. At the price of $1, it is worth it for the simple time killing. I am not sure if I'd go any higher. Good price point for it.
I really enjoy this game its a nice little score chaster to pass the time. It reminds me of lunar lander and you get to shoot things!
Played the game for 1.5 hours, here are my thoughts. Very minimalistic arcade-style game. Simple controls and an easy game to pick up. Despite having a fully compatible controller, I wasn't able to get it to work correctly. Not a big issue as keyboard/mouse works just fine. I looked at the developer website and they seem to specialize in mobile games and this game feels in-line with that. The enemies and bosses are quirky in design, but seem to fit the game. My only gripes: the power-ups for special weapons are instantly used. I'd like to see it made as a choice option instead. Also the automatic targeting for the two guns doesn't seem to always track what's closest to you if you are near multiple enemies. The cost is quite low, but for what you're getting is appropriate. It can be a good time-killer for a half-hour or an hour when you need something simple & quick to play. Check out my Youtube video showing a playthrough of the game: https://www.youtube.com/watch?v=bdF0fI9sliE
funny and frustrating shooter arcade game
"Fully Errect"
상당히 잘 만든 게임입니다. 심심할 때마다 한판씩 하면 쏠쏠합니다. 튜토리얼이 없어서 조금 당황스러울 수도 있습니다. 1000점이 지나면 첫 보스가 나오는데요. 그 첫보스 잡을 때까지만 하면 대략 어떤 게임인지 감이 옵니다. 총알을 피하면서 기체를 업그레이드 하면 되는데요. 몹을 잡으면 붉은/파랑/초록 구체가 나옵니다. 그걸 먹으면 조금씩 기체가 좋아져요. 그리고 보스를 잡으면 첫 3보스까지만 총알이 업그레이드 됩니다. 1,초반 전략(~5000점까지)은 작은 몹들을 빨리 처리하면서 구체를 모아야 합니다. 2.중반 전략(~15000점까지)은 보스가 나올 때마다 바로바로 최대한 빨리 죽여야 보스가 쌓이지 않습니다. 3.후반 전략(20000점~)은 양쪽 끝을 오가면서 몹을 잡습니다. 보스는 특수아이템들이 있을 때 조금 가까이 가서 잡지만 총알을 피하기도 버겁습니다. 그리고 땅에 떨어진 것을 먹기보다는 하늘에서 내려오는 것을 바로 먹는 것이 효과적입니다.
This game is absolutely ridiculous and I love it. I saw the dude who made it make a post on reddit, and I thought "That sounds like fun, and I have a buck to spare." I'm glad I did. It plays really well, being movement focused is definitely to its benefit, and the visual design is just fun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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