No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
The daily 1-minute mini-game challenge where everyone in your group competes for the top spot. Each day brings a new game – play it, score points, and climb your group's leaderboard. At the end of the season: one player takes the crown. • New game every day – fast, fun, different each time. • Compete with your friends – invite your crew, join or create a group. • Show your skills – limited tries per game, make them count. • Leaderboard & seasons – collect points across multiple days, climb the ranking, win the season. Are you ready to prove you've got the skills?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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The daily 1-minute mini-game challenge where everyone in your group competes for the top spot. Each day brings a new game – play it, score points, and climb your group's leaderboard. At the end of the season: one player takes the crown. • New game every day – fast, fun, different each time. • Compete with your friends – invite your crew, join or create a group. • Show your skills – limited tries per game, make them count. • Leaderboard & seasons – collect points across multiple days, climb the ranking, win the season. Are you ready to prove you've got the skills?
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Price over time, from our own daily price tracking.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.