
Pool Panic is an unconventional billiards game with something new around every corner. It's the world's least realistic pool simulator!
Modeled estimate, not a reported figure. How we estimate →
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About
Pool Panic is the world’s least realistic pool simulator. Play as a mischievous, and dare we say, oblivious cue ball in a giant game of pool that sprawls across a colorful cartoon overworld with more than 100 levels.
Explore jungles, deserts, carnivals, cities and more while knocking around a peculiar cast of billiard balls, most of which won’t appreciate being pocketed.
Note: Pool Panic plays best with a controller
Every level of Pool Panic has an 8-ball, but he won't be standing around waiting to be potted. While you seek him out, you'll be occupied by plenty of strange activities involving balls:
Ride a Ferris Wheel! Knock off other balls for your own gain!
Explore caves where even the bats are balls!
Play nine holes of mini-golf with a pool cue!
Flee the zombie horde! But careful, they're contagious!
Go skiing and mountain climbing! With balls!
Hunt boy scouts in the woods! Steal their hats! Wait...
Explore a colorful overworld with more than 100 levels. Shoot pool in deserts, gardens, cities, the carnival, the woods, and more
Get mad at balls that dash away from you, think strategically about when to hit toothy balls that can unleash stomp attacks, and line up the perfect shot.
Take down bosses and join a motorcycle gang chase.
Unlock higher levels of the central tower as you travel the world. What awaits you at the top?
Challenge up to four of your friends in local multiplayer.
Hats. This game has hats.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very cool game. I really liked it. although in life I do not play billiards, but I liked it. but it is not convenient to play on the keyboard and mouse, so people who do not have a gamepad in their pocket ;) will have a hard time. but let's just say that the curvature of the control not on the gamepad becomes more fun because the outcome of the blow is not unambiguous ))))
I am giving Pool Panic a thumbs up even if it wasn't for me. I do believe that there are going to be people out there that really love everything about it. The art style is really cute looking, the soundtrack is solid, and each level I played through felt unique and fresh but there were some issues that just made the game a little bit of a miss with me. The prospective of the camera can make for some levels feeling much harder than they should because you just can't quite aim at the thing you want to. Small spoiler for one example. The fight against the bulldozer had me feeling a little frustrated because I just couldn't get my shot lined up to hit the back end of the dozer for the last piece. At times the controls can feel like they are working against you, and maybe that had something to do with the game feeling a little floaty at times. Not the biggest thing in the world unless you are going for the time trophy for that stage, then it's just downright frustrating. My last gripe might just be me grumbling but trying to tackle each stage and get each trophy can feel like a nightmare. Some levels have added effects (like wind) or a tool you need to work with (like a crane) and going for the fastest time or finishing the level in only so many shots just felt like I couldn't do it unless I wanted to be frustrated while going for it. Now, some of you out there will really enjoy this because I can see it adding a ton of replayability for competitionest trying to tackle all the challenges. If you are on the fence about Pool Panic I would say go ahead and give it a try anyway. There will be people who can look past some of the issues Pool Panic has and get a ton of time and enjoyment out of it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun for 10 minutes. then it's stupid annoying game
教程是个什么东西,按照演示做还是无法通过教程。
虽然关卡很多,也很有创意,但是让其他球进洞太难了。
this game is a solid original an i dont know how it flew under the radar
Silly pool game, I liked it. Some stages can be annoying though
Веселенькая игрушка, арстайл хороший, но как-то особо не зацепило. Больше не трогать.
it is fine. Kinda a fun take on the classic game of pool. It isn't a bad game by any means but I for sure never got into it as much as I have other games
[h1] A hell of fun!!! [/h1] Literally is a hell of a fun. Easy for those that only wanna play a level once, hard for those that wanna master all requirements like: [list] [*]Time trial [*]Less than X amount of strikes [*]All balls being pocketed [*]Don't sinking white/8 ball before the rest of them [/list] [h3] Sounds easy. Isn't it? [/h3] Well, here comes game's trick... ... [b] all balls are alive! [/b] So, to complete a level you have to be careful. Some balls get easily scared. To strike them, you'll need to hit them with another ball. Other balls are strong, so if you get close to them. They'll throw you away, to pocket them must be by striking far away. [h3] What about levels? [/h3] With more than 100 and something levels. You'll have as much as you can get, some places are: [list] [*]Forest [*]Farm [*]Beach [*]City [*]Creepy Woods [*]A church [*]Construction Site [*]Zombie Wasteland [*]Factory [*]Concert Arena [*]Medieval Times [*]Snowy Alps and many more! [/list] By the way art style is lovely! 3D graphics with a cartoon shader and a mix of 2D raster files. Sometimes music and character voices get annoying, besides that for me is a 10 out of 10. [b] One of those games that you'll love or you'll hate, there's no in between. [/b] For me: the first one. I hope to see a second part in a future or another game from Rekim with the same art style and soul as this one.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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