
“Please Wake Up” is a memory horror game. It has simple and accessible, yet engaging, gameplay that gives the player a fear of their own mind. As you look around the room, objects will change when they are not visible. Click on the objects if they have changed.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Solide "I'm on Observation Duty" Alternative - Das Memory/Selbstzweifel Horror-subgenre ist noch sehr jung und Please Wake Up hat einige interessante Ideen und Gimmicks die es alleinstehend zu einer coolen Experience machen, auch wenn es später etwas an seiner Magie verliert und ein leider sehr enttäuschendes Ende hat - Besonders die nur durch Radio-calls erzählte Story ist effektiv unmöglich mitzubekommen während der letzten 2 Level, die Konzentration ist so extrem auf das Gameplay erzwungen, dass man es sich wortwörtlich nicht erlauben kann von einem Dialog im Hintergrund abgelenkt zu werden - Das Spiel hat ein enormes Tempo und verlangt durchgehende Konzentration und eigene Techniken um nicht aus dem Flow zu kommen. Das "große Gimmick" des Games ist besonders am Anfang aber die Umsetzung des mccollough effects, wodurch über einen längeren Zeitraum deine Farbwahrnehmung verändert wird - Man sieht schwarz/weiße Balken in einer bestimmten Anordnung als Pink/Grün, die Umsetzung ist nicht sonderlich gruselig, aber es ist eins der ersten Horrorgames welches eine visuelle Illusion als Feature benutzt: Eigentlich eine großartige und naheliegende Idee, ich hoffe hier folgt noch mehr! Die Stärke während des ersten Levels ist definitiv die Mischung der Radiocalls welche Wahrnehmung, Illusionen und Gedächtnis als Thematik haben in Kombination mit dem typischen Memory-Gameplay - hier entsteht ein cooler Fokus auf den Horroreffekt der bereits in Observation Duty super effektiv ist: Overthinking und Selbstzweifel der eigenen Wahrnehmung als Horrormechanik, leider verliert sich dieser starke Fokus im Laufe des Spiels, sobald es versucht eine eigene Story zu erzählen und den Meta-horror etwas verliert. Grundsolides Horrorspiel, wäre aber als Game mit reinem Fokus auf Wahrnehmung und Illusionen wahrscheinlich besser gekommen - die interne Story hätte es wirklich nicht gebraucht. 7/10 Full Gameplay und Review hier: Level 1 & 2: https://www.youtube.com/watch?v=xUPNcB-oiIo& Level 3, 4 & 5 (Ende) https://youtu.be/s1oiNj1fLJA
This game is AMAZING! It'll have most at the edge of their seat, heart racing and very concentrated. A must grab for any psychological horror. There is text in between levels to move the story along, but it does have a blur effect that can be a bit straining on the eyes, BUT, it can be turned off!!! NO WORRIES ON THAT! Let's break it down The game follows a young boy in a coma trying to wake up while reconstructing different scenarios. I won't spoil much, but different events and weave the narrative along nicely as things get more intense. A very well crafted narrative! I like it a lot, it's simple and has a bit of spice in there to have an awesome story. I will say though (KINDA Spoiler I guess) the ending is JUST a little empty and I would've liked to see more. The Level design and overall changes are insanely cool and interesting from being obvious like the change in a poster, to downright terrifyingly realistic dead bodies, and to the ROOMS FLIPPING FLIPPING. Awesome stuff. I love this game a lot and it has some cool background dialogue and facts about memory, it's very cool and is like a podcast of memory and how it affects our daily lives and how it affects others during different surgeries and such! It has real background info and you can find it in the credits and when I say it is interesting, IT REALLY IS! The only gripe is that later in the level you'll tone it out because you'll be focused with what's around you which is a bummer. I wish there was someway to listen to it separately because it truly is very cool. There are also police reports that document the events of the narrative and drive it forward, very creepy and cool stuff! The scariness gets ever more intense by the level, from a classroom to morgue, you'll be left chilled (and with some changes ;) ) The first time was scared, I jumped in my seat and was ready to go again! Very cool scare if you mess up. The beat gets faster and louder as more things change or you get things wrong until you die, very suspenseful and done VERY well. I LOVE this game a lot, and anyone skeptical on getting it SHOULD get it as it's worth it! I wish it WAS longer, but it is very fun and challenging enough to leave you with about 2 hours of play time. Very fun memory game! Overall - 8.9/10 -Very good scariness -Dialogue done AMAZINGLY -Decent Story -AWESOME and well constructed changes -Good deal for what you get! -Stone-faced-gamers MAY not find the scariness to make em jump -Wish the audio could be heard again separately -Wish it was longer More PROS than CONS and most CONS are not applicable to all! This game is underrated as HECK and to anyone looking for ~2 Hours of memory horror fun, this is the game for you AMAZING! -TLDR: A young boy in a coma is trying to wake up through memories, fun gameplay with cool and trippy challenging changes and scares enough. ~2 hours of playtime to finish for $5.99 is goodly fair! 8.9/10 This game is awesome and I recommend it a TON! Thanks for reading! Now... WAKE UP!
[h1] Lost on Steam EP. 82 [/h1] This is one of the 3 featured games in the weekly Sunday show. An unboxing for video games! You can watch the highlights of this game and the two others featured this week here: https://www.youtube.com/watch?v=tDlZsfO1U0k [b] [Thoughts and First Impressions] [/b] OKAY. I really was excited about this game going into it but... It has some serious issues. The first is that reading the COPIOUS amounts of text in the game in the exposition is actually awful on the eyes. There is a a VCR effect on it and it is just absolutely atrocious to read. But okay fine, that's just the in-between parts of the game. The real game is actually much worse. Do you hear that voice talking to you in the trailer? It sounds like some kind of a podcast that was ripped from the internet somewhere and you CANNOT SAVE or RESTART from a checkpoint during the entire speech. Some of the talks feel about 10 - 15 minutes long and you have to play through the entire segment again if you fail at any time. I hope you enjoy the 12 minute speech when you have to restart for the 2nd or 3rd time. The issue is that the gameplay is actually pretty cool and the fact that you can be jump scared if you fail too badly is a FUN concept... but damn is the stuff around the game just not fun. I can't recommend this just because it's so painful to play. Join the Curator group for more reviews and "unboxing" of unknown games! https://store.steampowered.com/curator/34634494/
Level 1 playthrough here: https://youtu.be/d5plj_vkpTc I really like this game! It's a point-and-click horror memory game. You play as a preteen who seems to have lost his memories, so you go through a series of memory stimulation experiments. During the game, you listen to a podcast plus police reports. These ARE important to the game because it gives you context to the story. The questions before and after the levels gives me an idea on what the later levels will be... and I think it will be so creepy! The only things I would change is when the questions pop up, the VCR effect is a bit harsh on the eyes. On level 2, you are interrupted by screens of vertical/horizontal lines. Other than that, enjoyable game. If you like psychological horror and puzzle games, you will like this one. Can't wait to finish! EDIT: For those who are curious on level 2 before buying: https://youtu.be/xuuezr-S0Nk
A real unique horror game. In it you'll complete a series of rooms where, upon starting, you get 30s to get a feel for and memory of everything in the room, then after that, everything that you're not looking at, could change to something else. It can be radical, especially in early levels, where a poster may completely change to something else, to something very subtle, like the design on a sink will change slightly. The subtleness and cluttered nature of your environs increases as you progress through the game. Once you spot a change, you have to click it to trigger it to return to its correct form. Obviously you can't just brunt force it by clicking everything as the game punishes you for mis-clicks. If you click a wrong thing or miss something that has changed, the game will quickly screech a high pitched tone into your ears and full-screen colour bar your view for a few seconds, before returning you to the world with your view set to looking at the ground, so you have to struggle to regain your orientation. I'm sure this will really put some people off, but if you can get by that, it's very effective. It's designed to unsettle and disturb, and the extra loss of sense of place when you return to the world magnifies the effect. As the game goes on it ramps the challenge up, sometimes it plays with you further by making one side of the room look like the other, to the point where you're not sure which is the real bit. In each level an audio of a conversation plays out in the background which helps flesh out the story, and between rooms you have to answer a series of questions about what you just experienced. It presents plenty of ideas around consciousness and our sense of self, and the fact that memory is integral to who we are, and it honestly comes across pretty well, and not "wankerish". It does try your patience at some stages as if you fail a level by getting too much wrong you have to go back to the start of that room, and the same audio clip starts up again. But that's a minor gripe, this is an underrated gem that is truly pushing the boundaries of what form horror games can take on, so it's a hearty recommendation on this one.
I'm not really sure if Please Wake Up is an asset flip. Some elements of this game certainly make it seem like the developer put some effort into assembling some kind of original here. On the other hand, a lot of the game assets don't seem like they were created by the developer, but they haven't credited any asset creators for supplying assets, which might be a case of plagiarism. There's no evidence, so we need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. Unlike your average Russian haunted house jumpscare game, this jumpscare game is somewhat more narrative driven as you take on the role of an amnesiac boy and must reconstruct memory through various tests and first person adventure jumpscare sequences, augmented with various audio snippets that are intended to build out the backstory. All of this could work well if coupled with an excellent technical delivery, which is absent in this game. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's also a number of really ugly visual filters that will deter most gamers. The game assets are fairly mediocre/low quality, in some places they appear mismatched... Ultimately the quality of these assets, and thus the overall visual quality is lower than average, and low quality always makes for a less than optimal gaming experience. Remember, we're looking for the best of the best of 100,000+ games on Steam. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying sound/background music, you'll need to alt+tab out and stop it using the Windows sound mixer. [b]The sound is really annoying and you can't turn it off.[/b] This is obviously not okay and it's unclear why the developers chose not to include this basic feature. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Please Wake Up is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Overall, I've got good things to say about this game. It's definitely a challenge, forcing you to really pay attention to your surroundings, and there's increasing dread as the music swells, causing you to push through and hurry to find set pieces that have changed. The difficulty definitely gets upped around Level 3 which took me quite a few attempts, but overall enjoyable. As for the downside, it does get a little tedious, with each level just being a point-and-click through one setting, so it's not really so much a game I felt I could binge, but was good enough to keep me coming back for the next level. I appreciated the interviews which had interesting conversations about the brain/memory processes, and I like how the main story slowly ties in to everything you're doing. Overall, I would give this a thumbs up, and definitely say it's worth the five dollars for purchase. Great job, Devs!
Если совсем коротко - интересная идея и такая себе реализация. Please Wake Up представляет из себя игру на память - крутите головой и подмечайте мелкие изменения в окружающей обстановке: стул изменился на другой, краска на стенах, картина теперь не пейзаж, а еще что, и тд. Простенько, но более-менее увлекательно. Point & Click присутствует в полной мере, в общем. А дальше все уже несколько хуже. Хоррора как-то особенно не завезли: местные скримеры не в счет, они могут напугать только отвратными модельками. Философия? Не понял. Тут есть довольно интересные (правда, не новые) аудиозаписи о том, что есть память и как она влияет на личность человека и его восприятие. Но! Все это интересное постоянно бубнит на ухо в то самое время, пока я пытаюсь понять, этот стул - он таким и был, или он был другого цвета? Раздражает. А знаете, что еще раздражает? Крутишь головой, ищешь отличия, и тут - БАМ!!! - ярко-красные полоски прям в глаза. Решил, что все? На теперь тебе зеленые! Игра, конечно, чего-то там предупреждает про оптические иллюзии, и что автор ответственности не несет (наивный), но изнасилование в глазницы - не оптические иллюзии. Более того, игра предупреждает о возможных последствиях в течение МЕСЯЦЕВ. Месяцев, Карл! Это уже не прикольно, у меня от стартового текста доктора Как-там-его уже голова разболелась. Кроме шуток. И нет, там не было "иллюзий" (произносить с крайней степенью едкой иронии), там был только выкрученный на максимум эффект плохого видео-сигнала (один из). Если подытожить. Please Wake Up - это довольно интересная задумка, похороненная под огромной и дымящейся кучей реализации. Она почти буквально бьет по глазам, раздражает, а там, где должна пугать, вызывает недоумение. Рекомендовать? Ну, разве что как орудие пыток. Или если вы кого-то так сильно ненавидите. Тогда да.
Понравилась игра. Нестандартно) не сказать что прям хоррор, но заставляет попотеть)
Please Wake Up is a compelling horror game told through a meta narrative that weaves seamlessly into its core memory puzzle mechanic. The game has you play as Thomas Mandela, a boy stuck in a coma fighting back against his own mind as his memories and identity distort before his very eyes. The gameplay maintains an escalating sense of tension, requiring more focus with each rhythmic heartbeat as the room warps out of control. The level designs are creative and inspired, especially towards the later half of the game where your world will quite literally flip around the moment you look away. Audio podcasts tell the bulk of the story and provide an ominous backdrop should you actually have the leeway to pay attention to them. But what you get out of beating the game is a brilliant story that blurs the line between Thomas, his memories, and you the player. That's not to say the game isn't without its faults: the first attempt on any level will feel jarring as you're thrust in an unfamiliar room and asked to remember everything from the make and model of the chair to the time on the clock. The random seizure effects later on will feel unfair at times, sometimes appearing back to back making the levels even more difficult. The questions in between levels also don't seem to affect the story at all, which seems like a wasted opportunity. Overall, Please Wake Up is a very strong horror game that stands out with its story and gameplay in a crowded field with lots of strong indie games. I look forward to what else this studio will produce.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dungeons of the dead | $1.3K | 66 | 33% | $0.99 |
| Burn It Down | $1.3K | 88 | 80% | $0.99 |
| akda | $1.3K | 88 | 30% | $0.99 |
| Elysium | $1.3K | 78 | 90% | $0.99 |
| Car Parkour Together | $1.3K | 61 | 82% | $0.99 |
| TOTOBALL | $1.3K | 69 | 78% | $0.49 |
Related
| No Man's Sky | $636.2M | 412.8K | 85% | $59.99 |
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 934.2K | 97% | $19.99 |
| Palworld | $415M | 463.2K | 94% | $29.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| The Forest | $254.8M | 679.3K | 96% | $19.99 |