
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
普通难度最后20天电表倒转了直接每天体操都不做了,天天谈恋爱
Good game
Now that I finally beat the game after almost 40 hours, I can safely say that Potionomics is one of the best games I've ever played. It certainly feels like it has the highest production quality out of any game I can think of. The character models and animation look so good that it almost feels like nsfw. They got a whole orchestra together to make the soundtrack for this game. The game has full voice acting outside of bartering segments. This feels like a game I should be paying just to look at. As for the gameplay, all of its aspects blend into each other very well. You make potions that you can either sell for money to buy more fuel ingredients, or you can use those potions on expeditions in order to get fuel and ingredients as well, all feeding back into making potions. Making potions feels like the secret drug that my brain has been searching for. Running the shop itself feels stressful at first, but everything starts to feel intuitive after the first in-game week. I played through the game on cozy mode, and I feel like that was the best decision for me and for what I wanted to get out of this game. While it did make the second half of the game feel like a cakewalk, this game feels like the perfect thing to play when you're depressed. The best part is that you do actually unlock an endless mode once you beat the game, which means I'll probably keep playing this more in the future. One complaint that I do have with this game is the UI when you're making potions. There are three buttons on the inventory on the left side of the screen, each of them toggle the ingredients, fuel, and potions. These felt like they should have been tabs rather than toggles. Trying to toggle for the right ingredient trait was also a pain as well. Other than that, game really good Go buy it
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i feel like this game was made almost exactly for me lmao theres a lot of things that potionomics has got going on, and the gameplay also. the first 2-4 hours of this game/the first 10 days of this game is going to be extremely daunting and very very stressful because youre still learning how to make potions, learning how to persuade the customers, having to manage time to interact and talk to people, its genuinely exhausting. and when you finally reach the first boss, youre faced with a proper challenge of having to have the value of your potions higher than your fellow competitor. But if you passed that, then the next boss fights are just a cakewalk. Everything just becomes super easy once you finally learned enough to survive and to manage your spendings on ingredients and utilities its really just normal honest day at that point. some of the bosses do provide interesting mechanics, but again once you past the first boss you are just likely to just have better potions than your next 3 competitors that you can win with just 3 cards. Now lets talk about my gripes with this game. the stress mechanic. that number on the bottom of your screen is whole load of hogwash. at first i really liked the idea of the stress, but the more i play the game the more i realized how incredibly problematic it is. to put it simply, customers/competitors can inflict stress on you, now of course you have cards that can prevent this, but stress is essentially a permanent debuff. the higher percentage of stress youre in, the higher chance of stress cards you are going to get. now the ♥♥♥♥♥♥♥♥ part is that how often i get stress cards even on 2% stress. its even crazier because stress cards can have cards such as a debuff card that can double your stress gained. so the fluctuation of stress is insane in this game that if you get 20% stress its basically game over, you are not going to see normal cards by that point. that is one of the reasons why i lost in my 2 boss fights the stress fluctuates so much the only thing i can do is pray for nothing and press end turn. that sucks, thats not a good mechanic. it definitely can be better (potionomics 2 perhaps wink wink) but ion like it not one bit Also, i personally feel like the goal of this game is not strong enough for the purpose of playing it. And being in debt made it worse. It made me winning the tournaments feel very worthless and unrewarding. like your reward for beating these bosses are just oh awesome you got the next badge now you can buy more stuff haha what? what money earn that yourself. it is so insane that that ♥♥♥♥♥ HELENE WALK IN MY ♥♥♥♥♥♥♥ POTION STORE UNGUARDED AND ROB MY ♥♥♥♥. IT IS INSANE. i hope we see helene being hanged on public in the next game. i also hate the uncle, i feel like sylvia forgave that man way too easily that guy also needs to be hanged (only for a little bit). sylvia is just generally a kind girl (and a freak) but forgiving her uncle that easily just because youre lonely is INSANE. im not gonna say too much about him cuz he pisses me off but yeah thats about it also the final boss is so weird lmao we ragebaited her to run it back and she lost on the first turn again that whole fight is just unceremonious and not grand at all it was a bit underwhelming but at that point youre just too good at making potions and persuading so ig thats a part of why it was so easy. anyways this game is a 9/10 hahaha
Затишна забавка на кілька вечорів. Музика дещо набридлива і однотипна, зате озвучка розкішна. Любителі грати чи дивитися аніме англійською впізнають знайомі голоси. Тим паче, послухати є що. Персонажі тут не балакучі картонки. У кожного є свій характер, мотивація і проблема з минулого, яку вони -[strike] дивовижна річ для сучасних ігор [/strike]- не вивалюють на героя з претензією "розберись!", а м'яко, з гумором, діляться досвідом з Сільвією, коли достатньо їй довіряють. Ігровий процес розподілений між варінням зіль (міні-гра на уважність та вміння рахувати), продажом (карткова гра) та спілкуванням з іншими персонажами. Загалом все влаштовано так, що жоден процес не встигає набриднути. На стандартному рівні складності часу цілком вистачає, щоб подружитися з більшістю героїв, зібрати непогану робочу колоду і відкрити майже всі інгредієнти для крафту. Чого забракло: - зручного інвентаря. Особливо гостро проблема з ним відчувається на пізніх етапах гри, де в сумці намішані і корисні речі, і мотлох, який ніяк не викинути. - можливості записувати рецепти. Щоразу доводиться згадувати, скільки мухоморів і яблук було змішано для бездоганного зілля. - можливості зберігати зручну колоду, а не скидати карти щоразу, коли треба битися з босом. 7/10. Знімаю кілька очок за тайм-менеджмент.[i] І за фінал, який відчувається, наче на ньому у сценаристів в казанку закінчилася кава. [/i]
y
好玩,但是有一定难度,真要玩建议直接简单模式启动
Boa música, boa história, boas animações. Comia a Roxanne de quatro 10/10.
Fun game, pretty good systems. Wish UI was a bit better, though. Muktuk secret MVP.
개추
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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