
Overcome fear, solve the mystery behind the story, in this psychological horror game
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me mato un chancho.
[h1] Честно - игра имеет много технических проблем. Честно - было страшно.[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2409142317 [code] Время прохождения - полтора часа. [/code] [u] [b] ПРЕДИСЛОВИЕ: [/b] [/u] Помберо, как оказалось (я не знал) - это существо из Парагвайской мифологии. Оно появляется ночью, может имитировать звуки птиц, не любит, когда свистят, но самое главное, по легенде - это то, что ему интересны одинокие женщины, при контакте с которыми потом рождается не совсем обычный ребёнок. В игре рассказывается о Помберо путем записок. [i] [b]+Звуки.[/b][/i] Одно из лучших позиционирований звука среди всех хорроров. Ничего лишнего. Никакой музыки. Строго звуки окружения. Всегда слышно, где объект - за деревом, за стеной, снизу/сверху. Голоса скорее всего записаны в ИРЛ, что прибавляет жутковатости. [i] [b]+Атмосфера.[/b][/i] В игре 2 локации - это лес и особняк. В лесу прислушиваешься к каждому шороху, потому что боишься услышать быстро приближающиеся к тебе шаги в этой тишине. В доме видимость перед тобой 1 метр, дальше темнота. Боишься шифтить в неизвестность. Скримеров мало, но они хорошие. Некоторые предсказуемые, но ты пугаешься, потому что когда ходишь 10 минут и ничего не происходит, а потом появляется резкий громкий звук, волей не волей мураши по коже. [i] [b]-Графика. Объекты..[/b][/i] В лесу дальность прорисовки метров 10, и ты видишь, как ты идёшь и вырастают кусты на глазах. Объекты, которые можно взять НЕ подсвечиваются. Очень просто можно пройти, не увидев чёрный ключ на коричневой тумбочке. Не понятно, какая дверь - какая. Вот я подобрал ключ с названием КЛЮЧ ОТ МЕДОТСЕКА. Дверь, ведущая в медицинский кабинет никак не помечена каким-нибудь символом. Все двери в игре абсолютно одинаковые, и всё что придётся делать это бегать от одной двери к другой, в поисках того, чтобы ключ подошёл. Некоторые объекты дают сильный блик в экран, непонятно из-за чего. Свет от огня отражается в лужах, независимо на каком расстоянии. Ключи могут зависать в воздухе. https://imgur.com/a/2IrNgLn [i] [b]-Русская локализация.[/b][/i] Стандартный гугловский перевод. Но всё понятно. [i] [b]-Физика.[/b][/i] Перемещаемые объекты улетают на 100 метров, они отпрыгивают от земли как попрыгунчики, будь это стул или металлическая лестница. [i] [b]-Фотоаппарат.[/b][/i] В начале игры показали механику с фотоаппаратом, который показывает невидимые для глаза объекты. Вопрос-зачем, если это в игре больше ни разу не пригождается. [i] [b]-Вертикальная синхронизация.[/b][/i] Она отсутствует. Из-за чего картинка рвётся. Не представляю, почему в 2021 году выходит игра без этой функции. [i] [b]-Свастика.[/b][/i] Плакаты со свастикой. Плакаты с Гитлером. Думаю, можно было обойтись без этого. Выглядит, как пропаганда.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaRevieweD #63 [/url]<-- [i]New review every Sunday[/i][/code] If someone had told me there was YET ANOTHER horror game reusing the same assets, gameplay mechanics and assembled with minimal effort- I'd be furious, but I'd still play it regardless~ That's how much of a sucker I am. Anyhoo, point is some are genuinely brimming with potential like [url=https://steamcommunity.com/id/DeadeGuard98/recommended/1311990/]Little Terror[/url] or my more controversial review of [url=https://steamcommunity.com/id/DeadeGuard98/recommended/1258590/]Locked Up[/url]. Isn't it common now for art to imitate life and that which then borrows from other masterpieces? At first glance, I had no idea that [b]Pombero: The Lord of the Night (PLN)[/b] went down that path too! But I'll tell you what I did do almost instinctively- Googled it and apparently tis was the name of a folkloric creature from Paraguay which is where solo dev [b]Inside Studio[/b] hails from! He's also working on another 2.5D platformer [i]The Last Soul[/i] and providing regular updates to the former. I stress this, because this game is in a sorry state now! Don't misunderstand- it's functional but amusingly and aggravatingly so~ [h1]"The Lord of Naught~"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2362043612 [u]The Gist:[/u] Albert Hertz's mom passes in a brutal but puzzling fashion. He sneaks in her place to investigate and discovers a will pertaining to a property far away from the city. Why was it kept a secret? Could it have anything to do with her sudden death?? Perhaps some things are better kept locked away~ [spoiler] ! If you thought the name wasn't intimidating- you'd be right! [/spoiler] [h1][+] PROS;[/h1] [b](a) Rare Sighting![/b] Gameplay is self-explanatory at this point but it's your common walking simulator. Which I may come off as unimpressed but really, it's good because I can just get straight into the meat of things! The source of lighting which you must monitor its lighter fluid level, the camera to capture objects revealing a change. Strewn about are notes detailing the lore of an off-putting creature as well as the backstory. If you're feeling out of it, have some ibuprofen to take the edge off~ What was slightly unique was the 2nd area of the game where the objectives are vague and you have to rely on your wits and Dora the explorer intuition. If the object can be picked up, then you have to lug them across the map to the other end. Ah but you've got to watch out for the wildlife and wild-dead. I said what I needed to~ [b](b) A Will to Die?[/b] This game in three words? [b]Texas Chainsaw 3D.[/b] Who said that's an awful thing!? Come on, there's an inheritance to a property the protagonist has never knew of before, then there are friggin [spoiler]chainsaws[/spoiler] of course. One thing I'll say, it actually has a unique and chilling story that has to do with Paraguay's own history with war. As for the setting, I thought it included a nice blend of claustrophobic and dimly, okay pitch-black areas! There's the apartment your elevator stopped at, the wacky hospital scene, then the more open (leaving you exposed) field in the countryside and of course the piece de resistance (butchered the language) lies in the mansion(?) housing an utterly vile presence! [b](c) Time Doesn't Heal...[/b] PLN story isn't very clear cut and that's where I come in to dissect it! Firstly, how well-acquainted are you with your family history? What if you discovered you came into some riches but also inherit the suffering and anguish that comes with it...? Secondly, the isolated, rural life can be quite upsetting. Being shut off from technology and the wider society isn't so bad until you realize that it’s not so much about reaching out than it is to keep secluded. Lastly, superstition has always been colored with skepticism but the devotion and underlying anxieties for not complying to these "old-fashioned" ideas is so ingrained that it feels wrong. When obsession feeds into the equation, you end up with even more disastrous results! [h1][-] CONS;[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2362045151 [b](i) What A Massacre![/b] A multitude of bugs; some you can stomach and others that could flare up that seizure. The first has to do with inventory- particularly key items where a lever remains in your possession despite having been lodged in the mechanism it belongs to. As for the "diary" that supposedly logs all your current objectives, when in actuality it ceases functioning beyond the apartment segment. Now the most major glitch- the lighting! Which is way off and the shadows, rays stutter endlessly. Sometimes turning the lighter on and off adjusts it, but it still proceeds to act out... There was a part where I got instant killed when I tried to burn a skull elsewhere and not the designated spot XD There are crashes too at the mansion when facing at a particular angle (right side) by the entrance. Achievement-wise it's just the measly ONE (zoom in camera) but even so it doesn't seem to trigger. I have to also point out the English translation, which is by no means amateurish but uses odd synonyms and some words get pass the spell-check! [b](ii) A Botched Experiment~[/b] The interface is lackluster which could be engine-based but the interaction cursor is finnicky and picking up items can be a grave ordeal. The AI of the both crazies and randomly spawning creatures in the field with their sporadic detection radius only dumb down the game further. I never touch on this because my PC is a potato. But it's poorly optimized and for one thing it doesn't have any options to tweak the Vsync or FOV which the game appears to be really jonesing for as it "tears up" every so often! [b](iii) Oh For The Lord of...![/b] Now for the scare factor- while it boasts an otherwise unsettling atmosphere initially, it is clingy with its loud noises cranked up to ear-rape decibel and so more often than not, I jumped at the sound without even seeing what it is I should be scared of! Even when the sound is sensible, I fail to notice whatever it was in the fervent darkness that's so shocking- my character had to gasp in terror. [b](iv) Keep The Deed[/b] I think with some more castor oil, Pombero can be worth the price it's given. With nothing to add toward its replayability besides trying to make heads or tails of the story by playing a second time- thus I recommend buying it when it's discounted (price recently got cut permanently, YAS). After all, there are no other Steam achievements aside from the one and only- which is a massive letdown as I could see there being a few for the maize-filled area alone! [h1]"The One That Got Away..."[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2362535191 As bewildering as Pombero was, it offers but a glimpse of the true terror the folklore is based on. The remainder gets dragged through the mud by a few crashes, poor optimization and blatant scares. At least it gives you pleasure and laughs even if it wasn't intended~ It does manage to redeem itself with an alarmingly realistic and deliberate misnomer of a story! Though few and far between, it has its standout junctures of making you panic-stricken. What's most depressing is that whatever makes it through untainted get jeopardized by the shaky, incoherent condition it was released in! Sure, you can straight up denounce the whole game as "cheap garbage" but that would be jumping the gun and uncalled for. This is one of the above average horror titles on Steam and the dev is working tirelessly to get to a more tolerably refined point! What this game did was introduce me to a completely unheard-of folklore and I'll always remember it for that~ [h1]7/10[/h1] [b] Check back after a month or two and this game will be in peak shape![/b] [i] Offerings and praises to RP for da key![/i]
A mi también me mató un chancho... El juego es interesante y estuve 3 horas para terminarlo, principalmente porque el "diario" no da información constante sobre los objetivos sino muy circunstanciales, y que tuve 2 errores fatales que me cerraron el juego en momentos aleatorios. Hay lugares del juego que nunca se vuelven accesibles. Hay información que no es relevante en lo más mínimo. Me encantaría saber cómo conseguir su único logro, ya que al no tener información sobre los controles tuve que hacer fuerza bruta y aún así no encontré como hacer zoom con la cámara. La historia es muy sencilla y prácticamente brilla por su ausencia. El sonido y la música están fuera de lugar y tiende a bugearse, por lo que es normal escuchar las colisiones de un objeto contra otro cuando no hay nada moviendose, lo que hace que se oiga como una serie de pasos detrás del personaje, como si estuviera todo el tiempo siendo perseguido. La jugabilidad es un poco terrible, es aterrador el cerrarlo y pensar en volver a abrirlo para terminarlo si no se lo hace en una sola run. Si se cierra el juego y se lo vuelve a abrir, se pierden todos los objetos que no sean propios de la misión (los objetos para curarse y para recargar el mechero vuelven a 1, aunque se tengan 30). Hay objetos como las sillas movibles que si se las pisa y se intenta bajar salen volando y el personaje se mueve como si estuviera en un terremoto. La inteligencia artificial es nula o inexistente y el final del juego es antiintuitivo... No lo recomendaría para nada, pero ey, es EL POMBERO. Todos queremos jugar un juego de nuestro amigo violín peludo.
[h1] Buen juego [/h1] Desde el inicio hasta el final te mantiene muy metido en la historia, el ambiente esta bastante bien adaptado al territorio paraguayo. Algunas notas para el desarrollador: El juego debe aprovechar más su "Diario" dando mejores pistas acerca de los objetivos y pistas de los puzzles, en el tramo final el diario prácticamente quedó en blanco. [spoiler] En la parte de la cripta en llamas se debió aclarar sobre la acción a realizar, por ejemplo, con mensajes como "Huye" o "Sal como puedas" [/spoiler] Los errores de performance se arreglaron con la actualización reciente, así que si lo terminaron antes, juéguenlo de nuevo
Lo jugue 4 horas, la ultima hora estuve dando vueltas la casa sin poder hacer nada, al ver que no podia hacer nada y que no habia nada que pudiera hacer para avanzar fui a yt y mira un poco de un gameplay para descubrir que mi juego estaba bugeado y no habia spawneado un tanque rojo, cargue el juego antes de entrar en la casa y se volvio a bugear y no podia entrar en la casa por que ahora no spawneaba la llave, hasta estos bugs el juego estaba decente aun con los bugs de iluminacion y algun que otro detalle menor pero no poder terminar la historia es algo triste
Terrible juego bien piola y encima podes mandarle un dm al creador y te ayuda a pasarlo! lo recomendamos 10/10 para cagarse un poco de risa y de miedo, gracias papa por este juegaso bien piola loco, saludos de argentina y cuando andes por corrientes pinta unos buenos teres loco!
el juego esta piola, es barato, me lo pase en 3 horas, lo unico que deberian es arreglar un bug que no me dejaba avanzar en el juego porque un item se quedaba bugueado, por suerte hay autoguardado todo el tiempo y pude renaudar la partida
Solo lo compre por el titulo.
EL SEÑOR DE LA NOCHEEEEEEEE. SOY MITAD HOMBRE MITAD ANIMAAAAL. Un jueguito hecho con 2 pesos con 50. No tiene trama fija, está muy mal renderizado, la oclusión ambiental hace que el juego tenga microlags. Buenos scarejumps, aunque algunos sonidos están excesivamente altos. Los puzzles son dificiles de adivinar por la mala calidad de las texturas y sombras del juego. Por suerte me lo regalaron, porque de no haber sido así, hubiese pedido el reembolso y plata arriba por la cantidad de tiempo que tuve que gastar en ciertas escenas en donde se bugeaban los items y tenía que cargar un checkpoint anterior. 0/10.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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