
Survival on Kepler is a race against time. Make the most of the remaining 168 hours or get turned into an unworldly being by the Sphere. Complete quests to help NPCs, explore the diverse landscape, survive wildlife and other players. Uncover Kepler’s mysteries and your mission’s true goal.
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Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Russian*, Portuguese - Brazil*languages with full audio support
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I've played since closed testing (I've played probably 30 hours total.), I will try to give a fair write up of the game in its current state. This game doesn't neatly fit into the survival or mmo genre, its a weird mixture of genres where it tries to be a survival game, tries to be an mmo and tries to be an rpg but kinda fails at all of them. So for example, Scum is a decent survival game, as you can do a lot of small stuff in game to increase your survivability, you have to manually build ur base, you can do x things to manage ur nutrition, being wet vs dry matters, your characters weight matters etc etc. This game's ''survival'' aspect ends at you need to constantly consume food/water and those being at max effects your hp regen rate. RPG: I'm sure we all know what a good rpg looks like so i wont give an example of one, this game has ''perks'' which in a way give your character some level of uniqueness, that's it though, all the armor/weps/building stuff is exactly the same for everyone, with the exception of a few pieces of armor/weps that people got from pledging before early access. MMO: So....most MMOs (wow, gw2, eso) include being able to party up, play together with friends, fashion wars, raids, bosses, dungeons etc etc. This game has none of that. Although it is planned to be added in at some point, currently on release there is no way you can group up with anyone, there is no party system or ally system, you just have to find each other in game. I do not know why this hasn't worked, it's possible it hasnt been enabled in the last 24 hours or it just flat out doesnt work, trying to get into the same server as my friend hasn't been possible, the ''join on friend'' via steam or him inviting me, neither have resulted in us being in the same server. As far as i've seen and understand (I may have missed something or be wrong) you cannot pick a server to join, you get auto added to one (during the testing phase you could pick a server) which means you have no clear way to play with friends (again if i am wrong about this, please correct me, i am not trying to trash talk the game). I originally was going to try and make categories like ''the good stuff/the bad stuff'' etc etc, but it's gonna make me respawn irl cause i'd be repeating myself a lot, so i'm going to throw all the info at you guys and add commentary as I go. The game looks nice, the world, animals and environment all are pretty alienesque and are graphically pretty appealing, there is some variance in the different biomes which is decent. The in game systems are generally easy to understand. The ''survival'' aspect isn't overly complicated, you just have to spam food/water, neither of which are difficult to get, you could potentially add in the environmental effects as part of the ''survival system'' i guess....you will have to deal with gas/heat/cold etc etc, you use items from the tech tree to do so. The main point of the game is to grind through the tech tree unlocking items that enable you to then venture into the ''harder'' parts of the map, doing this enables you to finish the quests which mean you will survive the coming night time, which you have usually a week to do. If you successfully do this, you complete a ''cycle'' which levels up your account which then enables you to access other game modes (pvp mode, some other story mode, the ability to build structures in game - its RIDICULOUS that this is locked behind 10+ hours of grind, especially considering the inventory system, which ill explain later), your account probably levels as you complete in game quests, so you may not need to finish a complete in game cycle to level it up somewhat. (levels are up to 400) Perk system: The gist of it is that as you do stuff in game (crafting, killing, discovering, consuming), you earn perks which give your character ''buffs' in terms of harvesting stuff/food/water caps, wep damage etc etc. You can make some perks permanently stick, some will be lost on death, depending. There are different tiers of perk. I really think the perk system is the biggest missed opportunity for this game to shine because you have absolutely no way of knowing what actions will unlock what perks, so until someone data mines the game, its just random stabs in the dark. You can spend perk points (practice points, no idea why they arent actually called perk points) to increase the tier of your ''saved perk'' slots so you can put rare perks into them. Harvesting resources: You can harvest different things using different tools from the same object. So hitting x thing with a knife yields something different if you hit the same thing using a pick axe etc etc. There are a wide variety of different resources to gather, sometimes this is interesting, other times its just obviously tedious and annoyingly done to make you spend more time running back and forth from one place to another to generate items to make more items to do simple stuff, for example the most basic healing item in the game: You need three items to create it, one of them is a cactus like material, you already find this in the initial starting area, but no, apparently that one isn't good enough and now you need to go to the desert area to get the same item (except now its got the word desert in front of it) to be able to make bandages. Tech tree: You gain tech tree points by ''discovering'' things/animals/stuff, which just means you see a rock and your character is too dumb to know what a rock is, so you ''discover'' it and bam, now you recognize what a rock is and have some points that you can spend on unlocking technology. So then you can unlock a campfire, a bottle, tools/weapons/med items etc etc. The tech tree has two major problems: 1. Its basically the same thing after the bone tier, just called something else and more annoying to get. 2. The actual game play loop around it is just time consuming and not fun, ill explain in detail below. Tech tiers: Stone Bone 1.5x harvest rate, higher durability (compared to stone) Metal - higher harvest rate/higher dur (compared to bone) etc etc So to make a stone knife, you just need a small amount of basic materials. To make a bone knife you need to kill certain mobs to get the materials and you need to pick some stuff up. Making a metal knife requires a lot more work as you have to go to a particular area to get metal which has environmental damage and stronger mobs. So yeah, you could go get the mats to make a metal knife, its interesting the first time, however, the amount of time needed to make a metal knife vs making a stone or bone knife (overall id say bone is the tier you should stop at unless you have easy access to higher stuff) just isn't worth it. Yeah you will harvest slightly more but thats irrelevant, cause the mats you farm respawn in a minute or two anyway and you can definitely make like 10 stone or 5 bone knives quicker than you can make one metal one, so overall you're going to gain more mats in less time by not making the higher tier item. As you go along the tech tree, there are some different items that give you damage buffs and do a few other things that arent exactly the same, but none of it really enhances game play or makes a massive difference in how you interact with the world to make it anything to really care about. The game seems to try to get you to explore the environment and find more efficient ways to interact with it by developing tech around that, which I think was a great idea, but poorly executed, both because of the obvious cookie cutter gear repetition and because interacting with the environment feels super plastic and fake. My final point on the tech tree is this: You're doing exactly the same thing at hour 1 to progress through it that you're doing at hour 10 and hour 20, the only difference is you may take slightly less damage from mobs/do slightly more damage. Cont'd in comments, check last pages, from questing upwards
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Edit & PSA: The servers have been shut down, the company is blacklisted in Russia and officially defunct. Do not purchase this game. I'll edit my review as the game changes in Early Access. Lets start with the good: - The game looks great, you can tell the designers put a fair bit of love into the world. - It runs fairly smoothly, with only a few minor hiccups here and there on High. - The combat is challenging but fun. - There is a PvE mode on launch, allowing players to learn the game and its mechanics without PKers griefing them. - 168 hours gives a bit of breathing room to explore the world and take in some of the sights. - The tech tree is unlocked with points found through exploration instead of leveling up. - The armors looks fairly interesting. Now the mixed: - The story mode is locked behind account lvl 5. - The Void is considered a failure mechanic, after changing into it your only goal is to grief other players. - Building, a staple of the genre, is locked behind account level which is only raised by completing a session. - The day/night cycle seems to have been removed. The bad: For some of us founders, this current release is a bit of a bait and switch. All info was and still is publicly available. The original game had a faction system with Xenobiotes, the native faction, the Technocrats, the humans, and the Void, the powerful neutral mutant. The Xenobiotes lived in harmony with the planet, while the Technocrats fought to conquer it. Choosing a faction also affected what technology you could learn, and changed your base appearance. Within the faction system, players were divided into colonies and could form guilds to work together. Full character creation was also an intended feature, yet to be added. https://massivelyop.com/2019/03/21/population-zero-fields-questions-about-factions-breast-sizes-and-snoring/ These are the things I bought into. Not the 168hr factionless session based system.
No way to join friends, you are bound to the random server you are placed in when you first spawn. No way to rebind keys, no FoV options. In fact, minimal options at all. UI felt clunky. Do not buy if you want to play with friends. Wait until the feature is added, then think about it. Will be refunding. EDIT: A few, very rude comments pointed out that apparenty you have to be a higher level to join friends. Nowhere was that explained, and I could not find out after a lot of googling, and despite the comments I have not seen any evidence that this is true. Regardless, if the game advertised as multiplayer requires you to progress alone to get to the main point of being a multiplayer game, then I am sorry, but I am out. Sorry, but if people are not going to be civil, I will and have disabled my comments.
(EDITED JUNE 6 2020) Things you might wanna know - You start in a PvE session - There are desert, swamp, jungle, snow, volcano and hills/starting area biome - Creature currently in the game (Variant = different type in different biome), Kvar/varients, Yutt/variant, Merrid/variant, Sahrim/variant,Fury/variant, Kso/Kyo or whatever the fart birds are, a void, and those robotic bug things some of the issue I encounter. -Looping start button( this happen when the game update and the only way to stop it is to wait for your session to end or try some of the method that the forum suggested ) - Resource spawning underground or place that cannot be reached. especially rocks which are the most crucial in the beginning as you cannot progress without a pick or a knife for harvest - Cannot play with friends, you randomly join a server, if you lucky you might end up with your friend - No Mic or cannot find the mic option - Perks seem to be random or will not get any perk other than the quest perk - Require excessive amount of resource to farm for the quest, you need at least a minimum of 15/20 hours to farm for yourself and the quest to complete it ( i almost finish it until the recent update broke my session) sure you got over 100+ hours, but consider you only play like 1 to 2 hours a day, you either lose a session every time or barely finish it if you don't have any help and this is pve, in a pvp session, thing will get harder from there. - No mounts, you gonna spend walking back and forth the majority of the time - Stamina is to low. - server problems Issue they have patch/fix or might have work on and currently address( also need to start a new session) - Teleporter, you can now teleport back to base (40 min cooldown) - your reach on gathering resource is slightly increase so you may gather item that aren't too buried underground - Rebalance some of the quests,less resource need to complete - Increase banker storage by a lot ,could be more than 50, didn't count since more than enough for me - You can join with friends now - Nerf Merrid and its varient - Rebalance Sahrim ( still tanky but slightly do less damage) - Some recipe has been rebalanced - Graphic tweaks - Gain a random perk if completing the main quest and gain random perk doing anything in the game base on what you were doing - trying to stabilize the server - currently working on a 30 day server My thoughts on the game, it barebones, need a lot of work but it is still in early access, the dev seems to be working a little, wish they can be more responsive, I will stay with the game for a couple of months and see how it goes.
The game can't be accessible and seems like the game shut their website? Avoid at all cost...Steam why is it still on the store???
Devs bankrupt. Not morally(debatably), I mean literally. Game has been shut down, company seems to have gone under (according to Discord) before it could even close the Steam page, domains lapsed, servers down, etc. Nothing here to spend your money on, sadly.
Abandoned game. DO NOT BUY. the servers are gone, there is no local play, you can't play this game unless someone make an server that is not with permission from developers (so again... ABANDONED). DO NOT BUY THIS GAME
This will be my initial review after playing only 2 hours (updated further down EDIT 2), and i can say that this is a game that needs to be reworked from the core. You're supposed to survive but every single area you're in will kill you making it a super grind fest like you've never seen before. You die, have to respawn a long way from where you died. You then run back just to die some minutes later. You run back again... rinse and repeat. What is the actual purpose of this game other than frustrate the player? I mean, Conan Exiles was much more polished when it was released and you know what? That game was fun to play. This is not. If you need to spend 24 hours a day crating and gathering things just to surive you feel like no progress is being made. A typical scenario is this. You need to gather 200 Thorium. It takes you about 10 min to get there and you mostly make it without taking damage. But all creatures and the environment wants to kill you. So just as you get there your water, food and band aids will quickly become depleted. So you manage to gather 20 resources before you have to head back in order not to die. You run back about 10 min, but instead of heading back out, you now have to spend an hour trying to replenish your food, water and band aids. It's such a waste of time this health management. It's without question 80% of the game just trying to keep yourself well stocked. Some quests wants you to kill 100+ enemies for meat but you can hardly even survive more than two-three encounters. On top of that you can't go without water for more than 15-20 min before dying but you have a flask for that. Combat is disconnected from your character. There is no feeling at all, no impact. Animations are mostly bad. When jumping it looks like you're taking a dump in mid air while floating on some invisible jelly. I don't know, maybe it's low gravity or something? Crafting is something you have to earn, but it's hard as hell and require resources that you will probably get 10 hours into the game. The NPC's and quests are just dull. "Hello, here's a quest. Go fetch.", and your off. Nothing is really explained. Maybe this game will get slightly better in the future but i wouldn't hold my breath. If 80% of the game is resource gathering, this won't hold for long since it's not fun. So right now, what it lacks most of all is the fun factor and the sense of progression. You play for hours and you get nowhere. You don't get stronger, your stamina doesn't increase, you can't run faster or jump higher. It's released as early access but there is no way it should have been released at this point, it's simply too unpolished. Thank god this game was a gift, else i would have felt really cheated. Did i mention all the bugs and dropped frame rates going from 50-60 FPS to a steady 15 FPS... no? There is a serious issue with early access games in general and this title shows it all to well. EDIT Response to PZ Team: I usually do an initial review after playing a few hours and then another later on. If a game hits me as negative right off the bat, it really sets the mood for my review. This one is based on pure frustration from the lack of polish. I'm not saying you guys don't know your job. But you need to realize the difference between a game that's rough around the edges, but fun to play -- and one that is just quickly pushed through the door in order to get the revenues going. It will actually hurt you more if your game is in this state because it will give rise to negative feedback. Maybe 6 months from now this game will be better? Only time will tell. EDIT 2: After playing it for 11 hours i've had enough. The game start off hardcore and you have to complete quests and stuff in seven days which is really hard. But if you die too many times you turn into a Void creature. At this point you have to stay alive for one hour -- but if you die again -- you are screwed. All your progress is nullified and you have to start a new character from scratch. I mean, this is the most punishing game i've ever played. I just lost 11 hours of game time, so i can comfortably tell you that the game is now uninstalled. I cannot stress this enough... DO NOT BUY THIS GAME!!
I really wanted to love this game. I haven't given up on it, but let me list why I am currently not playing. I never got past the pve stage because I just got frustrated with the game, but let's cover the positives; Pros: Great concept, Great design, game is beautiful and the soundtrack is amazing. ran pretty good for me. This game has a lot of potential, but here are the reasons I have stopped playing; Cons: The biggest and most glaring problem with this game for me is KEYS ARE NOT REBINDABLE. The current version of this game has fixed keybinds, and the keys for combat on a standard qwerty layout are AKWARD to me and make combat more difficult than it should be. It's Super Grindy. Buckle up, this game is heavy on resource gathering and sometimes it's a real hike to get what you need to complete an objective, and if some of the resources are rare and you are stuck waiting for what you need to respawn, and when you need 200 of an item and the game spawns 5 at a time in an area, you can be stuck waiting for a while. I can imagine this is only more difficult in a pvp setting. Some of the biomes can be frustratingly brutal to traverse and since the game is an mmo, there is no difficulty slider to make it easy to learn and/or just expierence the game. Hydration is important to the point it's annoying. Clean water is critical and scarce. You can build and carry multiple flasks, but heres the caveat, if you want to heal you have to keep your hydration and food levels constantly high to the point where for me, it's almost distracting. Crafting med kits is so stupid. In the safe zone you have to convert/combine materials on various devices. For the most part this is easy to do and you can walk away and esenttially let them cook and do other things and come back and grab them. Plus most items don't take that long to craft....except for medkits....they take 15 minutes each and you have sit there with the crafting table open for it or the time will reset, meaning if you want to craft 4 medkits you would have to sit for an hour with that screen open. I find this dumb, I don't know if this was intentional by the developers or an oversight. To me it makes no sense. This was a hard review to give because I really wanted this game to be good, but right now it's just a dissapointing grindfest. I still think this game has potential if some of the issues are fixed I would return in a heartbeat, but in it's current version I would have to say do not buy,
Got the game in April 2020 during pre-order. When it came out it looked good... I mean it looked nice and all but you could barely do anything. Most of HUD wasn't even translated to English it was in Russian. Controls? Let's not even get into it. I left it to see if they would fix anything or do updates. Which never happened. It's now 2021 January I realized I had this crap and wanted to see if there has been any improvements made. Turns out it was abandoned in July 2020 and that the Dev team was disbanded. Any official sites have been deleted. They've been silent on all socials. Sadly cannot get a refund. In conclusion. STEAM SHOULD REMOVE THE OPTION TO BUY THIS GAME, CAUSE IT'S JUST A SCAM. thank you.
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