
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🃏🥂♥
TBH, being more accustomed to the Atelier series, I initially wasn't a fan of the more Western art style and character designs. However, I was quickly captivated by the quirky dialogue and beautiful BGM, and eventually grew attached to the characters as well. While I still think the item crafting system in the game could have benefited from a system with more depth like the ones in the Atelier series, there's no doubt that it's a great game in its own genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game ist anfangs ganz witzig, aber der schwierigkeistlvl steigt schnell hat man die erste prüfung gemeistert ist die zweit kaum erreichbar, wenn man nicht alles schon fertig hat, habs ein paar mal versucht dann aufgegeben...
One of the best Quality Games I have ever played. It has a geniuenly nice mix of Management, crafting and deckbuilding. Story and the charachters are feel real when they are interacted. Over all very nice game 10/10
This is a good time, its exactly as advertised. if you were on the fence about it, I'd say definitely play it. But the game is missing a LOT of QoL which I will list here so there are no surprises: - You need to unbolt workstations you want to upgrade at Muktuk's before travelling rather than just being able to upgrade them? It adds a lot of annoyances during downtime. - There is no way to check the adventuring requirements of regions without being at the dispatch screen, which cannot be accessed at home. Inversely, you dont have access to potion brewing while looking at the dispatch screen. - You cannot save if you are not at home, and you cannot load if you are not at the title menu. The menu is also just not accessible while travelling. - A few of the events are bugged where it says 'x potion is worth less' is instead more valuable and vice versa.
Очень понравилась игра. В игре кучу механик, тут и распределение времени, и построение колоды, и экономика... В целом по игре. каждые 10 дней имеется соревнования, где нужно продать определенные зелья по определенной цене. В каждом дне 8 циклов и ты сам их распределяешь на какие действия их потратить. Одно принесет деньги, другое улучшит колоду, третье принесет ингредиенты. Постоянно накидывают новые механики, практически до последнего дня. Все они не являются обязательными и можно играть без них. Понравилась анимация, хоть и не основная часть, но видно, что сделана от души. В целом игрой доволен, однозначно рекомендую.
The first two weeks of the game are great, but the lack of options to sort your inventory rapidly show their teeth once you hit week three. The game became a slog after that. It's so close to being a great game with some QoL changes.
Wanna play a really good pixar movie? Here you go.
特别好玩...配乐很好听,角色们性格都很鲜活也很可爱,动作非常活灵活现,美术和视听角度基本无可挑剔了,剧情就是中规中矩的经典剧情,没有创新也就没有什么可挑剔的地方,很喜欢自己配药的过程,最大效益的资源规划好费脑子ww玩到后面有点疲惫了,不过前面打的基础好,所以放弃精细规划后基本也还是全胜通过了,氛围设计很舒服,玩完还挺畅快的,好喜欢
really good game, it really enjoyable the first time you play it, but if you try playing it again.... it so damn slow, i gave up because how painfully long it is to try to min max it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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