
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CRASHES WAAAAY TOO OFTEN WHEN TABBING
Should be Amazingly Positive
I kinda just bumbled around making potions , without having any idea if I was in anyway playing correctly or progressing toward my goal. The first hour of the game is it blasting mechanics at me without showing the impact of anything you do. I'm extremely confused as to how the relationships and the questing work, but I still seem to be succeeding at both. It feels less like a game and more something to do with my hands.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The potion crafting / deckbuilder / dating sim / ingredient shopping gameplay loop had me fully hooked until the last 25% of the game, where I had made so much money it no longer made sense to do anything but advance relationships -- but I played through on medium difficulty. Put it on "Capitalist" if you autistically optimize everything like me and want a challenge all the way to the end. Be warned there is a they/them character among the cast of 10 vendors you can't ignore, in case you identify as non-buy-nary. It's not a plot point or ever mentioned in dialogue, because the writers are actually talented and they don't call attention to it, it's simply there as the pronouns people use to refer to this girl. The game's quality is super well worth the cringe and occasional eyeroll. Roxanne best girl
Tedious. Poorly paced. Most players don't get past stage 2 of 5, if steam achievements are to be believed.
An absolutely incredible game. Reccettear but updated, with dating, and cursing, and fantastic comedic moments throughout. Each layer of gameplay, potion-making, haggling, ingredient gathering, and relationship building, mesh so well together. Each feels rewarding on its own, and feeds into the others making them all the more fun. Extremely strong recommend, if you're even considering it!
Yet another example why deckbuilders that aren't roguelikes fundamentally don't work. Being able to build your deck freely means that with clever deckbuilding, experimentation, or just looking at a guide, the game is quickly trivial because of how overpowered your deck is. For me, this made the game largely tedious from the first contest onwards, since each fight had less and less tension. If there's one good thing about this game though, it's that the characters are really fun and well written, if somewhat one-note at times.
很好的炼金工房 即使不考虑女同趣味也比同行有趣不少 3d动画如果没猜错的话既不是AI也不是动捕很难得,每个人都表情丰富 不过希望能有配方纪录,没有配方纪录,重复操作的缺点暴露无遗 还有就是素材tag不明显,一旦你选了魔女的金tagbuff 当天覆盖了以后就不知道素材的红tag和蓝tag到底有没有了 应对后期任务的时候尤其麻烦,在资源紧缺但是种类丰富的情况下,因为不可能一下子全部记住,除非当天交货,很容使炼的药第二天才暴露红tag,导致我都不敢买魔女的金buff,然而实际上买了非常有用,但是因为6口锅长期有些没有用燃料长期挂着,导致我不敢买buff 总体瑕不掩瑜
如果没有压力值的话晚上也可以营业,我第9天才知道这一点,前面浪费好多时间点(哭 搞配比也很好玩,打牌也很好玩,大家都很萌,非常推荐啊啊啊啊啊啊!!!
potion + economics = epic win need I say more?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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