
A summoning has gone wrong.Now the house and all plushies are possessed. Can you make it through the maze, activate all symbols and defeat the demon? Plush Madness is a Horror Fighting Game optimized for VR and playable for Flatscreen too.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Reviews
I'm not quite sure what to say about 'Plush Madness'. You can play co-op or single-player and the idea is to kill any killer teddies coming towards you by shaking them or pulling their arms, legs or heads off and you search a house looking for something all while on a timer to something. There is no story here, no fun, barely any grapics and certainly nothing worth the £3.99 aksing price. It's not even scary because all the rooms are well light and the "killer teddies" are quite cute! This gets a thumbs down from me, but maybe with some improvements it will be worth a revisit.
A badly made "wave shooter" With horror element thats not scary since everything is cute which defeats the whole purpose
Got in on sale. Needs to have teddys with red eyes and knives. Needs to be harder, so just knocking them down wouldn't work. There still needs to be a good logic behind the doors. We were just wandering around and trying to figure out the correct order of the doors. We visited some of the rooms accidentally about 15-20 times, because it seemed that opening the same doors sometimes throw you to other rooms. [spoiler]To get to the black and white rooms we needed to go from one specific room to left, left (back to the previous room), right, right, right. If we would have chosen the door on the right the first time, we would have had to revisit 3-5 different rooms before arriving to the same room to THEN open the one on the right.[/spoiler] It was really confusing so this might not be the correct way now either. Also there were no clear instructions what we can or should do, even in the boss battle, but we figured out after 35 minutes of playing. At the moment can't recommend.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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