
Power Chord is a rock'n roguelite deck-building game. Assemble Earth's mightiest musicians, battle your way through legions of demons, discover new cards to enhance your instruments of destruction, and take back the city, one dive bar at a time.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The sound design is great, and the overall style matches what the game promises. I might be biased, but after I played "NSR: no straight roads", where the whole "We'll rock the city with our rock!" is followed by EDM in the background with no rock by a long shot, not getting lied in the face feels nice.
If I am not getting best synergy cards relics I feel completely useless and feel like I am wasting my time by playing this run/game. Too many cards depend on synergy and are completly useless without it. I also dislike how most gear has a downside when it is not even that powerful to begin with. And when at the end of act after beating the boss I got 3 relics that had downsides that would make me significantly weaker I just skipped them. That is just terrible design in my opinion. Shops are kind of useless also and thus money as well. It would be very nice to have payed reroll in the shop or just more options. May be add upgrade card option to the shop as well. I feel like cards lack upgrades. Even small change like giving three card options instead of two at the end of battle could be very impactful change and would make game more enjoyable. I can not recommend this game at this point
if you ever wanted a roguelike deckbuilder that was somehow a mix of Borderlands, Guitar Hero, and Deep Sky Derelicts... well, look, that's a pretty crazy idea. i don't really know how those things would even go together. but Power Chord proves that they do! and it's an AMAZING time! definitely worth the money and the time you'll inevitably sink into this wonderful little game. if it had unlockable outfits / colors for your band, it would REALLY complete the vibe of the games i mentioned above.
es como slay the spire pero con guitarras
I like this game. It has many playable characters and the style is very unique and creative.
11 kalkanı 9 canı olan iblisleri tepeleyerek başlıyorsun (kendi grubun en fazla 65) yaklaşık 1 saat kadar sonra 250 kalkan 200 canlı üçüncü bossa geliyorsun, o da bam bam bam atak spamlıyor, ölüp en başa dönüyorsun. Oyun bundan ibaret. Atak animasyonları esprili olsaymış bari, renk falan fışkırtıyorlar o kadar.
игрушка потрясная, просто зашёл в неё первый раз и залип своих денег точно стоит)
very fun
100% achievements. I wanted to give this game a neutral review. And here is why: The game IS GOOD. I had a lot of fun thinking about combos and alternative ways to do things. So why would i say it's a neutral recommendation? Well, devs kinda messed up the game's potential. The seeds are way to complicated to achieve some of the achievements. There's a GREAT flaw about the game's completion. IT'S IMPOSSIBLE TO UNLOCK the last card of one of the characters. Yes, impossible. Devs changed some mechanics and you can't get the requirements to unlock the card. Also, game has some bad balance when it comes to some characters. Stitch and Cleo are extremelly weak compared to the other characters and i would only run with them for achievements. Some events really needed a rework but they were ok. Despite the flaws, game has really cool visuals, a headbanging cool OST, some nice OP combos and a good interface. It's one of those games that could have been EXTREMELY good but ended up being a mid one because of the lack in polishing. Take the odd 2 hardest achievements in the game (The Kreigmaister!!! and By our Powers Combined) and the game is also pretty doable to get 100%.
Highly addictive - if you love roguelike deckbuilders, it is hard to put down
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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