
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太好玩了
주인공이 너무 꼴려서 게임을 오래 할 수가 없어요
希尔维亚的意思是“森林之女”,游戏美术优秀,游戏设计层次分明,还可以谈好多女朋友,开修改器玩能玩3天,这个价格物有所值。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩好玩根本停不下来!
poiton
2026.1.29这游戏竟然更新了!上一次更新还是2024年,还以为基本不会再动了,看来还是有盼头的。 ------------------------------------------ 打折可以入,玩法不多,但画面效果好,对话轻松诙谐。 画面比较轻松惬意,有点3D美漫的感觉,人物动作没有多余的刻意夸张,尤其喜欢奎因躺下的动作,大动作干脆利索又自然。 玩法比较简单好上手,容错率高。流程大致是:制作药剂提供给战士→战士冒险带回新材料→新材料给商店老板复制售卖→用好材料做出比赛用药剂。只要比赛能赢欠款就能还上,所以平时卖药赚的钱可以全部花掉,投资在自己的商店装修上或者工会换取特殊材料。 角色都有自己的背景故事,游戏不是剧情为主的,所以我觉得人设不算单薄,剧情不多不少刚刚好,即使送到不喜欢的礼物也是加好感的,对话选项选错了关系也不大。 吐槽一下,我把奇美拉粪便给奎因,他吃了...... 需完善的小地方: 1.鼠标指针指导材料、药剂时会显示信息,但只有在购物时才有价格显示,强烈建议在任何地方的信息都加上时价,尤其是工会投资和送礼物的时候,想知道该物品目前是涨价还是跌价,工会投资时最好还能看到该物品我目前有多少个。 2.展柜的作用比较迷,售货时似乎没有叠加到展柜的涨价率,只有在出现跌价事件的时候才有效果? 3.有个不知算不算BUG的情况:每日事件里的【水疗迷幻】,人们大量购买矿物和蘑菇,影响效果是菌类价格上涨,但矿物价格却下降,逻辑上是矛盾的。 4.有些卡牌中出现的术语没有释义,不是很懂,建议在笔记本里加上名词释义、玩法介绍等记录方便查看。 5. 个人觉得比较繁琐的地方: 1.罗克珊住我家地下室,为什么我找她还要点出门?进入地下室时能看见她坐在那里,如果能直接点她进入交谈画面既方便又直观;类似的还有原料供应商,我记得剧情说他就住在我店的后院树上,怎么地图上看是地图对角那么远的?在保留地图头像的同时,在商店画面里直接搞棵树给我点一下进入对话画面不是很快捷吗?而且经常需要去他店里的呀。 2.购买原材料目前需要一下一下点加号,大进货的时候很麻烦,如果每个材料下面有个ALL IN的按钮就能节省很多时间。 3.订单没有显示自己目前拥有的满足条件的药剂,通常每个订单要求两到三种药剂,加上特性,每次都要一个一个手动去看自己有没有,通常开店一次能接到1-3个订单,不停来回切换画面找东西很繁琐。
Edit after patches: I think this game is MASSIVELY underrated. Incredible piece of gaming. I haven't praised this game enough tbf, but it is and incredibly great take on: potion making, deckbuilding (card game) and date simulating. All of these are integrated and incredibly fun presented, Characters feel polished, music is damn awesome. Great gameplay loop. Story does not feel like it is a soulless rougelike, you are actually going forward in the set up world, with new characters coming, complicating your strategies and time-management because you cannot have it all at once. Very well thought of game - hats off to the devs.
The game is amazing. Characters, music, visuals, gameplay - everything is top-notch, both separately and combined. The only two downsides are that the game gets tedious in the last 15 days or so, when you've done and tried everything you wanted, and the existence of ingredients with 4 and 5 magimins, which I haven't used ever. Do try the game if you haven't before. It's worth it.
没有什么意思,可玩性不是很高,操作也不够便捷,配药很麻烦,恋爱系统和其他都做得一般,导致最好玩的是打牌但我为啥要来这个游戏里打牌……
The concept is nice and the art and voice acting is fun, but the entire gameplay is forcing you to focus only on the every 10 day competition with very little time spent selling potions.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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