
Can anyone build an empire in a place like this? Other factions are naturally suspicious of newcomers and may wage war at the first sign of unidentified craft. Here, a natural death is an uncommon luxury.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't recommend the game right now, because the text spills outside of the boxes on my monitor, which in effect means I can't get the information I need to play. I will come back to change my review if this problem is fixed. I suspect this is a great game, but unless I can play, I certainly won't know. I know it says I played 4 hours. I have not. My wife had some honeydos for me, so I left the game and did those.
Very unique take on space strategy, even the ship creation is very entertaining.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There may be a decent game under here but I wouldn't know, because when I launch the game it tries to spread it over all of my screens, and opening the bloody settings screen crashes 90% of the time, and the 10% it does open the settings screen, the game doesn't recognise your resolution settings for a widescreen monitor. Save your money, this is broken
This is an extremely underrated 4x title. I think many players went into this expecting a traditional 4x with a fairly even balance across all the x's but IMO this game is firmly in the camp of War Games. All the crunchy bits are saved for ship design and strategic decision making around use of spys, fleets/armies, and space lanes during war time. The research system is excellent and, after playing quite a bit of Terra Invicta, I suspect provided the inspiration for that game as well. It's split into basic and applied with a slider to set the priority in one direction or another. You also need to discover certain tech before it will be available which I like. Makes it feel like I'm exploring the universe and learning from ancient fallen civilizations...or maybe just my enemy. Graphics aren't amazing but they're clean and certainly do the job better than 90% of war games. Swarms of fighters duck into range to blow something up before retreating to the main battle line, large ships need to turn to aim their big guns which can be taken advantage of, and it all plays out in real time so you can issue tactical commands. Feels very satisfying once you start using balanced fleet designs. I think I could easily sink 100+ hours into this once TI releases it's hold on my brain. It's on sale fairly often so if you enjoy the strategic combat layer of other 4x games I highly recommend giving it a shot. You'll at least get your money's worth of entertainment in return.
Great game. Hoped for more content. Oh well.
Cientos y cientos de horas y horas diseñando, adaptando, sospesando, evaluando, calculando, calibrando, computando, cualificando, diagnosticando, dimensionando, estimando, midiendo, peritando, presupuestando, reputando, tanteando , tarifando, tasando y valorando, naves y naves y NAVES...!!!!!
Clunky controls lacking basic QOL
Simple, but good. Not dlc hell like stellaris. You can have many fun hour from it. Perfect? Not, but nothing is that. If you find the was of fighting to your like by videos give it a try
This game has some of the most intense "Just one more turn" hypnotism I've ever encountered. That being said it has major issues Whoever allowed a full decade to pass without the ability to select multiple fleets and merge them, or even tell them to go to the same system, will not see the pearly gates. More pressingly, combat is tedious. Units are clunky, both in movement and in size, even my longest ranged weapons can't actually reach beyond - max - a two ship deep line. Which makes trying to bring superior numbers to bare an excercise in frustration, and superior numbers are kind of the only deciding factor of a fight. Maybe I'm dogwater at ship design, but no designs I made mattered compared to simply having more mass in the fight compared to the enemy. This is exascerbated by auto resolve trying to forcefully paint the back of your throat white at every possible opportunity. It will tell you that you have an overwhleming advantage, you press auto resolve, your entire fleet disappears, and they don't lose a single fighter. You play the fight, press "do what you want" and proceed to not lose a single ship. You press auto resolve, win, but it randomly decides that all your utility ships just completely explode. Want to bring an interdictor ship? Get used to playing worhtless fights! Want to not have to press a button to refuel, and just put your supply ships in your fleet? They have declared their belief in the protections of YWWH, and has charged forth ahead of the entire fleet (Despite being godlessly slow) to try to save the soul of the heretic saracens. At least that's auto resolves interpretation of events. Also fleets that have no weapons can fight, pressing auto resolve will result in your fleet, no matter the numbers, completely exploding. So enjoy loading in to press retreat on your twenty stack of troop transports that ran into a single scout accidentally. The infrastructure behind everything is... really basic? You have three real planet classes, Earth-like, which makes your food, your fleets, your research, your rare materials, your baby blanket, your wife, your happiness, and your liberty. Aquatic, which contributes sometimes to research, and everything else, which exist to make materials and hold territory. The discrepancy in utiltiy is strange, but not enjoyment breaking. The real oddity, is that all buildings are abstracted to a certain type. like there's just factories, There's just farms. There's just research centres. You're never building a wiblywobbly TARDIS factory that increases planetary output by 9 kilobillion percent, you're just making more factories. This makes the colony management pretty effective, as long as you make a few factories for it so it can actually build things in an appreciable time, but it also means like, there's not really an economy to manage. That combined with diplomacy being... not really worth talking about, Puts this game in a strange state, where there is clearly indepth systems, I didn't talk about the way research happened but it's honestly a really interesting take on it, and while I talked about ship design, it unquestionably has a very complex system behind it. But like, they're both on top of such simplistic bases that their complexity is completely washed out. I should stop writing this review before I convince myself to unrec it.
Мод к игре Polaris sector в обновлённой версии v2.0 Arena с чётким игровым балансом, новыми тактическими и стратегическими решениями впечатляет. Интересно то, что добываемые ресурсы также плотно взаимосвязаны с производством кораблей и их оснащением. Теперь появляется понимание , что для войны с какой-либо расой требуются три фактора (об этом в 19 веке писал Наполеон-I): ресурсы, ресурсы и ещё раз ресурсы. Оснащение кораблей силовыми щитами теперь является важным фактором при проектировании корабля. Градация между оружейными фортами правильная. Теперь невыгодно ставить на тяжёлый оружейный форт вид оружия с лёгкого оружейного форта. Боевые спутники и боевые платформы в стратегическом плане нужны - это действительно космические крепости. В игре следует грамотно развивать инфраструктуру планеты- иначе здравствуй кризис. Корветы с двумя или четырьмя палубами (у каждой расы по разному) это сильные боевые корабли. В мод добавлены Штурмовые Терминаторы. Устранён баг с бутафорскими торпедами и ракетами. С первого раза вряд ли кому удастся пройти АРЕНУ, со второго или четвёртого раза может получиться победить на арене. (Для справки: реальный игровой мой опыт в этой игре более 5000 часов.)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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