
Run your own MMA promotion. Sign fighters, book cards, manage contracts, and build a combat sports empire in a deep, procedurally generated MMA management sim.
Modeled estimate, not a reported figure. How we estimate →
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About
Pound for Pound is a deep MMA promotion sim where you start from nothing and build your way to the top. Sign unknown fighters, book smart matchups, grow your brand, and try to become the biggest MMA organization in the world while rival promotions fight you for talent, dates, and dominance.
You control the business behind the fights.
Sign and manage fighters, negotiate contracts, develop talent, build divisions, schedule events, choose venues, and decide when your promotion is ready to take the next step.
Start small. Fill local venues. Build stars. Expand your roster. Unlock new weight classes, bigger events, better opportunities, sponsorships, TV deals, and new territories as your organization grows.
Fighters build relationships with your promotion over time. Treat them well and they may become loyal, easier to re-sign, and more willing to take risks for you. Ignore their careers, underpay them, break promises, or leave them waiting too long, and that loyalty can disappear.
Fighters can demand title shots, rematches, hometown bookings, main-card placement, pay raises, release requests, or specific opponents. Some requests are reasonable. Some are political. Some come with deadlines.
How you handle them shapes your locker room.

Every matchup is driven by fighter attributes, tendencies, style, and career development.
Wrestlers can smother dangerous strikers. Pressure fighters can overwhelm patient counter punchers. Veterans may decline. Prospects may break through. Champions can rise, dominate, and eventually fall.
Build contenders. Protect investments. Create stars. Shape divisions that develop history over years of play.

Booking fights is not always as simple as offering a bout.
Fighters react based on personality, career position, risk, money, rivalries, teammate conflicts, title paths, short notice, and bad blood. Some will jump at a grudge match. Others will push back, demand more, or refuse unless the offer fits their goals.
You can make promises to close difficult deals: a title shot with a win, a rematch after a loss, a home-region fight, a main-card spot, or a specific future opponent.
But promises matter. Break them, and fighters remember.

Fighters rise from unknown prospects to contenders, champions, and legends. Rivalries form. Title lineages grow. Divisions evolve. Stars leave, decline, return, or demand their moment.
Your decisions create the history of your promotion.
Who did you build? Who did you betray? Which fights defined your era?

You’re not alone.
Other promotions are chasing the same prospects, booking their own events, targeting key dates, and building their own legacies. Fighters have options. Momentum matters. Talent can slip away if you are not paying attention.
Stay ahead or get left behind.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Neat Game i love this kind of game. Its nicely done. No obvious bugs for early state. Was waiting for a good MMA/Boxing Management Game for a long time - Here it is.
MMA game i have been looking for. highly recommend.
So much fun and a great alternative to WMMA but some things need adding in more, which it will as most is on roadmap but some things that could make it more immersive would be: Hall Of Fame More Weight Classes For Women (Lightweight, Super Atomweight & Microweight) Call Outs After A Match Pre & Post Match Scrums Fighter Styles As Fights Happen Have State Rules Fighter Predictions Before Fights Relationships Like Family Etc Interim Champions Ask Fighters To Move Weight Classes Buyout Other Companies & Belts Belt Images This is just a few, this game has so much potential and absolutely love it well done Tony finally a great MMA Simulator game!
Bought this game 2 days ago, I do like it wish it could have been more in depth like wmma. Feels more like wmma lite at moment.
Found this game by chance and I'm so glad I did! Really enjoying it so far. Has plenty of replayability even though you could play it indefinitely on one save. Looking forward to seeing what this game will become in the future!
한글로 발매해라 ㅆ
Really well done for an indie dev and how long the game has been out. Still needs some work and updates but if you are a fan of sims and the MMA world it's a great buy for the price.
Really great game with an active dev and a ton of potential!
First Off, I'm having a blast with this game. This is a fresh breath of air on the MMA management market. My biggest take on this game is there is a definitely need for Fighter training/development, it feels like when it comes to fights it's RNG. Also, Record almost mean noting in this game; There are fighter who are 10-20+ that are champions with tier levels or superstar to ICON, it brings a slight unrealism to the game. But, Overall I'm enjoying this game and cant wait to see what comes next.
The game is interesting and has potential. Sometimes it's difficult to know why a card is good or bad, or why things turned out the way they did. I have had some decent fun with the game, but after playing it for awhile I wish I had waited for a sale. Decent game but not worth the price they are currently asking.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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