
P·O·L·L·E·N is an atmospheric, suspenseful and highly interactive first person sci-fi exploration game set on Saturn’s moon Titan. Delve into the richly detailed Station M, and try everything you can get your hands on to uncover the mysteries that lie beneath the moon’s crust.
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Finnish, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it is a good puzzle game
This was a very unique gaming experience for me. I’ve never played another video game that creates an interactive experience like this. I’ve thought about how I would classify Pollen. It’s in the Adventure genre, but it’s definitely not a puzzle game like the classic point and clicks. In fact, Pollen has barely any traditional gameplay mechanics. I think it’s fair to call it an environmental narrative game (“walking simulator”), but even then Pollen is unlike other “walking sims.” The best way I’ve come up with to describe what Pollen does is this: it creates the experience of coming upon the scene of mysterious circumstances, and the player has to piece together what happened and how to explore the area without any assistance. It’s a very realistic scenario, because if you were the technician sent to Titan Base M, you’d be in the same situation of having to figure out what happened and what to do to advance your investigation. Other than the very start of the game and the very end, nothing actually happens. For most of the game, there’s no plot that you are participating in - only your quest to find clues and construct a sense of what went wrong on Base M. There aren’t any events or scripted sequences or interactions with characters. Everything that happens is because you made it happen. This is extremely unusual for a video game, but I think my description makes sense; of this as a realistic representation of what it would be like to check out an abandoned moon base. You’re the only one there, so just like if you’re the only one in your house, nothing happens unless you make it happen. Without a traditional plot or traditional game mechanics, Pollen will probably be extremely strange for many gamers. They won’t know what they should be doing. Other than the introductory sequence, the game doesn’t tell you what to do or where to go. Not even the basic setup for the game’s setting really tells you what your character’s goal or motivation is. It really is all about the exploration and self-direction and setting your own agenda. If you’re genuinely interested in figuring it out, then you will naturally play the game in a way that progresses in the direction of reaching the game’s finale. But if you’re not, then the game will seem aimless, frustrating and pointless. This is a game for a certain type of gamer. Play Pollen if you want to discover as much about Titan Base M as you possibly can, which isn’t everything. Just like a real-world investigation of a location would be, you can’t tell everything from the few clues that survived. Being able to create a complete picture of what happened is only in movies, detective novels, and 99.999% of non-Pollen video games. I played this with an Oculus Rift, 3.5 years after I first attempted to play Pollen with an Oculus DK2 and giving up when my camera height was incorrect while sitting. This time, I was able to sit at my desk with a height as if I was standing in the game by resetting my height in Oculus while sitting. The game is a treat in VR, though I played it with mouse and keyboard rather than with “hand controllers.” There are some minor flaws in stereoscopic rendering of certain effects, but mostly the game looks great. The environments are detailed and the texture quality is high. I don’t know how they created the visuals in the ending sequence, much less made them render correctly in stereoscopic 3D with only minor flaws, but it was breathtaking!
Pollen ist vom ersten Eindruck her ein sehr gutes Spiel...nur schade das nicht mit der HTC Vive PRO spielbar ist.Oder irre ich da?
Schade, ich hätte das Spiel gerne gespielt aber VR funktioniert nur am Anfang, getestet mit Index, Dell, Samsung und Vive Controllern. Danach landet man immer wieder im Desktop Mode, wähle ich dann dann unter VR Steam VR Treiber wird zwar gespeichert aber das Spiel startet wieder im Desktop Mode. Besonders ärgerlich die beim Steam Support angegebene mail des Herstellers ist nicht erreichbar. Ich habe es dann im Desktop Mode versucht aber die Steuerung mit der Maus ist Grote, der Versuch ein Handrad zu drehen dauerte 15min weil man nicht nur das Rad dreht sonders sich selbst immer wieder wegbewegt. Da ist nicht mehr als eine negative Bewertung drin.
Ho fatto di tutto per provare a giocarci essendo uno dei pochi titoli in VR, ma niente da fare, è di una noia mortale.
I recommend this game in the context that you get it at a sale price. $10 or less seems fair for the few hours of entertainment it will provide. Literally. The game engine itself feel finished enough. Slightly buggy but not bad. The story and play time are lacking, though. I don't hate the game, but it's nothing to write home about. The visuals are nice, the attention to detail is there, yet the game feels like it was capable of becoming something great and then failed to catch it's second wind after initial development and was pushed out of the garage to make room for something else. It feels like Dead Space but with none of the action, story or longevity. The dark realm feels like it's trying to be Alien: Isolation but the only antagonist is the darkness itself. Even that is just more of the same but painted differently. It lacks the dread, the score the heart. So much could've been done with the POLLEN part of... P-O-L-L-E-N. Or the bees. Or the story itself. I want to like it... it's different-ness? I find it interesting to switch between realities to circumnavigate obstacles. However, that is all this game really is. The puzzles aren't very difficult. The light/dark switch is rather disjointed. I get it, but it just feels like a simple placeholder for a more difficult puzzle that never developed. The story is equally as disjointed and it's more like you jump around the map to discover stuff about the characters with it having no bearing on the game-play whatsoever. A lot of it feels like filler. There's nothing gained other than a collection of crap. Your reward for putting up with it all is a long lost WinAmp visualizer plug-in set to an unfinished wannabe AphexTwin screechfest from Hackers that seems to go on for ages. At least they give you an achievement. -meh- Like I said, I don't hate it, but the time that I liked it was short lived. Probably could've been a great walk-through mystery/suspense game but it got turned out before it had all the pieces.
Played this in VR using a rift-s and a rtx 4090. It actually works fine without any technical issues on my system with good performance with max graphical settings and 200% SS. Graphics are really good in VR. The game itself is basically wandering around an abandoned space station listing to logs , reading notes etc. and interacting with certain objects to progress the story. It is very much inspired by 2001 A space Odyssey , especially the ending :) The atmosphere is great and I would definitely recommend this if you like walking simulators with light puzzle elements. I played through the game twice (once many years ago flat and now in VR) hence my 11 hours playtime. Obviously this game is way better in VR and seems to have been designed with VR in mind.
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Great atmosphere, fun achievements, would recommend.
This game is amazing & a little bit scary.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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