
Kei, a retired magical girl, resumes her duties to defeat powerful villains while balancing her college life. Through streaming, she gains strength and investigates the villains' mysteries. The game features exploration, part-time jobs, and a unique combat system influenced by viewer interactions.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Kei had retired from her magical girl activities due to the monotony of her daily life.
However, to defeat the increasingly powerful villains, she reluctantly resumes her magical girl duties.
As her popularity rises through live streaming, Kei grows stronger and begins to sense something strange about the villains. To uncover the truth, she starts her investigation.
The game is composed of a main story and sub-stories.
In the main story, Kei’s chaotic adventures to uncover the truth behind the town are depicted, while the sub-stories introduce her charming and dependable allies who assist her.
On days when there are no villain invasions, Kei lives her life as a college student, typically working part-time or gathering information about the villains.
Part-time jobs and information gathering are carried out in five different areas. Kei can choose two areas to visit per day.
Each area holds unique information and offers part-time jobs that are only available there.
By interacting with various objects, Kei can gain an advantage in her battles against the villains.
Over 70 erotic scenes!
When villains invade, Kei transforms into Revantia to fight them.
Before starting the battle, Revantia sets up a live streaming session. To do this, she selects equipment like cameras and lighting, which directly affect the battle.
During the battle, viewers (listeners) join in. They are divided into good and bad listeners, each of whom becomes excited by specific actions Revantia takes.
Good and bad listeners send positive and negative “hearts” to Revantia. These hearts enhance her attack and defense.
When Revantia takes damage, her mental health decreases. If her mental health reaches zero, she is overwhelmed by the villains.
To break free from being overwhelmed, Revantia must resist, and if she fails, a combat H-event occurs.
The outcome of the combat H-event changes depending on how much Revantia has physically or mentally succumbed to the villains.
Whether you witness the boundless heroics of a righteous magical girl or the disgrace of a pleasure-addicted sow depends on your choices.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
真的不錯,遊戲性除了真結局路線有難度外其他時候難度適中,實用度如果喜歡畫風的話推薦,雖然沒有語音和動畫,但仍然實用。 劇情(主線)算是令人驚訝的有趣,不是單純打倒壞人和被壞人打倒,而是主角與那些不幸之人的肉體與意志的交流。 真的蠻有趣的,價格與事件也算高性價比。優作推薦。
到底要重打幾次
游戏性垃圾,但是CG很色,日常部分重复度高内容少,纯硬拉时间,但是CG很色,战斗部分很愚蠢,数值搭配水准低下,但是CG很色,剧情成谜,相当碎片,难以被称为一个合适的短篇小故事,但是CG很色,简直不知道作者怎么想的,最后部分居然出现了一个通过的唯一办法是凹运气的boss,怕不是疯了,咕噜咕噜叭咔吗,但是CG很色,成长的部分逻辑不明,基本毫无意义,但是CG很色,CG的解锁受限部分CG错过了就只能下周目或者真结局一键全开,BE后居然不是直接读最近的档或者回到某天继续游戏,而是直接回画廊界面从头开新周目,哪有这么设计的是不是太愚蠢了点,但是CG很色,出品了新服装但是唯一出现的地方是战斗,装备界面毫无意义人物立绘也无法改变,难道你做游戏的中途变想法了吗,但不得不说CG很色。很明显这游戏的问题严重到了极点,唯一能称道的地方就是CG很色,言尽于此了,CG的确很色,但不要抱着什么能玩的很开心的期望了,只能玩得很激动而已,反正还行吧,打折了可以一品
This is very good! It reminds me of Magical Girl Celesphonia and that is high praise indeed!
[h1]简评:魔法少女也搞直播? [/h1] 本作是一款锁区魔法少女题材的回合制RPG黄油。游戏的战斗系统设计较为复杂,较为创新的采用了魔法少女直播打怪人的设定,战斗中玩家的选择会影响直播间观众的数量和增长率,而直播间观众的存在则会反过来影响玩家的战斗能力。在此基础上,制作组还加入了日程管理和大量的非线性支线,进一步推高了复杂度。但本作的引导却较差,解锁全CG需通关真结局,很麻烦。与之相对的HS方面却做的还行,无CV有娇喘,调教催眠堕落一应俱全。 作为一款RPG黄油,本作的战斗、日常和色色比例大概是3:4:3。本作虽然采用了较为复杂的“观众越强战力越强”设计,但整体机制并不透明,数值提升并非线性,很多时候并不知道怎么赢……玩到中后期的时候体验重复度偏高。再加上和BOSS对战时还需要信息情报,否则做错操作就会寄,整体战斗难度并不低。所以有的时候并非是想故意回收战败CG,而是打着打着就战败了Orz。 相较之下,日程管理方面更是加重了玩家的认知负担。作为一个普通大学生,玩家需要一边打工赚大米,一边又需要揭秘探索获得关键情报来击败BOSS。出发点是好的,但是在普通打工日程中稍有不慎可能会导致强制触发堕落线剧情……由于击败BOSS需要一定的解密探索,玩家不得不做打工、探索;但一旦过程中选错翻车而推进堕落支线会掉面对BOSS时候的战力,如果不慎过早触发BOSS堕落支线会提高战斗难度……可以说是十分拧巴了。 本作8个结局,其中4个是BOSS的堕落结局。HS方面收集难度比较大,HS数量相当多,无法一键解锁必须要花老大功夫打完真结局才能全解锁。本作的HS方面除开打工探索的时候女主自甘堕落变成RBQ之外,就是与四个BOSS的交互——主要玩法有暴力开凿、触手、催眠、露出调教等。虽然本作女主无CV,但是有娇喘音效,实用度一般。 整体而言,作为一款RPG黄油,本作的游戏性偏差、战斗难度偏高,与之相对的色色部分虽然质量不错,但没有CV导致实用度一般有些美中不足。作为锁区游戏不需要布丁是一个很大的优势,对于有充裕时间的玩家而言可以尝试。[spoiler]当然个人建议是直接上全CG存档,方便快捷[/spoiler] [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url][/th] [/tr] [tr] [th] 也欢迎━(*`∀´*)ノ亻!各路大佬大佬加群啦,群号在组页面 [/th] [/tr] [/table] [/quote][/h1]
真结局的老鼠屎战斗毁了整个游戏,我真就好奇了这个纯极小概率的战斗制作组自己能百分之百打过?
不需補丁 故事推進需要之前故事取得的證票/記憶和指定角色在指定地區及時間觸發 要做點功課 steamdeck上有時整個黑畫面 要常save 但無碼及中文 好評
被指引系统毁掉的神游,cg剧情恶堕感极强,xp丰富,瑟堡了。但是打通真结局才能解锁全cg真恶心。真结局的条件是把所有事件全部解锁,然后最后一轮的boss战不能输。但是事件指引依托答辩,没有攻略情况下,要精打细算每周干啥,才能保证不输+解锁事件。。。。。。总结画师文案牛逼,程序员策划傻狗
不好玩
CG、文本都很實用
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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