
Player New World blends desktop pets, idle growth, dimensional summons and dungeon adventure. A cute pet joins work/study; idle to regain stamina, summon allies, delve deeper and grow stronger. Trade all: characters, levels, gear, skills—no binding.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Twelve years ago, a mysterious “Portal” suddenly opened, connecting this world to other dimensions. Beyond the Portal, dungeons filled with monsters began to appear at random. People soon discovered that by repeatedly challenging these dungeons, they could improve their attributes and grow stronger, much like clearing stages in a game. Those who continued to adventure and become stronger began calling themselves “Players.”
In this world, nothing is bound. Characters, levels, equipment, skills, items—everything can be traded. You can list loot you no longer need on the market and sell it to other players, or buy the growth path you need directly from someone else. This is a world of complete free exchange.
Player New World is an idle growth game that combines desktop pet companionship, idle progression, summoning partners from other dimensions, and dungeon exploration. Your adorable desktop pet stays with you while you work, study, or rest, helping you recover stamina through relaxed idle play as you prepare for your next adventure.
Once your stamina is restored, you can enter dungeons, challenge monsters, earn resources and rewards, and gradually improve your character’s attributes and combat power. Through repeated battles and steady growth, you will strengthen yourself, train your otherworldly partners, and enjoy the satisfying journey from weak to powerful at a relaxed pace.
Whether you want a light game for short breaks or enjoy the comfort of a desktop pet and slow-paced progression, you can begin your own adventure life in Player New World.
Adorable desktop pet companion: A cute little pet stays on your desktop, keeping you company while you work, study, or rest.
Relaxed idle progression: Recover stamina and accumulate growth resources at an easy pace, preparing for your next dungeon adventure.
Dungeon challenges: Enter dungeons filled with monsters, defeat enemies, earn rewards, and advance your own growth path.
Grow stronger step by step: Improve your attributes and strength through battles and steady progress.
Summon otherworldly partners: Summon and train partners from other dimensions to fight alongside you and make every adventure richer and more exciting.
Everything is tradable: Characters, levels, equipment, skills, items—nothing is bound. Everything can be freely bought and sold on the market.
Perfect for short play sessions: A relaxed and casual pace makes it easy to enjoy during daily life or whenever you want to start a new adventure.
Genres
Stats
Languages: English, Simplified Chinese, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean, French, Danish +11 more
Engagement
Reviews
dog game
免费 有中文 没成就
留个QQ群,节奏放快点行不!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Trends
Modeled estimate over time.
Hours played at review time, across 25 reviews with recorded playtime.
为什么没收到啥都没有,怎么玩这游戏,不是说已经修复这个bug了吗
[h1] 大乱炖一锅♥ [/h1] 桌宠、挂机、抽卡、地下城、种田,能塞的全塞进去了。打开游戏直接懵了,没有指引,全靠自己瞎点。说好的桌宠陪伴,结果核心全在地下城里。挂机恢复体力、召唤伙伴、下副本刷装备,一套流程走下来确实像那么回事。 但资源卡得离谱,在线时长奖励看脸领,农场水滴两小时才产一滴,饥饿值还扣全属性。刚开服什么也干不了,挂八小时领不了奖励,连基础操作都没指引明白,摆了个引导的还得自己研究。模块虽多但耦合度低到像硬拼上去的,低耦合、高重复、零反馈。说是所有物品都能自由交易,实际上这套经济系统一崩,基本就是氪佬的游乐场。 你愿意为了一个电子宠物,在一个半成品里浪费时间吗? [h1] 鱼游乐深池,鸟栖欲高枝。 -- 感遇十二首 张九龄♥ [/h1]
Игра просто не о чём.
bug 太多
进去以后啥也干不了是何意味
バグが多すぎて プレイで得たアイテムと マーケットで取引したアイテムが すべてが消えてしまったゲーム 個人的には楽しんでいたのですがとても残念です。
依旧毫无引导依旧在线时长奖励看脸领取,游戏第一天挂了8小时左右一直领不了,今天看见更新了以为可以了点了半天才把4小时的领了8小时依旧领不了,改了概率箱子领不了也没用。农场水滴2小时一滴,100小时才能用一次给的奖励真的值100小时吗?农场土地和种子开局不送一点就算了,那这个饥饿扣全属性怎么办?改了这么多也不发点补偿稳一手还在玩的玩家(本来要发在更新公告下可惜此地区不可用)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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