
Run your own MMA promotion. Sign fighters, book cards, manage contracts, and build a combat sports empire in a deep, procedurally generated MMA management sim.
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About
Pound for Pound is a deep MMA promotion sim where you start from nothing and build your way to the top. Sign unknown fighters, book smart matchups, grow your brand, and try to become the biggest MMA organization in the world while rival promotions fight you for talent, dates, and dominance.
You control the business behind the fights.
Sign and manage fighters, negotiate contracts, develop talent, build divisions, schedule events, choose venues, and decide when your promotion is ready to take the next step.
Start small. Fill local venues. Build stars. Expand your roster. Unlock new weight classes, bigger events, better opportunities, sponsorships, TV deals, and new territories as your organization grows.
Fighters build relationships with your promotion over time. Treat them well and they may become loyal, easier to re-sign, and more willing to take risks for you. Ignore their careers, underpay them, break promises, or leave them waiting too long, and that loyalty can disappear.
Fighters can demand title shots, rematches, hometown bookings, main-card placement, pay raises, release requests, or specific opponents. Some requests are reasonable. Some are political. Some come with deadlines.
How you handle them shapes your locker room.

Every matchup is driven by fighter attributes, tendencies, style, and career development.
Wrestlers can smother dangerous strikers. Pressure fighters can overwhelm patient counter punchers. Veterans may decline. Prospects may break through. Champions can rise, dominate, and eventually fall.
Build contenders. Protect investments. Create stars. Shape divisions that develop history over years of play.

Booking fights is not always as simple as offering a bout.
Fighters react based on personality, career position, risk, money, rivalries, teammate conflicts, title paths, short notice, and bad blood. Some will jump at a grudge match. Others will push back, demand more, or refuse unless the offer fits their goals.
You can make promises to close difficult deals: a title shot with a win, a rematch after a loss, a home-region fight, a main-card spot, or a specific future opponent.
But promises matter. Break them, and fighters remember.

Fighters rise from unknown prospects to contenders, champions, and legends. Rivalries form. Title lineages grow. Divisions evolve. Stars leave, decline, return, or demand their moment.
Your decisions create the history of your promotion.
Who did you build? Who did you betray? Which fights defined your era?

You’re not alone.
Other promotions are chasing the same prospects, booking their own events, targeting key dates, and building their own legacies. Fighters have options. Momentum matters. Talent can slip away if you are not paying attention.
Stay ahead or get left behind.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its just overall fun to amke your own fighting promotion and build your own stars and develop
nie sadzilem ze znajde taka dojebana gierke
Love this game, it's so fun to play. Feels like they listen to feedback and are always looking to improve the game.
I dig it. There are obvious improvements to be had but this scratches an itch for any MMA fan. Warning: Only 14 hours in and started a new career over to incorporate what I have learned. Maybe some of my suggestion are available in later gameplay. Disclaimer: I am loving this game. Improvements: 1) It is not easy to know who is a hometown fighter 2) I think you need to address the weeks since last fight situation when scheduling multiple shows out as it always references the current week. It would be nice to see the gap from their last fight to the scheduled fight, not today. 3) I am not sure what the answer is, but there is something about the fight style and location that still feels off. Example: Location wants Cage Cutters, but you do not realize that until you book your fight, or you pick a location to drive that and realize that you don't have enough of that to popularize the fight. Maybe add a "recommended matchups" feature to the guided play through to help people better understand the game, and possibly in normal play but remove recommendations for a hardcore/custom mode. 5) It seems difficult to build stories with fighters which leads to lower views. Can something be done here? Just some thoughts. Happy with what I have seen so far and looking forward to more.
Super pour fan de sport et gestion
Excellent game. Exactly what I've been looking for.
love the game so far def would love to see more updates that help guide you on the match making side and also more ways to make income loving this way more than WMMA5 tho for sure way faster and cleaner UI
Ein stimmiges Gesamtpaket mit viel Potenzial Ich habe Pound for Pound jetzt knapp 5 Stunden im Early Access gespielt und bin wirklich positiv überrascht. Vorab ein wichtiger Punkt für alle, die zögern: Mein Englisch ist nicht mega gut, aber ich komme trotzdem super zurecht! Das Spiel ist in weiten Teilen absolut selbsterklärend aufgebaut. Man muss also kein Sprachgenie sein, um hier durchzublicken und Spaß zu haben. Was mir besonders gut gefällt: Es gibt jetzt nicht das eine, riesige Feature, das alles überschattet stattdessen greift hier einfach ein Rad ins andere. Das gesamte Spielkonzept wirkt extrem stimmig, flüssig und gut durchdacht. Für den aktuellen Preis von knapp 19,50 € bekommt man hier jetzt schon ein richtig rundes Spielerlebnis, das sein Geld definitiv wert ist. Ein kleiner Wermutstropfen für mich ist aktuell noch, dass man seine Organisation zwingend in den USA starten muss. Ich würde mir für die Zukunft wünschen, dass man auch in Europa, Asien oder anderen Regionen der Welt starten kann, um dem Ganzen noch mehr internationalen Flair zu geben. Da es sich um den Early Access handelt, hoffe ich, dass die Entwickler hier noch nachbessern. Fazit: Ein toller, durchdachter Manager, der auch mit grundlegenden Englischkenntnissen super spielbar ist. Für unter 20 € eine absolute Kaufempfehlung! A well-rounded, cohesive experience with great potential I’ve played Pound for Pound for nearly 5 hours now in Early Access, and I am very pleasantly surprised. First things first, an important note for anyone hesitating: My English isn't the best, but I still have absolutely no trouble playing this game! Most of it is very self-explanatory, so you don't need perfect language skills to understand the mechanics and have a great time. What I like most about the game is that there isn't just one single standout feature; instead, everything just clicks together perfectly. All the individual mechanics intertwine beautifully, making the entire game feel cohesive, smooth, and well-thought-out. For the current Early Access price of €19.50, it already delivers a very solid experience that is definitely worth the money. My only real critique at the moment is that you are forced to start your organization in the USA. I would love to see the option to start in Europe, Asia, or other regions in the future to give it a more international feel. Since the game is still in Early Access, I really hope the developers will add this later on. Conclusion: A great, well-designed management game that is easy to enjoy even if English isn't your first language. For under €20, it's definitely worth a buy!
Probably the best fight management sim.
perfect boxing sim
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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