
Sorrow Asylum is a looping horror game, a mix of an abandoned asylum and your mind's prison.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Swedish, Korean*languages with full audio support
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An alright PT style horror game complete with bad voice acting and a few unintentionally (I assume) hysterical moments. My favorite of those was the giant head that slowly helicopters into frame. Other than that you wake up, grab a calendar piece, maybe some story building, repeat. There's a few run and hide sections as well that break up the monotony, but they are few and far between. The repetitive game play and dialogue inching the "you are sick" going mad plot point along works enough for the title's shorter length. Sorrow Asylum does accomplish its narrative goal, though it really isn't anything too memorable. In fact having played it two-and-a-half times through trying to unlock the one broken achievement I don't even remember the finale. I don't really regret spending the $4.99 (USD) on it, honestly. I was entertained enough to have the sequel in my cart while typing this. However, I am hesitant to commit to that purchae given five buckswas a decent chunk of change for a short experience that wasn't all too memorable. If this goes on sale, or you're just a Vidas fan, then by all means grab this chapter in what appears to be a potential series. If not then you can honestly bypass this one.
[b][i]Psychological horror + walking simulator. Go into the mind of a person suffering from depression and try to help him.[/i][/b] Walkthrough: https://youtu.be/rwtDZHPaL_I As the main character, you are locked in the "Sorrow Asylum". This is a small, gloomy location consisting of several rooms. Your task is to survive for 15 days. To do this, you need to collect the calendar pages and bring them to your room. As you progress, you gain access to new rooms, meet the ghost of your neighbor Lara, who committed suicide, and run away from the mysterious Plague Doctor. The “Asylum of Sorrow” symbolizes the place where a depressed person tries to hide from their problems/mental illness. Lara and the Plague Doctor are creatures generated by the sick mind of the hero. They symbolize the struggle between his desire to die and his desire to live/cure his depression. They are trying to get him out of the nightmare, but the main character does not want to get out, he wants to remain locked forever. [b]Психологический хоррор + симулятор ходьбы. Отправляйтесь в разум человека, терзаемого депрессией и попытайтесь ему помочь.[/b] В роли главного героя вы заперты в «Приюте Печали». Это небольшая, мрачная локация из нескольких комнат. Ваша задача – продержаться 15 дней. Для этого надо собрать листочки календаря и принести в свою комнату. По мере прохождения вы получаете доступ в новые комнаты, встречаете призрак покончившей с собой соседки Лары и убегаете от загадочного Чумного Доктора. «Приют печали» символизирует место, в котором депрессивный человек пытается спрятаться от своих проблем/от своего психического заболевания. Лара и Чумной Доктор – создания, порожденные больным разумом героя. Они символизируют борьбу между его желанием умереть и желанием жить/излечиться от депрессии. Они пытаются вытащить его из кошмара, но главный герой не хочет выходить, он хочет оставаться навечно запертым. [u]You can read other reviews and subscribe to our curators. Welcome![/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
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Hours played at review time, across 27 reviews with recorded playtime.
데모 버젼일때 다른 곳에서 구입해서 플레이했어요. 마음에 들어서 개발자 이름 검색 기능도 사용할겸 구입했습니다.
It was fun^^
Darstellung: Unsere Zimmernachbarin wurde sehr gut dargestellt: Lara war ein echter Hingucker! Der Doktor sah ok aus, seine Stimme war aber einfach genial. 9/10 Originalität: Es war ähnlich zu Silent Hill P.T. mit einigen guten Kniffs. 9/10 Drehbuch: Story nicht erkenntlich, und am Ende nicht aufgelöst. Von keinem der Charaktere 3/10 Offene Diskussion: -> Chat sagt insgesamt: 7,6 Spielspaß: Horror-Stimmung war anfangs am größten, lies mit der zeit nach, aber lles in allem, war es sehr witzig und unterhaltsam. (Warum auch immer man aus dem Fenster gehen konnte und dann wieder zurückgegangen ist xD) 6/10 Dodos-Score: Endergebnis 6,9
일단 스토리는 똥겜입니다 하지만 게임이 상당히 공포심을 느끼게 하고 불쾌합니다 플레이 영상 : https://youtu.be/EfKjVzs5HYs?si=7jr2APuakjFCEWxo
alles ist gut das ist nicht real alles ist gut das ist nicht real alles ist gut das ist nicht real alles ist gut das ist nicht real alles ist gut das ist nicht real alles ist gut das ist nicht real alles ist gut das ist nicht real alles ist gut das ist nicht real alles ist gut das ist nicht real
Didn't know what to expect with this one, but was very pleasantly surprised! They managed to pull off those PT vibes while keeping a completely unique feel to their game. It took me a good 10 minutes to figure out what I needed to do to progress the game (even tho they give a good hint in the instructions section), but once I did, man did the game start to ramp up. The creepy factor in this one is 10/10 and had me on edge the whole time. Sound design is good, movement is smooth, and I didn't run into any bugs or glitches while playing. Not sure I completely understood the storyline, it definitely is dark. So be prepared to be hit with some dark themes that may be triggering for some. Looking forward to playing the sequel! Thank you so much for letting me review your game Vidas!
个人而言不推荐购买,看图像挺期待的还,但是玩了之后感觉这游戏就是一坨屎,玩困了,就是一个房间来回固定地方拿日历,时不时来点恐怖的画面,但是说实在的真的一点害怕波动都没有也不紧张,来来回回真困,收集完十五张日历就结束了,没啥意思,如果是奔着图片预告以为吓人刺激来的那你会跟我一样很失望,但是游戏图像设计方面抽象形式还是比较有特点的也许于我而言就这一个优点可以评价,其余的一般了,总结一句话:刷步数计件工类游戏带点小小的追逐以及跳跃惊吓其余全是看风景。游戏总体流程半小时左右价格偏高! Personally, I don't recommend buying it. Looking at the images, I'm quite looking forward to it. However, after playing it, I feel like this game is a pile of ♥♥♥♥. When I'm tired, it's just a room going back and forth to get a calendar. From time to time, there will be some scary images, but to be honest, I was really not at all afraid of fluctuations or nervous. I was really sleepy going back and forth. After collecting 15 calendars, it was over. It was not interesting, you'd be as disappointed as I am if it was for the graphic trailer, but there's something about game graphics that's a little bit more abstract than that, and maybe that's one thing I can say about it, the rest of the general, to sum up in a word: Brush steps piecework game with a little bit of chase and jump scare the rest is to see the scenery. The overall flow of the game about half an hour high prices!
Amazing game by Vidas as always! The buildup to the jumpscares are top-notch and perfectly timed to least expect it. The game is a little bit short, but the story and the game in general is definetly worth the money. I could'nt figure out if the game has a deeper meaning to it, but even if I can't analyze the games meaning and story, I really really enjoyed ♥♥♥♥♥♥♥♥ my pants!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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