
Pearl diving is an ancient tradition... until you showed up. Dive into the depths, poke things you probably shouldn't, battle sea monsters, recruit questionable allies, upgrade your gear, rebuild your port, and make increasingly questionable decisions in this roguelite action adventure.
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About
Is it wise to go on long voyages by yourself? Maybe. But a crew behind your back makes you look a little cooler. Recruit your friends to your vessel, and they will help you on your journeys. There is also a cat! What do they bring to the table? The only way to find out is to recruit them, but no way you're getting a CV out of any of them.
Explore a multitude of oceans, each with a different environment and unique species. Find treasures, defeat whatever is lurking beneath the surface, and be on your merry way!
The depths of the oceans hide many questions, and among them - the most important one - why is everything in there so salty?! Prepare to meet unexpected friends and foes, have deep & meaningful conversations, or simply kick them right in their fins. Will you let the seas push you around, or will your not-so-elegant breast strokes push you through the currents and challenges?
Complete missions to upgrade your kit to complete even more missions. That’s called a gameplay loop, baby! Unlock new abilities and gear to help you out during your descents into the unknown.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Have been playing this game from the beta The combat feels responsive and overall visual feels satisfying. Definitely a fun couch game with a not too complicated combat, with a surprising amount of difficulty. The dungeon rerun definitely feels variative within each tries. On one run you might have a perfect cards and weapon combinations and do the levels with ease, while on another you might have the worst cards and weapon combination that makes the level harder to complete. Health management is definitely one of those things that feels very important, especially with the "luck" that I have mentioned above. On some run the boss really feels hard to complete, and early on as a casual gamer, you definitely need a good amount of luck if you want to beat the bosses with ease. For the devs: Continuous support for the game will be very much appreciated. At least periodically add more cards and weapon varities to expand the game. The upgrade system can have a bit more incentive either visually or functionally. Early game the combat really feels repetitive with the melee, maybe having 2 different weapon type from the start would be nice, and add a "faster" weapon type like a dagger would also be good for a more action-oriented player. A separate, different local/LAN co-op gamemode with "unlimited dungeons" similar to COD zombies would be nice in the future. Maybe with a global scoreboard with the scores depending on how "far" you go would be a good way to have a community. PLEASE let us dash in the city too, and remove the weird invisible walls so we can move around faster! And let us rebind the control on KnM
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Languages: English, Indonesian, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, French, German, Arabic, Russian
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is really fun and exciting. The gameplay is enjoyable and keeps me entertained without feeling too complicated. I also like that it runs well even on a ThinkPad laptop, so you don't need a high-end gaming PC to play it. It's a great game to relax with after a busy day and helps reduce stress. I would definitely recommend it to anyone looking for a fun and lightweight game.
The graphics are sick! I love the combat system. With such a cute art style, I expected the combat to be easy—but nope, it’s surprisingly deep. Arabian Gulf deep, pun intended 😂 My main combat feedback is that getting hit feels a little too punishing. I’d love to see that toned down, then have dodging use stamina so players need to time it carefully instead of constantly spamming attacks and dodge-cancelling out of them. I also highly recommend playing with a gamepad. For keyboard players like me, though, please let us close menus with Esc by default. Using Backspace feels a little awkward. Overall: cute visuals, surprisingly deep combat, and definitely worth playing!
Thought from the art the game would quite chill but oh boy its pretty challengin dving deeper down. FTUE was interesting by introducing the enemy with no basically invincibility, health bar (oxygen tank) wont drop, but maybe introduce the gradual depletion of the health bar in the later stage.
story is easy to digest, but the gameplay is so much fun. it looks like an easy and chill game, but it's actually pretty challenging! the visual looks good, and some areas are visually stunning.
Thought this was gonna be a chill game. I was VERY wrong. 😂 Port of Jumanah looked relaxing at first, then proceeded to kill me approximately 500 times. Your HP is basically oxygen, and it’s constantly draining even when you’re not taking damage. So instead of chilling, I’m basically speedrunning my own death. 💀 The combat is actually pretty fun though. Got some Monster Hunter vibes — gotta time those dodges or the game sends you straight back to the lobby. Would recommend. 10/10 oxygen anxiety.
lots of angry fih
bikin penasaran petualangannya, karakter karakternya bagus bagus
You'll play a game with fish in the sea. So much fun!
o o o o ______ o _/ ( \_ _ _/ ( \_ O | \_ _/ ( ( 0 \ |== \_/ ( ( | |=== _ ( ( ( | |==_/ \_ ( ( | |_/ \_ ( ( \__/ \_ ( _/ | |___/ /__/ FISHHHH
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