
Run your own MMA promotion. Sign fighters, book cards, manage contracts, and build a combat sports empire in a deep, procedurally generated MMA management sim.
Modeled estimate, not a reported figure. How we estimate →
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About
Pound for Pound is a deep MMA promotion sim where you start from nothing and build your way to the top. Sign unknown fighters, book smart matchups, grow your brand, and try to become the biggest MMA organization in the world while rival promotions fight you for talent, dates, and dominance.
You control the business behind the fights.
Sign and manage fighters, negotiate contracts, develop talent, build divisions, schedule events, choose venues, and decide when your promotion is ready to take the next step.
Start small. Fill local venues. Build stars. Expand your roster. Unlock new weight classes, bigger events, better opportunities, sponsorships, TV deals, and new territories as your organization grows.
Fighters build relationships with your promotion over time. Treat them well and they may become loyal, easier to re-sign, and more willing to take risks for you. Ignore their careers, underpay them, break promises, or leave them waiting too long, and that loyalty can disappear.
Fighters can demand title shots, rematches, hometown bookings, main-card placement, pay raises, release requests, or specific opponents. Some requests are reasonable. Some are political. Some come with deadlines.
How you handle them shapes your locker room.

Every matchup is driven by fighter attributes, tendencies, style, and career development.
Wrestlers can smother dangerous strikers. Pressure fighters can overwhelm patient counter punchers. Veterans may decline. Prospects may break through. Champions can rise, dominate, and eventually fall.
Build contenders. Protect investments. Create stars. Shape divisions that develop history over years of play.

Booking fights is not always as simple as offering a bout.
Fighters react based on personality, career position, risk, money, rivalries, teammate conflicts, title paths, short notice, and bad blood. Some will jump at a grudge match. Others will push back, demand more, or refuse unless the offer fits their goals.
You can make promises to close difficult deals: a title shot with a win, a rematch after a loss, a home-region fight, a main-card spot, or a specific future opponent.
But promises matter. Break them, and fighters remember.

Fighters rise from unknown prospects to contenders, champions, and legends. Rivalries form. Title lineages grow. Divisions evolve. Stars leave, decline, return, or demand their moment.
Your decisions create the history of your promotion.
Who did you build? Who did you betray? Which fights defined your era?

You’re not alone.
Other promotions are chasing the same prospects, booking their own events, targeting key dates, and building their own legacies. Fighters have options. Momentum matters. Talent can slip away if you are not paying attention.
Stay ahead or get left behind.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm really enjoying it and it's a fun game. The tokens are kinda weird, I'd prefer a real world currency system that did the same thing, but I can see how they make it easier for the developer to make a game. Another thing I'd like to see is a scouting and walk-in system. Where you purchase database, scout areas and sometimes prodigies walk into your gym.
Dopest game in MMA
I never leave reviews. But WOW! This has blown me away. I am ALL in 🥹🥹 This is beautifully made. Engaging. What I love about it is the depth and simplicity of it all. Building up your stars making decisions, letting people down, the gravity of it all. WOW! If you like TEW, Football Manager, WMMA... GET THIS!!! EDIT: NOW 64 HOURS IN... loving ittttttt STILL
I haven't played any other sports-management sims before, but I'm having an absolute blast with this one! Two thumbs up!
Fun game. I'd like to see a Hall of Fame or some way to remember the best of the best in your promotion and the generated MMA world.
Pretty straight foward and the fights you think gonna go your way won't. i likes that
This game have so much potential, is the FM from MMA, it is in building but already is gr8, the Road Map is Huge,
Great sim game. One suggestion is have pop ups when fighters request things. If you book an event 6 weeks in advance and sim to it you miss fighter requests which hurts your relationship. If they pop up during the sim with a quick yes no answer that would help the gameplay a lot. Thanks looking forward to the development!
Fantastic game. It is better than WMMA5 and the developer is active in continuously improving the game. Two thumbs up!
nie sadzilem ze znajde taka dojebana gierke
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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