
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yet another example why deckbuilders that aren't roguelikes fundamentally don't work. Being able to build your deck freely means that with clever deckbuilding, experimentation, or just looking at a guide, the game is quickly trivial because of how overpowered your deck is. For me, this made the game largely tedious from the first contest onwards, since each fight had less and less tension. If there's one good thing about this game though, it's that the characters are really fun and well written, if somewhat one-note at times.
如果没有压力值的话晚上也可以营业,我第9天才知道这一点,前面浪费好多时间点(哭 搞配比也很好玩,打牌也很好玩,大家都很萌,非常推荐啊啊啊啊啊啊!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好的炼金工房 即使不考虑女同趣味也比同行有趣不少 3d动画如果没猜错的话既不是AI也不是动捕很难得,每个人都表情丰富 不过希望能有配方纪录,没有配方纪录,重复操作的缺点暴露无遗 还有就是素材tag不明显,一旦你选了魔女的金tagbuff 当天覆盖了以后就不知道素材的红tag和蓝tag到底有没有了 应对后期任务的时候尤其麻烦,在资源紧缺但是种类丰富的情况下,因为不可能一下子全部记住,除非当天交货,很容使炼的药第二天才暴露红tag,导致我都不敢买魔女的金buff,然而实际上买了非常有用,但是因为6口锅长期有些没有用燃料长期挂着,导致我不敢买buff 总体瑕不掩瑜
I kinda just bumbled around making potions , without having any idea if I was in anyway playing correctly or progressing toward my goal. The first hour of the game is it blasting mechanics at me without showing the impact of anything you do. I'm extremely confused as to how the relationships and the questing work, but I still seem to be succeeding at both. It feels less like a game and more something to do with my hands.
普通难度通关,说一下感想。游戏很可爱,制作精良,很上头,属于是模拟经营爱好者必入的游戏,可以无脑买,优点就不多说啦!第一次玩的一定要和npc搞好关系多弄点牌啊,血的教训 如果未来还会更新的话,有几个建议!1.多增加一些键盘操作,全用鼠标操作久了真的很累,至少退出可以用esc,下一回合、结束都可以绑定按键呀;2.魔药制作能增加一些自动化就好了,比如自动导入上一次的配方,每次都要重新点好麻烦;3.种植也是一样的,比如能一键使用上一次的设置;4.增加一些详细信息提示,例如鼠标放在某个冒险地图上能显示推荐的药剂,放在材料上能显示获取地之类的。 总而言之还有优化空间,核心方向是减少鼠标操作、保存配方一键导入、信息提示,如果能再更新下玩起来会非常舒服。打算再来一档困难的二周目了~
A great blend of deck-building, social-sim and visual novel. The gameplay aspects of card-battling/haggling and the time-limited social aspect is fun to optimise and can be surprisingly challenging at times, but I believe the true draw of this game is its presentation and writing. Character animation and art is incredibly charming and charismatic, and is supported by a wonderful voice cast and script. The soundtrack is a stand-out as well. Even if you're not too keen on deck-building, Potionomics gives you more than enough reason to keep you coming back.
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you know the shop management game is good when you start craving a cigarette
The potion crafting / deckbuilder / dating sim / ingredient shopping gameplay loop had me fully hooked until the last 25% of the game, where I had made so much money it no longer made sense to do anything but advance relationships -- but I played through on medium difficulty. Put it on "Capitalist" if you autistically optimize everything like me and want a challenge all the way to the end. Be warned there is a they/them character among the cast of 10 vendors you can't ignore, in case you identify as non-buy-nary. It's not a plot point or ever mentioned in dialogue, because the writers are actually talented and they don't call attention to it, it's simply there as the pronouns people use to refer to this girl. The game's quality is super well worth the cringe and occasional eyeroll. Roxanne best girl
nintendo Switch版でこのゲームをクリアしていたのですが、追加で投げ銭したかったので買いました。 *Switch版はロードが遅かったり動作が安定しないためSteam版を買うのがオススメです(2026/3/29時点)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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