
Adventure platformer about Potata's travel in fairy forest. Reveal all secrets and hidden treasures and don't forget to save the world.
Modeled estimate, not a reported figure. How we estimate →
About








Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bardzo przyjemna i sympatyczna platformówka w ładnej oprawie wizualnej oraz z relaksującą muzyką. Nie jest trudna, ale czasami potrafiła być wyzwaniem. Niemniej spędziłem przy niej czas przyjemnie. Punkty zapisu są rozmieszczone dość często, więc czasami nie trzeba wiele powtarzać. Aby wiedzieć o co chodzi w grze trzeba czytać, co mówią do nas postacie, bo bez tego można się łatwo pogubić. Technicznie śmiga bez zarzutu. Polecam.
Potata is a cute puzzle platformer that is pleasant to play. I liked the variety of platforming and solving actual puzzles, though I'm aware there will be others who don't like having puzzles in their games. The soundtrack is lovely and the characters can be quite charming. It has a few flaws I can think of: 1. There are some typo or grammar mistakes with the English version 2. The transition/loading screens to the next areas are left in Russian except for the village one 3. The background story/lore is kind of thrown throughout the game through notes randomly 4. The ending or last levels felt slightly rushed The typo and English ones happen sometimes but not too often. What's said is often clear. The transition screens are only black screens with the names of the areas. You're not missing any other info. The third flaw felt a bit weird. No matter where you went, you saw notes scattered everywhere about the villagers. How did the notes end up in such dangerous areas? I did enjoy reading them for the most part. The fourth flaw is a bit personal perhaps. The ending felt sudden. It felt like there could have been more levels or a better way to end the game? All of the flaws mentioned are picky for the most part. I had a good time playing this. It wasn't challenging but it wasn't too easy either. If you like those kind of games, then it's worth trying. Especially when it's on sale. That's when I got it.
Умираешь от шипа при ПОЛНЫХ ЖИЗНЯХ (это что, дарксоулс для детей?) и игра каждый раз тебя откатывает в начало и все загадки (не поддающиеся никакой логике) нужно проходить ЗаНоВо, сундуки, ключи и прочее - опять собирать. Так же на объекты сохранения можно нажимать любое кол-во раз (зачем?) и каждый раз будут тратиться монетки, без которых игру дальше не пройти, потому что если вернуться назад - монеток уже нет))))))))))))) Пришлось заново новое сохранение начинать)))))))))))) Зато сундуки после каждого шипа проходи заново. Графика супер, реализация - кошмар. Вместо расслабляющей игры вечерком с удовольствием- полыхание .опы и потраченные нервы. Возврат.
Negative review.
I'm not going to give this game a negative review, because it is lovely and fun, but it should be noted that the translation for this game is borderline nonsensical. At this point it would be a better game without any dialogue.
Badly designed platform, with clunky story. Worst of all is that it isn't completely localized and the transition scenes had the naming still in Russian. I would have requested a refund but I bought the game on whim a year ago and thus the 14 day refund was not an option.
Как не поддержать денежкой нашего СНГ разработчика?) Мы вам денежку - Вы нам качественную игрушку для прохождения) Все честно!) ПОТАТЫ ВПЕРЕЕЕД!)
💋
Adorable puzzle platform game with nice soundtrack, has fun and challenging levels with difficult puzzles that are still beatable without too much trouble. Not entirely sure about the moral at the end of the story, but that kinda fits for something folktale inspired.
Очень милая, душевная игра. Лично у меня вызвало ностальгию по пройденному в детстве с отцом пятому марио. Хз почему, ахахах.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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