
Portal Walk is incredible pixel platformer about an adventure between worlds with action events and challenging bosses.
Modeled estimate, not a reported figure. How we estimate →
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About

Immerse yourself in an adventure between worlds in the incredible pixel platformer Portal Walk and help Eugene find his way home!
Search for keys, collect fragments of the portal, fight with a lot of difficult enemies and go to other worlds, moving through the levels!
Features:
● Hardcore Levels
● Unique Worlds
● Action Events
● Challenging Bosses
● Atmospheric Music
● Steam Achievements
● Support Game Controllers (Playstation DualShock, Xbox Wireless and other)
Indie Cup S'21 – Best Mobile Game
Games Gathering 2021 – Best Art
Valencia Indie Summit 2022 – Selection of Jury
Pocket Gamer 2017 – 7/10, Bronze Award
Touch Arcade 2017 – Top 3 Hot Games
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +18 more
Reviews
Крутая игра! Очень простое управление, быстро затягивает, рекомендую!
С теплой радостью на душе увидел что она наконец вышла! Исключительно успехов проекту и команде! Было приятно вспомнить общий труд)
ОЧЕНЬ ПОНРАВИЛАСЬ ИГРА Я буду играть дальше по вечерам и наслаждаться графикой :) Portal Walk заставил меня вспомнить старые добрые времена, когда в платформер нужно было играть, думать и иногда напрягаться. 100 из 10 батареек!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Portal Walk, developed by Art&Fact and published by Art&Fact and Andgo Games, is a compact 2D platformer that leans on classic design principles while adding light puzzle elements to shape its identity. It presents itself as a straightforward side-scrolling experience at first glance, but as you progress, it becomes clear that it is less about speed and more about careful navigation, observation, and gradual mastery of its mechanics. The game builds its appeal around a steady loop of experimentation and refinement, asking players to learn from mistakes and approach each level with increasing precision. The core gameplay revolves around guiding a small character through obstacle-filled stages where success depends on timing, positioning, and interaction with environmental elements. Levels are structured as contained challenges, often requiring players to locate keys, activate mechanisms, or clear paths before reaching the exit. This introduces a puzzle-like layer that complements the platforming, encouraging players to think about their route rather than simply react. The result is a slower, more deliberate pace compared to more action-heavy platformers, where planning often matters just as much as execution. Movement plays a central role in shaping the experience, and it comes with its own distinct feel. The character’s physics are slightly floaty, giving jumps a lighter, less grounded sensation than what many players might expect. This can initially feel awkward, especially for those accustomed to tighter platforming controls, but over time it becomes something to adapt to rather than fight against. Mastery of this movement system is key, as later stages demand more precise handling and leave little room for error. Combat exists as a secondary mechanic, integrated into the platforming rather than standing on its own. Enemies are placed strategically throughout levels, often acting as additional hazards that must be navigated carefully. Engaging them requires attention and timing, but the game rarely emphasizes combat as the main focus. Instead, it uses enemy placement to add pressure and variety to traversal, ensuring that players remain attentive even in familiar environments. Boss encounters break up the progression, offering moments of heightened challenge, though they remain relatively simple in design. Visually, Portal Walk adopts a pixel-art style that aligns with its retro-inspired gameplay. The environments are varied enough to provide a sense of progression, with each new area introducing subtle changes in theme and layout. While the visuals are not particularly detailed, they are clear and functional, ensuring that hazards and interactive elements are easy to identify. This clarity is important in a game where precision is required, and it helps maintain focus on the gameplay rather than the presentation. Level design is one of the more interesting aspects of the game, as it balances exploration with challenge. Some stages encourage experimentation, allowing players to discover efficient routes or alternative solutions, while others are more rigid, requiring careful execution of a specific sequence of actions. However, this design can occasionally lead to moments of frustration, particularly when the intended path is not immediately clear or when mistakes result in significant setbacks. The game expects patience, and players who are willing to learn through repetition will find it more rewarding than those seeking a smoother, more forgiving experience. As the game progresses, it introduces new elements and slightly increases the complexity of its challenges, but the overall structure remains consistent. This steady pacing helps maintain accessibility, but it also means that the experience does not evolve dramatically over time. The core loop—navigate, solve, repeat—remains largely unchanged, which can make longer sessions feel somewhat repetitive. The game is best enjoyed in shorter bursts, where its focused design feels engaging rather than repetitive. Replayability is present but limited, mainly tied to improving performance or revisiting levels for a cleaner run. There are no major branching paths or alternative modes to significantly extend the experience, which reinforces its identity as a contained, straightforward platformer. It offers enough content to feel complete, but not enough variety to sustain long-term engagement. Ultimately, Portal Walk is a modest but competent entry in the platforming genre. It succeeds in delivering a clear and focused experience built around deliberate movement and light puzzle-solving, even if it does not push the genre forward in any significant way. Its strengths lie in its consistency and approachable design, while its weaknesses stem from occasional frustration and a lack of deeper variety. In the end, it stands as a solid, if unremarkable, platformer that rewards patience and careful play. It may not leave a lasting impression compared to more innovative titles, but it provides a satisfying experience for those willing to engage with its mechanics on its own terms. Rating: 7/10
The game offers engaging gameplay and a captivating plot. The graphics and sound create an atmosphere that immerses you in the gameplay from the first minutes. The controls are intuitive, and the levels are diverse and interesting. The game perfectly combines elements of adventure, puzzles, and action. I recommend this game to all fans of platformers and those who want to immerse themselves in a captivating world and lift their spirits.
Интересный олдскульный платформер с хорошей картинкой, определенно стоит попробовать поиграть!
Good oldschool platformer....
на деке норм )
Классная игра, прям ностальгия проснулась по таким платформерам. Графика топ, очень атмосферная.
Отличный платформер, 10 избитых гоблинов-рабочих из 10
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