
A colorful rapid 3D-Platformer in which a stranded pilot jumps, climbs, and dropkicks their way through a magical island. Climb high towers, run across walls, and make dangerous jumps you deemed impossible!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Dutch**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No.
Ce jeu est un rappel de toutes les raisons pour lesquelles je déteste les jeux de plate-forme. - Le tutoriel est inexistant ; va deviner tout seul ce qui est une plate-forme ou non, champion ! - Pas de continu et pas de checkpoint. - Impossible de faire pivoter la caméra librement. - Le flou des graphismes lointains fait mal aux yeux. - Les trick-jumps bien placés en milieu de tableau histoire de refaire tout le passage si tu le rates. - La gestion des doubles-sauts vs collisions a été designée avec le derche ; si jamais tu réussis le trick-jump précédent, un petit saut un peu trop nerveux et hop, on recommence tout ! - La noyade dans 3 centimètres d'eau. Bref, j'ai ragequit.
saved a kid from a predator, he put some sick rims on my plane as a reward
Not much story to speak of, visuals look fine in a small window but I didn't care for them in full screen, gameplay gets repetitive in spite of the short playtime, bad camera controls for both camera and character, occasional bugs, and irritating background sounds. I'm onboard with the idea of inexpensive, short games, but this one didn't do it for me.
This is actually a pretty fun platformed with a funky style and controls. The game play is fun. The character moves quickly and climbing mostly feels good, though minor issues with collision can easily kill momentum. The art style is mostly good and fairly simple. The issue with the visuals is that everything looks really fuzzy and like it's constantly moving as a stylistic choice. I was able to get over it fairly quickly, but I can imagine it would be awful for others, especially when being able to see where you're going is so important for platforming. The biggest issues for me though are the smaller problems: The game is *just* long enough to benefit from a save system, but doesn't have one, and the late game mechanic doesn't feel good and it's possible almost soft lock yourself. These two things can kill the experience, and originally I even didn't recommend this game because of that. But I decided in retrospect that it's still an overall decent game and super cheap/short too, so it gets a recommend from me.
2 issues I had with the game: - Sometimes grabbable ledges (the ones with the tan lining) won't be grabbed. I found myself unfairly having the pilot crash into the wall and sink into the water on some runs. Those were quite the bummer, especially if you try to aim for the sub-10 minute run. - With upgrades, the wall running feels janky. The second jump and aerial kick from a wall run might not propel you anywhere, leading you to just double jump and kick in place. (- Note: you can't really look up or down much, which sucks. Considering this is a 3D platformer... If this was 2d then that would be okay) Despite this, I genuinely enjoyed the movement mechanics (most of the time). Just be prepared to meet this speedrun ending bugs.
Es como si prince of persia lo hubiese hecho una empresa a la que le importan sus juegos y estando bajo los efectos de LSD. 100/100, cortito y al pie, super divertido <3
A sweet and replayable little platformer. Easy recommend.
no direction whatsoever
Really enjoyable 3D platformer, feels like how the climbing should be in the uncharted series. The story and art style are unsettling in a good way. Only complains were a lack of direction at times, samey looking areas/no land marks, and for whatever reason can't look up or down so may miss a collectable if you aren't careful. An absolute hidden gem.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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