
When your spacecraft crashes on an unknown planet, you navigate your way through its dark and puzzling corridors. Using only your hands and your wits, will you discover your parasitic power before it's too late?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +17 more
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Very short, super weird, claustrophobic, sometimes awesome. Buy on Sale.
I bought this immediately when I saw it was a true room scale game with no locomotion - IMO the real value of VR. And because it was on sale. I would probably NOT have bought it at the normal full price of $10. At this point in early access it's not good. Two main parts, the first of which is just a simple push-buttons-to-open-doors circular-labyrinth VERY similar to similar true-room-scale game Unseen Diplomacy. The second is a very weird and seemingly half-broken puzzle that I managed to get past, but am genuinely unsure if I actually properly 'solved'. And then it's over. Total playtime less than a half-hour. It's MUCH darker in-game than in the trailers, to a real fault, I think. Buy this game only if you're fully aware of what you're getting - mostly just the sense of satisfaction of supporting the developer and the hope that there will be more. I'd suggest the EA price should be much lower, for what there currently is. EDIT: It's been over a year with no updates (since the initial release), no contact at all with the dev. It is safe to call this one abandoned, and so I must change my recommendation.
The game's idea is good but for me, it is not fun enough to compensate for getting tired by its room scale boring interactions. As of the video and screenshots, the atmosphere seems to be intended as a colorful version of Lovecraft / Beksiński style, organic and creepy. However, the lighting is not that good, during VR gameplay the environment doesn't look as good as the screenshots, rather, seems darker and dull.
This game is just crazy. Visuals are amazing. 8/8 enjoyed every second of it. #wow
Host ist mit seinem Spielkonzept voll auf VR ausgelegt und kann spielerisch und visuell beindrucken. Eis psychedelischer Rätselspaß, der monentan (Early Access) jedoch erst ein Chapter enthält (ca.10 bis 20 Minuten Spielzeit), welches mich aber begeistert hat und auf mehr hoffen lässt. Punkte 9/10
Very enjoyable, with great use of roomscale. It's currently light on content, but more chapters seems to be in the works. I'm looking very much forward to them.
Cool concept, very dark and kind of gross. Fun to figure out how to play as you go; I've never played anything like this. Good use of room scale (didn't feel like I needed to actually move around my room, but nice to be able to stand up and move arms around w/o hitting anything).
This game is Beautifully made and blew me away with how detailed it is. i got a chilling vibe from the gameplay but was also stuck in awe to see the souroundings and visuals put in.
$9.99 might feel pretty steep to most people. Not trying to undermine the hard work and time invested into this, just being honest about the overall value to the average gamer. It's only about 15 minutes total gameplay currently so feels more like a free prologue then a "chapter 1". That being said, the visuals are incredible! Almost everything you touch reacts to your presence which only pulls you deeper into the eerie world. Gameplay doesn’t really challenge you enough for me to call this a puzzle game and I think a more accurate classification would be an “interactive walking simulator” which is absolutely fine if that's what the dev is going for. The strange atmosphere and cinematic presence is enough to carry the game and keep you exploring, but I could see some insanely unique and interesting puzzles coming which would help extend the experience. I do recommend this but I hope the dev can find the budget and motivation to really turn this into a full experience that’s worth the money. Something about the use of purple and green really triggers some strong emotions and the sound design really creates this unsettling atmosphere but also keeps you wanting more.
Amazing! This is the kind of thing I want to see in VR: immersive environments and slow-paced, thoughtful puzzles. I think the sound design sucked me in the most. I didn’t want it to end -- definitely looking forward to more content!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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